. .

Name Effect

gladiator
 Gladiator

 Req: Lvl 2
& Strength

rank-1-perk: Your one-handed melee weapons now do +10% damage.
rank-2-perk: Your one-handed melee weapons now do +15% damage.
rank-3-perk: Your one-handed melee weapons now do +20% damage.

Travelling Pharmacy
 Travelling Pharmacy
 Req: Lvl 3
Strength

rank-1-perk: Weights of all Chems (including Stimpaks) are reduced by 30%
rank-2-perk: Weights of all Chems (including Stimpaks) are reduced by 60%
rank-3-perk: Weights of all Chems (including Stimpaks) are reduced by 90%

Iron Fist
 Iron Fist
 Req: Lvl 5
Strength

 

rank-1-perk: Your punching attacks now do +10% damage
rank-2-perk: Your punching attacks now do +15% damage
rank-3-perk: Your punching attacks now do +20% damage

Slugger
Slugger
 Req: Lvl 6
Strength

rank-1-perk: Your two-handed melee weapons now do +10% damage
rank-2-perk: Your two-handed melee weapons now do +15% damage
rank-3-perk: Your two-handed melee weapons now do +20% damage

Pack Rat
Pack Rat
 Req: Lvl 7
Strength

 

rank-1-perk: The weight of all junk items is reduced by 25%
rank-2-perk: The weight of all junk items is reduced by 50%
rank-3-perk: The weight of all junk items is reduced by 75%

Shotgunner
Shotgunner
 Req: Lvl 10
Strength

 

rank-1-perk: Your shotguns now do +10% damage
rank-2-perk: Your shotguns now do +15% damage
rank-3-perk: Your shotguns now do +20% damage

Basher
Basher
 Req: Lvl 11
Strength

 

rank-1-perk: Gun bashing does +25% damage with a 5% chance to cripple your opponent
rank-2-perk: Gun bashing does +50% damage with a 10% chance to cripple your opponent

sturdy_frame
 Sturdy Frame

 Req: Lvl 13
Strength

rank-1-perk: Armor weighs 25% less than normal
rank-2-perk: Armor weighs 50% less than normal

Barbarian
Barbarian
 Req: Lvl 14
Strength

rank-1-perk: Every point of Strength adds +2 Damage Resist (Max 40). (No Power Armor)
rank-2-perk: Every point of Strength adds +3 Damage Resist (Max 60). (No Power Armor)
rank-3-perk: Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)

Martial Artist
 Martial Artist
 Req: Lvl 16
Strength

 

rank-1-perk: Your melee weapons weigh 20% less, and you can swing them 10% faster
rank-2-perk: Your melee weapons weigh 40% less, and you can swing them 20% faster
rank-3-perk: Your melee weapons weigh 60% less, and you can swing them 30% faster

Scattershot
 Scattershot
 Req: Lvl 18
Strength

 

rank-1-perk: Shotguns now weigh 30% less and you reload them 10% faster
rank-2-perk: Shotguns now weigh 60% less and you reload them 20% faster
rank-3-perk: Shotguns now weigh 90% less and you reload them 30% faster

Expert Gladiator
 Expert Gladiator
 Req: Lvl 20
Strength

 

rank-1-perk: Your one-handed melee weapons now do +10% damage
rank-2-perk: Your one-handed melee weapons now do +15% damage
rank-3-perk: Your one-handed melee weapons now do +20% damage

Blocker
 Blocker
 Req: Lvl 21
Strength

rank-1-perk: Take 15% less damage from your opponents' melee attacks
rank-2-perk: Take 30% less damage from your opponents' melee attacks
rank-3-perk: Take 45% less damage from your opponents' melee attacks

Bandolier
 Bandolier
 Req: Lvl 22
Strength

 

rank-1-perk: Ballistic weapon ammo weighs 30% less.
rank-2-perk: Ballistic weapon ammo weighs 60% less.
rank-3-perk: Ballistic weapon ammo weighs 90% less.

