Fallout 76 Diseases are a type of Affliction that players suffer. As a negative condition, these diseases are not something players seek out, but rather have to endure and find ways to remedy. Diseases in Fallout 76 are a type of condition players find themselves in, though various methods of contractions.
Fallout 76 Diseases
What Causes Diseases?
As mentioned above, Diseases can set different conditions on players that affect their gameplay. For Diseases, all effects are negative with the exception of slowing down the spread of the Scorched Plague. These can be caught by doing the most mundane things incorrectly, such as eating raw meat, drinking unclean water, physical contact with diseased individuals, and sleeping in poor conditions.
How to Cure Diseases?
When players become diseased, they must either endure the duration of the debuff or seek out Chems to cure themselves.
How to Prevent Diseases?
They can also be cured with specific cures or antibiotics, or flush themselves out of a Vault Dweller's system on their own after a set period of time. There are a lot of ways to avoid contracting unnecessary diseases:
- Up to 25% increased resistance if food and drink levels are maintained.
- Consume cooked or canned foods. Use the Perk Iron Stomach to reduce risk further.
- Consume clean water (boiled or purified). Use the Perk Thirst Quencher to reduce risk further.
- Deal with diseased creatures at range. Use the Perk Vaccinated to reduce risk further.
- Radaway temporarily increases disease resistance.
- Improved sleeping conditions.
All Diseases in Fallout 76
Disease Name | Effects | Duration | Cure |
The Blight | -1 to all S.P.E.C.I.A.L stats | 30 minutes | |
Blood Worms | Increase damage taken by 25% | 15 minutes | |
Bone Worms | Increase limb damage taken by 50% | 60 minutes | |
Dysentery | Increase thirst rate. | 15 minutes | |
Glowing Pustules | Bleed radiation from wounds. | - | |
Parasites | Periodic food loss. | 15 minutes | |
Rad Worms | Take 50% more radiation damage. | 45 minutes | |
Sludge Lung | Max AP -50, AP regen -50 | 60 minutes | |
Snot Ear | Perception -2 | - | |
Swamp Itch | Agility -2 | 30 minutes | |
Waterbone | - | - | |
Weeping Sores | - | - | |
Shell Shocked | (Get it from only Deathclaws) |
Shell shock causes you to lose ap when damaged.
0
+10
-1