|
Charisma |
: When you are on a team, you and your teammates gain 5% more XP.
: When you are on a team, you and your teammates gain 10% more XP.
: When you are on a team, you and your teammates gain 15% more XP. |
|
Charisma |
: Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
: Hunger and thirst grow 80% more slowly when in camp or in a team workshop. |
|
Charisma |
: When adventuring alone, take 10% less damage and gain 10% AP regen.
: When adventuring alone, take 15% less damage and gain 20% AP regen.
: When adventuring alone, take 20% less damage and gain 30% AP regen. |
|
Charisma |
: Gain 6 Damage and Energy Resist (max 18) for each teammate excluding you.
: Gain 8 Damage and Energy Resist (max 24) for each teammate excluding you.
: Gain 10 Damage and Energy Resist (max 30) for each teammate excluding you.
: Gain 12 Damage and Energy Resist (max 36) for each teammate excluding you. |
|
Charisma |
: Buying and selling prices at vendors are better.
: Buying and selling prices at vendors are even better.
: Buying and selling prices at vendors are now much better. |
|
Charisma |
: Players you revive come back with health regen for 15 seconds.
: Players you revive come back with improved health regen for 30 seconds.
: Players you revive come back with high health regen for 60 seconds. |
|
Charisma |
: Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
: Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more.
: Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. |
|
Charisma |
: Gain 1 Charisma for each teammate, excluding yourself.
: Gain 2 Charisma for each teammate, excluding yourself. |
|
Charisma |
: Stimpaks and RadAway will now work much more quickly. |
|
Charisma |
: Your luck is increased by 2 while under the influence of alcohol.
: Your luck is increased by 3 while under the influence of alcohol. |
|
Charisma |
: Players you revive have +6 Action Point regen for 10 minutes.
: Players you revive have +12 Action Point regen for 10 minutes.
: Players you revive have +18 Action Point regen for 10 minutes. |
|
Charisma |
: Your stimpaks now also heal your teammates for half the normal strength.
: Your stimpaks now also heal your teammates for 75% of normal strength.
: Your stimpaks now also heal your teammates for their full strength. |
|
Charisma |
: Revive other players with liquor. |
|
Charisma |
: The effects of alcohol are doubled. : The effects of alcohol are tripled. |
|
Charisma |
: You pay 30% fewer caps when fast traveling. |
|
Charisma |
: Players you revive are cured of all Rads. |
|
Charisma |
: Aim your gun at any Animal Below your level for 25% chance to pacify it.
: Aim your gun at any Animal Below your level for 50% chance to pacify it.
: Aim your gun at any Animal Below your level for 75% chance to pacify it. |
|
Charisma |
: Rads increase your chance to inflict 25 Rads with melee attacks.
: Rads increase your chance to inflict 50 Rads with melee attacks. |
|
Charisma |
: Your disease cures have a 50% chance to cure a disease on nearby teammates.
: Your disease cures always cure a disease on nearby teammates. |
|
Charisma |
: You regenerate health for 5 seconds after reviving another player.
: You regenerate health for 7 seconds after reviving another player.
: You regenerate health for 10 seconds after reviving another player. |
|
Charisma |
: Run 10% faster when part of a team.
: Run 20% faster when part of a team. |
|
Charisma |
: Restore some of your teammates hunger and thirst when you eat or drink
: Restore more of your teammates hunger and thirst when you eat or drink
: Restore much more of your teammates hunger and thirst when you eat or drink |
|
Charisma |
: Reduce your target's damage output by 10% for 2 seconds after you attack.
: Reduce your target's damage output by 20% for 2 seconds after you attack.
: Reduce your target's damage output by 30% for 2 seconds after you attack. |
|
Charisma |
: Positive mutation effects are 25% stronger if teammates are mutated too. |
|
Charisma |
: When affected by rads, you periodically heal 80 rads on nearby teammates.
: When affected by rads, you periodically heal 140 rads on nearby teammates.
: When affected by rads, you periodically heal 200 rads on nearby teammates. |
|
Charisma |
: Make your target receive 5% more damage for 5 seconds after you attack.
: Make your target receive 6% more damage for 7 seconds after you attack.
: Make your target receive 7% more damage for 10 seconds after you attack. |
|
Charisma |
: Teammates hit by your flame weapons regen health briefly (no Molotov).
: Teammates hit by your flame weapons regen more health briefly (no Molotov).
: Teammates hit by your flame weapons regen even more health briefly (no Molotov). |
|
Charisma |
: Aim your gun at a creature below your level for a 25% chance to pacify it.
: Aim your gun at a creature below your level for a 50% chance to pacify it.
: Aim your gun at a creature below your level for a 75% chance to pacify it. |
|
Charisma |
: Your maximum bounty timer is reduced by 20%.
: Your maximum bounty timer is reduced by 40%.
: Your maximum bounty timer is reduced by 60%. |
|
Charisma |
: Your generosity knows no bounds. Perk card sharing duration is extended by 25%.
: Your generosity knows no bounds. Perk card sharing duration is extended by 50%.
: Your generosity knows no bounds. Perk card sharing duration is extended by 75%.
: Perk card sharing duration is doubled. |
|
Charisma |
: While mutated, you provide your teammates with +10 Radiation Resistance.
: While mutated, you provide your teammates with +20 Radiation Resistance.
: While mutated, you provide your teammates with +30 Radiation Resistance. |