Agility |
---|
"Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak." |
Agility is a statistic in Fallout 76 (FO76). Stats are attributes in the game that determine the player's capacity or ability. Improving stat values will improve the player's ability with Weapons, Armor and more. The game returns to its SPECIAL stats system reminiscent of the previous Fallout games. See Perks for further information.
Agility Information
Agility is the primary movement stat, affecting movement speed, Action Point or AP generation (Which consumes V.A.T.S). Any player running a sneak, small guns or unarmed build would have a top priority to level this stat.
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points (AP) in V.A.T.S. and your ability to sneak. It is an important attribute to those who use stealth to maneuver around while crouching and remaining unseen. As you need the largest number of AP as possible (if you favor V.A.T.S combat), this is another reason to never overlook this attribute.
Ways to increase Agility
- Some Equipment increases agility by a small amount.
- Bobblehead: Agility
- U.S. Covert Operations Manual Vol.8
- Cat Meat Steak
- Crispy Squirrel Bits
- X-cell
- Calmex
- Rum
Table effects of Agility on Related Variable per Level
Agility Value | Max Action Points | Sneak Rating Bonus |
1 | 105 | 5 |
2 | 115 | 10 |
3 | 125 | 15 |
4 | 135 | 20 |
5 | 145 | 25 |
6 | 155 | 30 |
7 | 165 | 35 |
8 | 175 | 40 |
9 | 185 | 45 |
10 | 195 | 50 |
11 | 205 | 55 |
12 | 215 | 60 |
13 | 225 | 65 |
14 | 235 | 70 |
15 | 245 | 75 |
Notes and trivia about Agility
- ??
All Agility Perks in Fallout 76
Fallout 76 Agility Perks are perks specialized to the Agility Stat. This provides massive bonuses for values that are revolving around run speed, Action Points and Gunes Skill and have the following perks to reflect such. More than the usual stat boost some perks provide unique capabilities.
Agility Perks
|
Agility | : Action points generate 15% faster. |
|
Agility | : Falling below 20% health will automatically use a Stimpak, once every 20s. |
|
Agility | : Your running speed is increased by 10% when you have a pistol equipped. |
|
Agility | : Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor) |
|
Agility | : Your non-automatic pistols now do +10% damage. : Your non-automatic pistols now do +15% damage. : Your non-automatic pistols now do +20% damage. |
|
Agility | : Food and drink weights are reduced by 30%. |
|
Agility | : Sprint 10% faster at increased AP cost when your health is below 40%. |
|
Agility | : Your pistols weigh 25% less. |
|
Agility | : Your automatic pistols now do +10% damage. : Your automatic pistols now do +15% damage. : Your automatic pistols now do +20% damage. |
|
Agility | : Sprinting consumes 20% fewer Action Points. |
|
Agility | : Sneak attacks with melee weapons do 2.3x normal damage. : Sneak attacks with melee weapons do 2.6x normal damage. : Sneak attacks with melee weapons do 3x normal damage. |
|
Agility | : Each AGI point adds +1 damage and energy resist (max 15) (no power armor) : Each AGI point adds +2 damage and energy resist (max 30) (no power armor) : Each AGI point adds +3 damage and energy resist (max 45) (no power armor) |
|
Agility | : Gain Pistol hip fire accuracy and a 2% chance to cripple a limb. : Gain more Pistol hip fire accuracy and a 3% chance to cripple a limb. : Gain excellent Pistol hip fire accuracy and a 4% chance to cripple a limb. |
|
Agility | : You are 25% harder to detect while sneaking. : You are 50% harder to detect while sneaking. : You are 75% harder to detect while sneaking. |
|
Agility | : You can craft and disarm better traps and craft better turrets. (Plans required) |
|
Agility | : Your non-automatic pistols now do +10% damage. : Your non-automatic pistols now do +15% damage. : Your non-automatic pistols now do +20% damage. |
|
Agility | : Your automatic pistols now do +10% damage. : Your automatic pistols now do +15% damage. : Your automatic pistols now do +20% damage. |
|
Agility | : Your ranged sneak attacks deal 2.15x normal damage. : Your ranged sneak attacks deal 2.3x normal damage. : Your ranged sneak attacks deal 2.5x normal damage. |
|
Agility | : Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb. : Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. : Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb. |
|
Agility | : Take 40% less damage from falling. |
|
Agility | : Produce 40% more rounds when crafting ammunition. : Produce 80% more rounds when crafting ammunition. |
|
Agility | : Sneak to lose enemies, and running no longer affects stealth. |
|
Agility | : At night your silenced weapons do an additional 25% sneak attack damage. : At night your silenced weapons do an additional 50% sneak attack damage. |
|
Agility | : While sneaking, you never trigger mines or floor-based traps. |
|
Agility | : Your armor breaks 30% more slowly and is cheaper to repair. : Your armor breaks 60% more slowly and is cheaper to repair. : Your armor breaks 90% more slowly and is cheaper to repair. |
|
Agility | : Your non-automatic pistols now do +10% damage. : Your non-automatic pistols now do +15% damage. : Your non-automatic pistols now do +20% damage. |
|
Agility | : Your automatic pistols now do +10% damage. : Your automatic pistols now do +15% damage. : Your automatic pistols now do +20% damage. |
|
Agility | : Avoid 10% of incoming damage at the cost of 30 Action Points per hit. : Avoid 20% of incoming damage at the cost of 30 Action Points per hit. : Avoid 30% of incoming damage at the cost of 30 Action Points per hit. |
|
Agility | : Stealth Boys last twice as long. : Stealth Boys last three times as long. : Stealth Boys last four times as long. |
|
Agility | : Gain +6% (max +36%) damage for 30s per kill. Duration refreshes with kills. : Gain +7% (max +42%) damage for 30s per kill. Duration refreshes with kills. : Gain +8% (max +48%) damage for 30s per kill. Duration refreshes with kills. : Gain +9% (max +54%) damage for 30s per kill. Duration refreshes with kills. : Gain +10% (max +60%) damage for 30s per kill. Duration refreshes with kills. |
|
Agility | : V.A.T.S. swaps target on kill with +10% damage to your next target. : V.A.T.S. swaps target on kill with +10% then +20% damage to your next 2 targets. : V.A.T.S. swaps target on kill with +10%, 20% then +30% damage to your next 3 targets. |
- Anonymous
Wykrętny - tzw" UNIK" uległ zmianie. Teraz nie daje premii do do obrażeń i energię ale premię do OD****OŚCI na obrażenia i energię. Smutne bo zniszczyło mi pomysł na build ale co zrobić :(
This page is wrong max ap is 210 !
0
+10
-1