Expert Shotgunner
  Expert Shotgunner
 Req: Lvl 23
Strength

rank-1-perk: Your shotguns now do +10% damage
rank-2-perk: Your shotguns now do +15% damage
rank-3-perk: Your shotguns now do +20% damage

Expert Slugger
Expert Slugger
 Req: Lvl 24
Strength

rank-1-perk: Your two-handed melee weapons now do +10% damage
rank-2-perk: Your two-handed melee weapons now do +15% damage
rank-3-perk: Your two-handed melee weapons now do +20% damage

Strong Back
 Strong Back
 Req: Lvl 26
Strength

 

rank-1-perk: Gain +10 to carry weight
rank-2-perk: Gain +20 to carry weight
rank-3-perk: Gain +30 to carry weight
rank-3-perk: Gain +40 to carry weight

Batteries Included
 Batteries Included
 Req: Lvl 28
Strength

rank-1-perk: Energy weapon ammo weighs 30% less.
rank-2-perk: Energy weapon ammo weighs 60% less.
rank-3-perk: Energy weapon ammo weighs 90% less.

Heavy Gunner
 Heavy Gunner
 Req: Lvl 30
Strength

 

rank-1-perk: Your non-explosive heavy guns now do +10% damage.
rank-2-perk: Your non-explosive heavy guns now do +15% damage
rank-3-perk: Your non-explosive heavy guns now do +20% damage

Ordinance Express
 Ordinance Express
 Req: Lvl 31
Strength

rank-1-perk: Explosives weigh 30% less
rank-2-perk: Explosives weigh 60% less
rank-3-perk: Explosives weigh 90% less

Full Charge
 Full Charge
 Req: Lvl 33
Strength

rank-1-perk: Full Charge sprinting in Power Armor consumes half as much Fusion Core energy
rank-2-perk: Full Charge sprinting in Power Armor consumes no extra Fusion Core energy

Incisor
 Incisor
 Req: Lvl 34
Strength

rank-1-perk: Your melee attacks ignore 20% of your target's armor
rank-2-perk: Your melee attacks ignore 25% of your target's armor
rank-3-perk: Your melee attacks ignore 30% of your target's armor

Bear Arms
 Bear Arms
 Req: Lvl 35
Strength

rank-1-perk: Heavy Guns weigh 30% less.
rank-2-perk: Heavy Guns weigh 60% less.
rank-3-perk: Heavy Guns weigh 90% less.

Lock and Load
 Lock and Load
 Req: Lvl 37
Strength

rank-1-perk: Heavy Guns reload 10% faster.
rank-2-perk: Heavy Guns reload 20% faster.
rank-3-perk: Heavy Guns reload 30% faster.

Bullet Shield
 Bullet Shield
 Req: Lvl 39
Strength

rank-1-perk: Gain 20 damage resistance while firing a heavy gun
rank-2-perk: Gain 40 damage resistance while firing a heavy gun
rank-3-perk: Gain 60 damage resistance while firing a heavy gun

Expert Heavy Gunner
 Expert Heavy Gunner
 Req: Lvl 40
Strength

rank-1-perk: Your non-explosive heavy guns now do +10% damage.
rank-2-perk: Your non-explosive heavy guns now do +15% damage
rank-3-perk: Your non-explosive heavy guns now do +20% damage

Pain Train
 Pain Train
 Req: Lvl 41
Strength

rank-1-perkDamage and stagger enemies by sprinting into them with Power Armor
rank-2-perk: Deal more damage by sprinting into enemies with Power Armor
rank-3-perk: Deal even more damage by sprinting into enemies with Power Armor

Master Gladiator
 Master Gladiator
 Req: Lvl 43
Strength

rank-1-perk: Your one-handed melee weapons now do +10% damage
rank-2-perk: Your one-handed melee weapons now do +15% damage
rank-3-perk: Your one-handed melee weapons now do +20% damage

Master Shotgunner
 Master Shotgunner
 Req: Lvl 45
Strength

rank-1-perk: Your shotguns now do +10% damage
rank-2-perk: Your shotguns now do +15% damage
rank-3-perk: Your shotguns now do +20% damage

Strong Back
 Master Slugger
 Req: Lvl 48
Strength

 

rank-1-perk: Your two-handed melee weapons now do +10% damage
rank-2-perk: Your two-handed melee weapons now do +15% damage
rank-3-perk: Your two-handed melee weapons now do +20% damage

