Charisma |
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"Charisma is your ability to lead and help others. It allows you to share higher point Perk Cards and also effects your rewards from Group Missions and prices when you barter." |
Charisma is a statistic in Fallout 76 (FO76). Stats are attributes in the game that determine the player's capacity or ability. Improving stat values will improve the player's ability with Weapons, Armor and more. The game returns to its SPECIAL stats system reminiscent of the previous Fallout games. See Perks for further infrmation.
Charisma Information
In previous fallout games charisma was mainly used in terms of speech skill checks and interaction with NPCs. However, with the lacking NPC population in Fallout 76, the Charisma stat works to create more synergy bonus with other players. It also affects the sharing of point cards, rewards from group missions and with barter.
Charisma is your ability to lead and help others. It allows you to share higher-point perks and also affects your rewards from Group Quests and prices when you barter. As your Charisma increases, you'll see small discounts to your vendor purchase prices but greatly increased vendor sale prices. To share a perk card, you need 3 points of CHA per point value of the card you wish to share (for example, 9 CHA to share a 3-point card).
Ways to increase Charisma
- Drinking Alcohol specifically Beer usually increases charisma temporarily but giving a Debuffs as well.
- Some equipment like the Tuxedo increases charisma while equipped.
- Bobblehead: Charisma
- Day Tripper
- Grape Mentats
- X-cell
- Magnetic Personality
- Beer
Table Effects of Charisma on Related Variable per Level
Charisma Value | Xp From Group Quests | Caps from Group Quests |
1 | +0% | +0% |
2 | +5% | +5% |
3 | +10% | +10% |
4 | +15% | +15% |
5 | +25% | +25% |
6 | +30% | +30% |
7 | +35% | +35% |
8 | +40% | +40% |
9 | +45% | +45% |
10 | +50% | +50% |
11 | +55% | +55% |
12 | +60% | +60% |
13 | +65% | +65% |
14 | +70% | +70% |
15 | +75% | +75% |
Notes and trivia about Charisma
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All Charisma Perks in Fallout 76
Fallout 76 Strength Perks are perks specialized to the Charisma Stat. This provides massive bonuses for values that are revolving around Team bonus and trading have the following perks to reflect such. More than the usual stat boost some perks provide unique capabilities.
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Charisma | : When you are on a team, you and your teammates gain 5% more XP. |
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Charisma | : Hunger and thirst grow 40% more slowly when in camp or in a team workshop. |
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Charisma | : When adventuring alone, take 10% less damage and gain 10% AP regen. |
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Charisma | : Gain 6 Damage and Energy Resist (max 18) for each teammate excluding you. : Gain 8 Damage and Energy Resist (max 24) for each teammate excluding you. : Gain 10 Damage and Energy Resist (max 30) for each teammate excluding you. : Gain 12 Damage and Energy Resist (max 36) for each teammate excluding you. |
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Charisma | : Buying and selling prices at vendors are better. : Buying and selling prices at vendors are even better. : Buying and selling prices at vendors are now much better. |
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Charisma | : Players you revive come back with health regen for 15 seconds. |
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Charisma | : Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. |
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Charisma | : Gain 1 Charisma for each teammate, excluding yourself. |
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Charisma | : Stimpaks and RadAway will now work much more quickly. |
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Charisma | : Your luck is increased by 2 while under the influence of alcohol. : Your luck is increased by 3 while under the influence of alcohol. |
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Charisma | : Players you revive have +6 Action Point regen for 10 minutes. |
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Charisma | : Your stimpaks now also heal your teammates for half the normal strength. |
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Charisma | : Revive other players with liquor. |
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Charisma | : The effects of alcohol are doubled. : The effects of alcohol are tripled. |
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Charisma | : You pay 30% fewer caps when fast traveling. |
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Charisma | : Players you revive are cured of all Rads. |
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Charisma | : Aim your gun at any Animal Below your level for 25% chance to pacify it. : Aim your gun at any Animal Below your level for 50% chance to pacify it. : Aim your gun at any Animal Below your level for 75% chance to pacify it. |
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Charisma | : Rads increase your chance to inflict 25 Rads with melee attacks. : Rads increase your chance to inflict 50 Rads with melee attacks. |
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Charisma | : Your disease cures have a 50% chance to cure a disease on nearby teammates. : Your disease cures always cure a disease on nearby teammates. |
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Charisma | : You regenerate health for 5 seconds after reviving another player. : You regenerate health for 7 seconds after reviving another player. : You regenerate health for 10 seconds after reviving another player. |
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Charisma | : Run 10% faster when part of a team. : Run 20% faster when part of a team. |
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Charisma | : Restore some of your teammates hunger and thirst when you eat or drink |
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Charisma | : Reduce your target's damage output by 10% for 2 seconds after you attack. : Reduce your target's damage output by 20% for 2 seconds after you attack. : Reduce your target's damage output by 30% for 2 seconds after you attack. |
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Charisma | : Positive mutation effects are 25% stronger if teammates are mutated too. |
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Charisma | : When affected by rads, you periodically heal 80 rads on nearby teammates. |
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Charisma | : Make your target receive 5% more damage for 5 seconds after you attack. : Make your target receive 6% more damage for 7 seconds after you attack. : Make your target receive 7% more damage for 10 seconds after you attack. |
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Charisma | : Teammates hit by your flame weapons regen health briefly (no Molotov). : Teammates hit by your flame weapons regen more health briefly (no Molotov). : Teammates hit by your flame weapons regen even more health briefly (no Molotov). |
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Charisma | : Aim your gun at a creature below your level for a 25% chance to pacify it. : Aim your gun at a creature below your level for a 50% chance to pacify it. : Aim your gun at a creature below your level for a 75% chance to pacify it. |
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Charisma | : Your maximum bounty timer is reduced by 20%. : Your maximum bounty timer is reduced by 40%. : Your maximum bounty timer is reduced by 60%. |
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Charisma | : Your generosity knows no bounds. Perk card sharing duration is extended by 25%. : Your generosity knows no bounds. Perk card sharing duration is extended by 50%. : Your generosity knows no bounds. Perk card sharing duration is extended by 75%. : Perk card sharing duration is doubled. |
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Charisma | : While mutated, you provide your teammates with +10 Radiation Resistance. : While mutated, you provide your teammates with +20 Radiation Resistance. : While mutated, you provide your teammates with +30 Radiation Resistance. |