Intelligence

intelligence-fallout-76-wiki-guide

"Intelligence is a measure of your overall mental acuity, and effects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping."

Intelligence is a statistic in Fallout 76 (FO76). Stats are attributes in the game that determine the player's capacity or ability. Improving stat values will improve the player's ability with Weapons, Armor and more. The game returns to its SPECIAL stats system reminiscent of the previous Fallout games. See Perks for further information.

 

Intelligence Information

Intelligence has traditionally been a wild card across Fallout games. In Fallout 76, Intelligence assists players with Hacking, received XP, weapon durability and in Crafting and scrapping.

Intelligence is a measure of your overall mental acuity and affects your ability to hack terminals (raising INT decreases the number of words in the Hacking mini-game), the condition and durability of items that you craft, and the return you get from scrapping items.

 

Ways to increase Intelligence

 

Table Effects of Intelligence on Related Variable per Level

Value Crafted Item Condition Bonus Scrapping Yield
1 +0% +0%
2 +5% +20%
3 +10% +33%
4 +15% +40%
5 +25% +46%
6 +30% +50%
7 +35% +53%
8 +40% +56%
9 +45% +58%
10 +50% +60%
11 +55% +61%
12 +60% +62%
13 +65% +64%
14 +70% +65%
15 +75% +66%

 

 

Notes and trivia about Intelligence

The following items decrease intelligence:

 

 

All Intelligence Perks in Fallout 76

Fallout 76 Intelligence Perks are perks specialized to the Intelligence Stat. This provides massive bonuses for values that are revolving around Crafting, healing effectiveness and repair and have the following perks to reflect such. More than the usual stat boost some perks provide unique capabilities.

 

Intelligence Perks

First Aid
 First Aid
 Req: Lvl 2
& Intelligence

 

rank-1-perk: Stimpaks restore 15% more lost Health.
rank-2-perk: Stimpaks restore 30% more lost Health.
rank-3-perk: Stimpaks restore 45% more lost Health.

Hacker
 Hacker
 Req: Lvl 4
& Intelligence

 

rank-1-perk: Gain +1 hacking skill, and terminal lock-out time is reduced.

Licensed Plumber
 Licensed Plumber
 Req: Lvl 5
& Intelligence

rank-1-perk: Your pipe weapons break 30% more slowly and are cheaper to repair.
rank-2-perk: Your pipe weapons break 60% more slowly and are cheaper to repair.
rank-3-perk: Your pipe weapons break 90% more slowly and are cheaper to repair.

Pharmacist
 Pharmacist
 Req: Lvl 6
& Intelligence

 

rank-1-perk: RadAway removes 30% more radiation.
rank-2-perk: RadAway removes 60% more radiation.
rank-3-perk: RadAway removes twice as much radiation.

Makeshift Warrior
 Makeshift Warrior
 Req: Lvl 9
Intelligence

 

rank-1-perk: Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
rank-2-perk: Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)
rank-3-perk: Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)
rank-4-perk: Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required)
rank-5-perk: Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)

Demolition Expert
 Demolition Expert
 Req: Lvl 10
Intelligence

rank-1-perk: Your explosives do +20% damage.
rank-2-perk: Your explosives do +40% damage.
rank-3-perk: Your explosives do +60% damage.
rank-4-perk: Your explosives do +80% damage.
rank-5-perk: Your explosives do +100% damage.

Gunsmith
 Gunsmith
 Req: Lvl 11
Intelligence

rank-1-perk: Guns break 10% slower and you can now craft Tier 1 guns. (Plans required)
rank-2-perk: Guns break 20% slower and you can now craft Tier 2 guns. (Plans required)
rank-3-perk: Guns break 30% slower and you can now craft Tier 3 guns. (Plans required)
rank-4-perk: Guns break 40% slower and you can now craft Tier 4 guns. (Plans required)
rank-5-perk: Guns break 50% slower and you can now craft Tier 5 guns. (Plans required)

Scrapper
 Scrapper
 Req: Lvl 13
Intelligence

rank-1-perk: Obtain more components when you scrap weapons and armor.

Armorer
 Armorer
 Req: Lvl 15
Intelligence

rank-1-perk: You can now craft advanced armor mods. (plans required)
rank-2-perk: Crafting armor now costs fewer materials.
rank-3-perk: Your crafted armor has improved durability.

Contractor
 Contractor
 Req: Lvl 18
Intelligence

rank-1-perk: Crafting workshop items now costs 25% fewer materials.
rank-2-perk: Crafting workshop items now costs 50% fewer materials.

Science
 Science
 Req: Lvl 20
Intelligence

rank-1-perk: You can now craft energy guns. (plans required)
rank-2-perk: You can now craft rank 1 energy gun mods. (plans required)

Expert Hacker
 Expert Hacker
 Req: Lvl 22
Intelligence

rank-1-perk: Gain +1 hacking skill, and terminal lock-out time is reduced.

