Charisma

charisma-fallout-76-wiki-guide

"Charisma is your ability to lead and help others. It allows you to share higher point Perk Cards and also effects your rewards from Group Missions and prices when you barter."

Charisma is a statistic in Fallout 76 (FO76). Stats are attributes in the game that determine the player's capacity or ability. Improving stat values will improve the player's ability with Weapons, Armor and more. The game returns to its SPECIAL stats system reminiscent of the previous Fallout games. See Perks for further infrmation.

 

 

Charisma Information

In previous fallout games charisma was mainly used in terms of speech skill checks and interaction with NPCs. However, with the lacking  NPC population in Fallout 76, the Charisma stat works to create more synergy bonus with other players.  It also affects the sharing of point cards, rewards from group missions and with barter.

 Charisma is your ability to lead and help others. It allows you to share higher-point perks and also affects your rewards from Group Quests and prices when you barter. As your Charisma increases, you'll see small discounts to your vendor purchase prices but greatly increased vendor sale prices. To share a perk card, you need 3 points of CHA per point value of the card you wish to share (for example, 9 CHA to share a 3-point card).

Ways to increase Charisma

 

 

Table Effects of Charisma on Related Variable per Level

Charisma Value Xp From Group Quests Caps from Group Quests
1 +0% +0%
2 +5% +5%
3 +10% +10%
4 +15% +15%
5 +25% +25%
6 +30% +30%
7 +35% +35%
8 +40% +40%
9 +45% +45%
10 +50% +50%
11 +55% +55%
12 +60% +60%
13 +65% +65%
14 +70% +70%
15 +75% +75%

 

 

Notes and trivia about Charisma

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All Charisma Perks in Fallout 76

Fallout 76 Strength Perks are perks specialized to the Charisma Stat. This provides massive bonuses for values that are revolving around Team bonus and trading have the following perks to reflect such. More than the usual stat boost some perks provide unique capabilities.

 

 

Inspirational
 Inspirational
 Req: Lvl 2
& Charisma

 

rank-1-perk: When you are on a team, you and your teammates gain 5% more XP.
rank-2-perk: When you are on a team, you and your teammates gain 10% more XP.
rank-3-perk: When you are on a team, you and your teammates gain 15% more XP.

Happy Camper
 Happy Camper
 Req: Lvl 3
& Charisma

 

rank-1-perk: Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
rank-2-perk: Hunger and thirst grow 80% more slowly when in camp or in a team workshop.

Lone Wanderer
 Lone Wanderer
 Req: Lvl 4
& Charisma

rank-1-perk: When adventuring alone, take 10% less damage and gain 10% AP regen.
rank-2-perk: When adventuring alone, take 15% less damage and gain 20% AP regen.
rank-3-perk: When adventuring alone, take 20% less damage and gain 30% AP regen.

Bodyguards
 Bodyguards
 Req: Lvl 5
& Charisma

rank-1-perk: Gain 6 Damage and Energy Resist (max 18) for each teammate excluding you.
rank-2-perk: Gain 8 Damage and Energy Resist (max 24) for each teammate excluding you.
rank-3-perk: Gain 10 Damage and Energy Resist (max 30) for each teammate excluding you.
rank-4-perk: Gain 12 Damage and Energy Resist (max 36) for each teammate excluding you.

Hard Bargain
 Hard Bargain
 Req: Lvl 7
& Charisma

rank-1-perk:  Buying and selling prices at vendors are better.
rank-2-perk:  Buying and selling prices at vendors are even better.
rank-3-perk:  Buying and selling prices at vendors are now much better.

E.M.T
 E.M.T
 Req: Lvl 9
& Charisma

rank-1-perk: Players you revive come back with health regen for 15 seconds.
rank-2-perk: Players you revive come back with improved health regen for 30 seconds.
rank-3-perk: Players you revive come back with high health regen for 60 seconds.

Bloodsucker
 Bloodsucker
 Req: Lvl 11
& Charisma

 

rank-1-perk: Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
rank-2-perk: Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more.
rank-3-perk: Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more.

Magnetic+Personality
 Magnetic Personality
 Req: Lvl 13
& Charisma

rank-1-perk: Gain 1 Charisma for each teammate, excluding yourself.
rank-2-perk: Gain 2 Charisma for each teammate, excluding yourself.

Field Surgeon
 Field Surgeon
 Req: Lvl 15
& Charisma

rank-1-perk: Stimpaks and RadAway will now work much more quickly.

Happy-Go-Lucky
 Happy-Go-Lucky
 Req: Lvl 17
& Charisma

rank-1-perk: Your luck is increased by 2 while under the influence of alcohol.
rank-2-perk: Your luck is increased by 3 while under the influence of alcohol.

Injector
Injector (Perk)
 Req: Lvl 19
Charisma

 

rank-1-perk: Players you revive have +6 Action Point regen for 10 minutes.
rank-2-perk: Players you revive have +12 Action Point regen for 10 minutes.
rank-3-perk: Players you revive have +18 Action Point regen for 10 minutes.

Team Medic
 Team Medic
 Req: Lvl 20
Charisma

 

rank-1-perk: Your stimpaks now also heal your teammates for half the normal strength.
rank-2-perk: Your stimpaks now also heal your teammates for 75% of normal strength.
rank-3-perk: Your stimpaks now also heal your teammates for their full strength.

Quack Surgeon
 Quack Surgeon
 Req: Lvl 22
Charisma

 

rank-1-perk: Revive other players with liquor.