Master Heavy Gunner
 Master Heavy Gunner
 Req: Lvl 50
Strength

rank-1-perk: Your non-explosive heavy guns now do +10% damage.
rank-2-perk: Your non-explosive heavy guns now do +15% damage
rank-3-perk: Your non-explosive heavy guns now do +20% damage

Expert Iron Fist
 Expert Iron Fist
 Req: Lvl ??
Strength

rank-1-perk: Your punching attacks now do +10% damage
rank-2-perk: Your punching attacks now do +15% damage
rank-3-perk: Your punching attacks now do +20% damage

Master Iron Fist
 Master Iron Fist
 Req: Lvl ??
Strength

rank-1-perk: Your punching attacks now do +10% damage
rank-2-perk: Your punching attacks now do +15% damage
rank-3-perk: Your punching attacks now do +20% damage

Thru-Hiker
 Thru-Hiker
 Req: Lvl ??
Strength

rank-1-perk: Food and drink weights are reduced by 30%
rank-2-perk: Food and drink weights are reduced by 60%
rank-3-perk: Food and drink weights are reduced by 90%

Concentrated Fire
 Concentrated Fire
 Req: Lvl 2
& Perception

rank-1-perk: Every V.A.T.S. attack on the same body part gains 10% accuracy and damage.
rank-2-perk: Every V.A.T.S. attack on the same body part gains 20% accuracy and damage.
rank-3-perk: Every V.A.T.S. attack on the same body part gains 30% accuracy and damage.

Butcher's Bounty
 Butcher's Bounty
 Req: Lvl 3
& Perception

rank-1-perk: 40% chance to find an extra meat when you "Search" an animal corpse
rank-2-perk: 60% chance to find an extra meat when you "Search" an animal corpse
rank-3-perk: 80% chance to find an extra meat when you "Search" an animal corpse

Green Thumb
 Green Thumb
 Req: Lvl 4
& Perception

rank-1-perk: Reap twice as much when harvesting flora.

Picklock
 Picklock
 Req: Lvl 5
Perception

rank-1-perk: Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger

Crack Shot
 Crack Shot
 Req: Lvl 7
Perception

rank-1-perk: All pistols now have 10% more range and accuracy when sighted
rank-2-perk: All pistols now have 20% more range and accuracy when sighted
rank-3-perk: All pistols now have 30% more range and accuracy when sighted

Rifleman
 Rifleman
 Req: Lvl 8
Perception

rank-1-perk: Your non-automatic rifles now do +10% damage
rank-2-perk: Your non-automatic rifles now do +15% damage
rank-3-perk: Your non-automatic rifles now do +20% damage

Skeet Shooter
 Skeet Shooter
 Req: Lvl 10
Perception

rank-1-perk: Your shotguns have improved accuracy and spread
rank-2-perk: Your shotguns have even better accuracy and spread
rank-3-perk: Your shotguns have excellent accuracy and spread

Pannapictagraphist
 Pannapictagraphist
 Req: Lvl 12
Perception

rank-1-perk: You hear directional audio when in range of a Magazine.

Exterminator
 Exterminator
 Req: Lvl 14
Perception

rank-1-perk: Your attacks ignore 25% armor of any insect
rank-2-perk: Your attacks ignore 50% armor of any insect
rank-3-perk: Your attacks ignore 75% armor of any insect

Commando
 Commando
 Req: Lvl 15
Perception

rank-1-perk: Basic combat training means automatic rifles do +10% damage
rank-2-perk: Basic combat training means automatic rifles do +15% damage
rank-3-perk: Basic combat training means automatic rifles do +20% damage

Percepti-bobble
 Percepti-bobble
 Req: Lvl 16
Perception

rank-1-perk: You hear directional audio when in range of a Bobblehead

Ground Pounder
 Ground Pounder
 Req: Lvl 18
Perception

rank-1-perk: Automatic rifles now reload 10% faster and have better hip fire accuracy
rank-2-perk: Automatic rifles now reload 20% faster and have better hip fire accuracy
rank-3-perk: Automatic rifles now reload 30% faster and have better hip fire accuracy