Fix it Good
 Fix it Good
 Req: Lvl 27
Intelligence

rank-1-perk: You can repair armor and Power Armor to 130% of normal maximum condition.
rank-2-perk: You can repair armor and Power Armor to 160% of normal maximum condition.
rank-3-perk: You can repair armor and Power Armor to 200% of normal maximum condition.

Batteries Included
 Batteries Included
 Req: Lvl 28
Strength

rank-1-perk: Energy weapon ammo weighs 30% less.
rank-2-perk: Energy weapon ammo weighs 60% less.
rank-3-perk: Energy weapon ammo weighs 90% less.

Wrecking Ball
 Wrecking Ball
 Req: Lvl 29
Intelligence

rank-1-perk: You deal +40% damage to workshop objects.
rank-2-perk: You deal +80% damage to workshop objects.
rank-3-perk: You deal +120% damage to workshop objects.

Science Expert
 Science Expert
 Req: Lvl 31
Intelligence

rank-1-perk: You can craft Rank 2 energy gun mods. (plans required)
rank-2-perk: Crafting energy guns now cost fewer materials.

Chemist
 Chemist
 Req: Lvl 34
Intelligence

rank-1-perk: You get double the quantity when you craft chems!

Stabilized
 Stabilized
 Req: Lvl 36
Intelligence

rank-1-perk: In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
rank-2-perk: In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
rank-3-perk: In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.

Master Hacker
 Master Hacker
 Req: Lvl 38
Intelligence

rank-1-perk: Gain +1 hacking skill, and terminal lock-out time is reduced.

Weapon Artisan
 Weapon Artisan
 Req: Lvl 40
Intelligence

rank-1-perk: You can repair any weapon to 130% of normal maximum condition.
rank-2-perk: You can repair any weapon to 160% of normal maximum condition.
rank-3-perk: You can repair any weapon to 200% of normal maximum condition.

Power Smith
 Power Smith
 Req: Lvl 41
Intelligence

rank-1-perk: You can now craft advanced power armor mods. (Plans required)
rank-2-perk: Crafting Power Armor now costs fewer materials.
rank-3-perk: Your crafted power armor now has improved durability.

Science Master
 Science Master
 Req: Lvl 43
Intelligence

rank-1-perk: You can now craft Rank 3 energy gun mods. (Plans required)
rank-2-perk: Your crafted energy guns have improved durability.

Power Patcher
 Power Patcher
 Req: Lvl 44
Intelligence

rank-1-perk: Your Power Armor breaks 20% more slowly and is cheaper to repair.
rank-2-perk: Your Power Armor breaks 40% more slowly and is cheaper to repair.
rank-3-perk: Your Power Armor breaks 60% more slowly and is cheaper to repair.

Nerd+Rage!
 Nerd Rage!
 Req: Lvl 46
Intelligence

rank-1-perk: While below 20% Health, gain 20 damage resist, 10% damage and 15% AP regen.
rank-2-perk: While below 20% Health, gain 30 damage resist, 15% damage and 15% AP regen.
rank-3-perk: While below 20% Health, gain 40 damage resist, 20% damage and 15% AP regen.

Robotics Expert
 Robotics Expert
 Req: Lvl 48
Intelligence

rank-1-perk: Hack an enemy robot for a 25% chance to pacify it.
rank-2-perk: Hack an enemy robot for a 50% chance to pacify it.
rank-3-perk: Hack an enemy robot for a 75% chance to pacify it.

Portable Power
 Portable Power
 Req: Lvl 49
Intelligence

rank-1-perk: All Power Armor parts and chassis weights are reduced by 25% longer.
rank-2-perk: All Power Armor parts and chassis weights are reduced by 50% longer.
rank-3-perk: All Power Armor parts and chassis weights are reduced by 75% longer.

Power User
 Power User
 Req: Lvl 50
Intelligence

rank-1-perk: Fusion Cores now last 30% longer.
rank-2-perk: Fusion Cores now last 60% longer.
rank-3-perk: Fusion Cores duration is now doubled.

Exotic Weapons
 Exotic Weapons
 Req: Lvl ??
Intelligence

rank-1-perk: You can now craft crossbows, black powder guns, and more! (plans required)
rank-2-perk: You can now craft rank 2 exotic weapon mods.

Grease Monkey
 Grease Monkey
 Req: Lvl ??
Intelligence

rank-1-perk: Workshop items are 30% cheaper to repair.
rank-2-perk: Workshop items are 60% cheaper to repair.

 

 

Stats
Action Points  ♦  Agility  ♦  Carry Weight  ♦  Charisma  ♦  Damage Resistance  ♦  Disease Resistance  ♦  DMG Resist  ♦  Endurance  ♦  Energy Resistance  ♦  Experience Modifier  ♦  Health  ♦  Hunger  ♦  Luck  ♦  Melee Damage  ♦  Perception  ♦  Poison Resistance  ♦  Radiation Resistance  ♦  Strength  ♦  Thirst

 

 

 




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    • Anonymous

      Do you need high int to get the better mods from scrapping w eapons? I get notting from hunting rifle annymore, will try using int buffs and scrapp some more, regretting ising caps for plans to get 50 calerber mods before i thought of this at work.

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