Party Boy
Party Boy Party Girl
 Req: Lvl 24
Charisma

rank-1-perk: The effects of alcohol are doubled.
rank-2-perk: The effects of alcohol are tripled.

Travel Agent
 Travel Agent
 Req: Lvl 26
Charisma

rank-1-perk: You pay 30% fewer caps when fast traveling.

Healing Hands
 Healing Hands
 Req: Lvl 28
Charisma

rank-1-perk: Players you revive are cured of all Rads.

Animal Friend
 Animal Friend
 Req: Lvl 30
Charisma

rank-1-perk: Aim your gun at any Animal Below your level for 25% chance to pacify it.
rank-2-perk: Aim your gun at any Animal Below your level for 50% chance to pacify it.
rank-3-perk: Aim your gun at any Animal Below your level for 75% chance to pacify it.

Overly Generous
 Overly Generous
 Req: Lvl 32
Charisma

rank-1-perk: Rads increase your chance to inflict 25 Rads with melee attacks.
rank-2-perk: Rads increase your chance to inflict 50 Rads with melee attacks.

Anti-Epidemic
 Anti-Epidemic
 Req: Lvl 34
Charisma

rank-1-perk: Your disease cures have a 50% chance to cure a disease on nearby teammates.
rank-2-perk: Your disease cures always cure a disease on nearby teammates.

Spiritual Healer
 Spiritual Healer
 Req: Lvl 36
Charisma

rank-1-perk: You regenerate health for 5 seconds after reviving another player.
rank-2-perk: You regenerate health for 7 seconds after reviving another player.
rank-3-perk: You regenerate health for 10 seconds after reviving another player.

Squad Maneuvers
 Squad Maneuvers
 Req: Lvl 37
Charisma

rank-1-perk: Run 10% faster when part of a team.
rank-2-perk: Run 20% faster when part of a team.

Philanthropist
 Philanthropist
 Req: Lvl 39
Charisma

 

rank-1-perk: Restore some of your teammates hunger and thirst when you eat or drink
rank-2-perk: Restore more of your teammates hunger and thirst when you eat or drink
rank-3-perk: Restore much more of your teammates hunger and thirst when you eat or drink

Suppressor
 Suppressor
 Req: Lvl 40
Charisma

rank-1-perk: Reduce your target's damage output by 10% for 2 seconds after you attack.
rank-2-perk: Reduce your target's damage output by 20% for 2 seconds after you attack.
rank-3-perk: Reduce your target's damage output by 30% for 2 seconds after you attack.

Strange in Numbers
 Strange in Numbers
 Req: Lvl 42
Charisma

rank-1-perk: Positive mutation effects are 25% stronger if teammates are mutated too.

Rad+Sponge
 Rad Sponge
 Req: Lvl 44
Charisma

rank-1-perk: When affected by rads, you periodically heal 80 rads on nearby teammates.
rank-2-perk: When affected by rads, you periodically heal 140 rads on nearby teammates.
rank-3-perk: When affected by rads, you periodically heal 200 rads on nearby teammates.

Tenderizer
 Tenderizer
 Req: Lvl 46
Charisma

rank-1-perk: Make your target receive 5% more damage for 5 seconds after you attack.
rank-2-perk: Make your target receive 6% more damage for 7 seconds after you attack.
rank-3-perk: Make your target receive 7% more damage for 10 seconds after you attack.

Friendly+Fire
 Friendly Fire
 Req: Lvl 48
Charisma

rank-1-perk: Teammates hit by your flame weapons regen health briefly (no Molotov).
rank-2-perk: Teammates hit by your flame weapons regen more health briefly (no Molotov).
rank-3-perk: Teammates hit by your flame weapons regen even more health briefly (no Molotov).

Wasteland Whisperer
 Wasteland Whisperer
 Req: Lvl 50
Charisma

rank-1-perk: Aim your gun at a creature below your level for a 25% chance to pacify it.
rank-2-perk: Aim your gun at a creature below your level for a 50% chance to pacify it.
rank-3-perk: Aim your gun at a creature below your level for a 75% chance to pacify it.

Outlaw
 Outlaw
 Req: Lvl ??
Charisma

rank-1-perk: Your maximum bounty timer is reduced by 20%.
rank-2-perk: Your maximum bounty timer is reduced by 40%.
rank-3-perk: Your maximum bounty timer is reduced by 60%.

Lavish Lender
 Lavish Lender
 Req: Lvl ??
Charisma

rank-1-perk: Your generosity knows no bounds. Perk card sharing duration is extended by 25%.
rank-2-perk: Your generosity knows no bounds. Perk card sharing duration is extended by 50%.
rank-3-perk: Your generosity knows no bounds. Perk card sharing duration is extended by 75%.
rank-4-perk: Perk card sharing duration is doubled.

The Weird
 The Weird
 Req: Lvl ??
Charisma

rank-1-perk: While mutated, you provide your teammates with +10 Radiation Resistance.
rank-2-perk: While mutated, you provide your teammates with +20 Radiation Resistance.
rank-3-perk: While mutated, you provide your teammates with +30 Radiation Resistance.

 

 

Stats
Action Points  ♦  Agility  ♦  Carry Weight  ♦  Damage Resistance  ♦  Disease Resistance  ♦  Endurance  ♦  Energy Resistance  ♦  Experience Modifier  ♦  Health  ♦  Hunger  ♦  Intelligence  ♦  Luck  ♦  Melee Damage  ♦  Perception  ♦  Poison Resistance  ♦  Radiation Resistance  ♦  Strength  ♦  Thirst

 

 

 




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