Expert Picklock
 Expert Picklock
 Req: Lvl 19
Perception

rank-1-perk: Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger

Expert Rifleman
 Expert Rifleman
 Req: Lvl 20
Perception

rank-1-perk: Your non-automatic rifles now do +10% damage
rank-2-perk: Your non-automatic rifles now do +15% damage
rank-3-perk: Your non-automatic rifles now do +20% damage

Fortune Finder
 Fortune Finder
 Req: Lvl 22
Perception

rank-1-perk: You hear directional audio when in range of a Caps Stash

Night Person
 Night Person
 Req: Lvl 24
Perception

rank-1-perk: Gain +1 Intelligence and +1 Perception between the hours of 6:00 p.m. and 6:00 a.m.
rank-2-perk: Gain +2 Intelligence and +2 Perception between the hours of 6:00 p.m. and 6:00 a.m.
rank-3-perk: Gain +3 Intelligence and +3 Perception between the hours of 6:00 p.m. and 6:00 a.m.

Expert Commando
 Expert Commando
 Req: Lvl 25
Perception

rank-1-perk: Your automatic rifles now do +10% damage
rank-2-perk: Your automatic rifles now do +15% damage
rank-3-perk: Your automatic rifles now do +20% damage

Awareness
 Awareness
 Req: Lvl 27
Perception

 rank-1-perk: You can view a target's specific damage resistances in V.A.T.S

Sniper
 Sniper

 Req: Lvl 28
Perception

rank-1-perk: Gain improved control and hold your breath 50% longer while aiming scopes. Improved focus and better sighted accuracy
rank-2-perk: Gain improved control and hold your breath 60% longer while aiming scopes. Improved focus and better sighted accuracy
rank-3-perk: Gain improved control and hold your breath 75% longer while aiming scopes. Improved focus and better sighted accuracy

Tank Killer
 Tank Killer
 Req: Lvl 30
Perception

rank-1-perk: Your rifles ignore 12% armor and have a 3% chance of stagger
rank-2-perk: Your rifles ignore 24% armor and have a 6% chance of stagger
rank-3-perk: Your rifles ignore 36% armor and have a 9% chance of stagger

Refractor
 Refractor
 Req: Lvl 32
Perception

rank-1-perk:  Gain +10 Energy Resistance.
rank-2-perk: Gain +20 Energy Resistance
rank-3-perk: Gain +30 Energy Resistance
rank-4-perk: Gain +40 Energy Resistance

Glow Sight
 Glow Sight
 Req: Lvl 33
Perception

 rank-1-perk:  Deal +20% damage to glowing enemies
rank-2-perk: Deal +40% damage to glowing enemies
rank-3-perk: Deal +60% damage to glowing enemies

Grenadier
 Grenadier
 Req: Lvl 35
Perception

rank-1-perk:  Your explosives detonate with a 50% larger radius.
rank-2-perk: Your explosives detonate with twice the radius.

Long Shot
 Long Shot
 Req: Lvl 37
Perception

rank-1-perk: Your rifles have 10% more range and more accuracy when sighted
rank-2-perk: Your rifles have 20% more range and more accuracy when sighted
rank-3-perk: Your rifles have 30% more range and more accuracy when sighted

Fire in the Hole
 Fire in the Hole
 Req: Lvl 38
Perception

rank-1-perk: See a throwing arc when tossing thrown weapons, and they fly 15% further
rank-2-perk: See a throwing arc when tossing thrown weapons, and they fly 30% further
rank-3-perk: See a throwing arc when tossing thrown weapons, and they fly 50% further

Master+Picklock
 Master Picklock
 Req: Lvl 40
Perception

rank-1-perk: Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

Master Rifleman
 Master Rifleman
 Req: Lvl 42
Perception

rank-1-perk:  your non-automatic rifles now do +10% damage
rank-2-perk: your non-automatic rifles now do +15% damage
rank-3-perk: your non-automatic rifles now do +20% damage

Master Commando
 Master Commando
 Req: Lvl 45
Perception

rank-1-perk:  your automatic rifles now do +10% damage
rank-2-perk: your automatic rifles now do +15% damage
rank-3-perk: your automatic rifles now do +20% damage

Penetrator
 Penetrator
 Req: Lvl ??
Perception

rank-1-perk: No V.A.T.S accuracy penalty vs. enemy body parts blocked by cover.

