|
Luck |
: 40% chance to find extra first aid Chems when you "Search" a chem container.
: 60% chance to find extra first aid Chems when you "Search" a chem container.
: 80% chance to find extra first aid Chems when you "Search" a chem container. |
|
Luck |
: 40% chance to find extra ammo when you "Search" an ammo container.
: 60% chance to find extra ammo when you "Search" an ammo container.
: 80% chance to find extra ammo when you "Search" an ammo container. |
|
Luck |
: While below 30% health, gain a 15% chance to avoid damage.
: While below 30% health, gain a 30% chance to avoid damage.
: While below 30% health, gain a 45% chance to avoid damage. |
|
Luck |
: 40% chance to find an extra canned food when you "Search" a food container.
: 60% chance to find an extra canned food when you "Search" a food container.
: 80% chance to find an extra canned food when you "Search" a food container. |
|
Luck |
: Food in your inventory will spoil 30% more slowly.
: Food in your inventory will spoil 60% more slowly.
: Food in your inventory will spoil 90% more slowly. |
|
Luck |
: Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)
: Carry junk to gain up to 20 Damage and Energy Resistance. (No Power Armor)
: Carry junk to gain up to 30 Damage and Energy Resistance. (No Power Armor) |
|
Luck |
: Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
: Stimpaks generate edible meat. Higher Rads improve the chance.
: Stimpaks generate excessive edible meat. Higher Rads improve the chance. |
|
Luck |
: Slight chance your weapon will repair itself when hitting an enemy.
: Chance your weapon will repair itself even more when hitting an enemy.
: Chance your weapon will greatly repair itself when hitting an enemy. |
|
Luck |
: You have a chance to find more bottle caps when opening a caps stash.
: You have a better chance to find more bottle caps when opening a caps stash.
: You always find more bottle caps when opening a caps stash. |
|
Luck |
: Collect twice as much when harvesting wood. |
|
Luck |
: The benefits of bobbleheads and magazines last twice as long. |
|
Luck |
: Every kill in V.A.T.S. has a 5% chance to refill your Critical meter.
: Every kill in V.A.T.S. has a 10% chance to refill your Critical meter.
: Every kill in V.A.T.S. has a 15% chance to refill your Critical meter. |
|
Luck |
: You have a 50% chance to keep your Stimpak when you revive another player. |
|
Luck |
: Slight chance your equipped armor will repair itself when struck.
: Chance your equipped armor will repair itself even more when struck.
: Chance your equipped armor will greatly repair itself when struck. |
|
Luck |
: The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
: The Mysterious Stranger appears more often in V.A.T.S. to lend a hand.
: The Mysterious Stranger appears so much in V.A.T.S. , he knows you by name. |
|
Luck |
: You drop a live grenade from your inventory when you die. |
|
Luck |
: Each hit in V.A.T.S has a chance to fill your critical meter.
: Each hit in V.A.T.S has a better chance to fill your critical meter.
: Each hit in V.A.T.S has excellent chance to fill your critical meter. |
|
Luck |
: Less chance for you to mutate from rads or for Radaway to cure mutations.
: You will never mutate from rads and Radaway will never cure mutations. |
|
Luck |
: Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
: Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
: Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb. |
|
Luck |
: Any kill in V.A.T.S has a 15% chance to restore all Action Points.
: Any kill in V.A.T.S has a 25% chance to restore all Action Points.
: Any kill in V.A.T.S has a 35% chance to restore all Action Points. |
|
Luck |
: Gain Health regeneration while outside during rain or Rad Storms.
: Gain high Health regeneration while outside during rain or Rad Storms. |
|
Luck |
: Your rifle attacks have a 5% chance of crippling a limb.
: Your rifle attacks have a 10% chance of crippling a limb.
: Your rifle attacks have a 15% chance of crippling a limb. |
|
Luck |
: Gain a 6% chance to deflect back some of enemies' ranged damage. (no PvP)
: Gain a 12% chance to deflect back some of enemies' ranged damage. (no PvP)
: Gain a 18% chance to deflect back some of enemies' ranged damage. (no PvP) |
|
Luck |
: Gain a 6% chance to instantly reload when your clip is empty.
: Gain a 12% chance to instantly reload when your clip is empty.
: Gain a 18% chance to instantly reload when your clip is empty. |
|
Luck |
: 5% bonus damage means enemies may explode into a gory red paste.
: 10% bonus damage means enemies may explode into a gory red paste.
: 15% bonus damage means enemies may explode into a gory red paste. |
|
Luck |
: Critical Hits now only consume 85% of your critical meter.
: Critical Hits now only consume 70% of your critical meter.
: Critical Hits now only consume 55% of your critical meter. |
|
Luck |
: The negative effects of your mutations are reduced by 25%.
: The negative effects of your mutations are reduced by 50%.
: The negative effects of your mutations are reduced by 75%. |
|
Luck |
: V.A.T.S critical now do +20% damage.
: V.A.T.S critical now do +30% damage.
: V.A.T.S critical now do +40% damage. |
|
Luck |
: A mysterious savior will occasionally appear to revive you when downed.
: A mysterious savior will frequently appear to revive you when downed.
: A mysterious savior will regularly appear to revive you when downed. |
|
Luck |
: When you craft anything, there is a 10% chance you'll get double results.
: When you craft anything, there is a 20% chance you'll get double results.
: When you craft anything, there is a 30% chance you'll get double results. |
|
Luck |
: You're a patient battlefield tactician, and can save a Critical Hit, to be used in VATS when you need it the most.
: You can save 2 Critical Hit, to be used in VATS when you need it the most.
: You can save 3 Critical Hit, to be used in VATS when you need it the most. Banking a critical has a chance to save an additional critical. |