Lead Belly
 Lead Belly
 Req: Lvl 2
& Endurance

rank-1-perk: You take 30% less radiation from eating or drinking
rank-2-perk: You take 60% less radiation from eating or drinking
rank-3-perk: You take no radiation from eating or drinking

Dromedary
 Dromedary
 Req: Lvl 3
& Endurance

rank-1-perk: All drinks quench thirst by an additional 25%
rank-2-perk: All drinks quench thirst by an additional 50%
rank-3-perk: All drinks quench thirst by an additional 75%

Iron Stomach
 Iron Stomach
 Req: Lvl 4
& Endurance

rank-1-perk: Your chance to catch a disease from food is reduced by 30%
rank-2-perk: Your chance to catch a disease from food is reduced by 60%
rank-3-perk: Your chance to catch a disease from food is reduced by 90%

Slow Metabolizer
 Slow Metabolizer
 Req: Lvl 5
& Endurance

rank-1-perk: All food satisfies hunger by an additional 25%.
rank-2-perk: All food satisfies hunger by an additional 50%.
rank-3-perk: All food satisfies hunger by an additional 75%.

Thirst+Quencher
 Thirst Quencher
 Req: Lvl 6
& Endurance

rank-1-perk: Drinking any liquid has a 30% reduced chance to cause disease
rank-2-perk: Drinking any liquid has a 60% reduced chance to cause disease
rank-3-perk: Drinking any liquid has a 90% reduced chance to cause disease

Good Doggy
 Good Doggy
 Req: Lvl 8
& Endurance

rank-1-perk: Eating dog food is now three times as beneficial

Natural Resistance
 Natural Resistance
 Req: Lvl 10
& Endurance

rank-1-perk: You are 30% less likely to catch a disease from the environment
rank-2-perk: You are 60% less likely to catch a disease from the environment
rank-3-perk: You are 90% less likely to catch a disease from the environment

Hydro Fix
 Hydro Fix
 Req: Lvl 11
& Endurance

rank-1-perk: Chems generate 50% less thirst
rank-2-perk: Chems no longer generate thirst

Rejuvenated
 Rejuvenated
 Req: Lvl 12
& Endurance

rank-1-perk: You gain increased benefit from being Well Fed or Well Hydrated
rank-2-perk: You gain much increased benefit from being Well Fed or Well Hydrated

Cola Nut
 Cola Nut
 Req: Lvl 14
& Endurance

rank-1-perk: Nuka-Cola products are now twice as beneficial
rank-2-perk: Nuka-Cola products are now three times as beneficial

Cannibal
 Cannibal
 Req: Lvl 15
& Endurance

rank-1-perk: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger
rank-2-perk: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger
rank-3-perk: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger

Vaccinated
 Vaccinated
 Req: Lvl 16
& Endurance

rank-1-perk: Chance of catching a disease from creatures is reduced by 25%
rank-2-perk: Chance of catching a disease from creatures is reduced by 50%
rank-3-perk: Chance of catching a disease from creatures is reduced by 75%

Munchy Resistance
 Munchy Resistance
 Req: Lvl 17
& Endurance

rank-1-perk: Using chems induces 50% less hunger
rank-2-perk: Chems now never induce hunger

Homebody
 Homebody
 Req: Lvl 19
& Endurance

rank-1-perk: Gain gradual health regeneration while in your camp or workshop
rank-2-perk: Gain improved health and limb regeneration while in your camp or workshop

Adamantium Skeleton
 Adamantium Skeleton
 Req: Lvl 21
& Endurance

rank-1-perk: Your limb damage is now reduced by 30%
rank-2-perk: Your limb damage is now reduced by 60%
rank-3-perk: Your limb damage is now reduced by 90%

Solar Powered
 Solar Powered
 Req: Lvl 22
& Endurance

rank-1-perk: Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
rank-2-perk: Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
rank-3-perk: Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.

Chem Fiend
 Chem Fiend
 Req: Lvl 23
& Endurance

rank-1-perk: any chems you take last 30% longer
rank-2-perk: any chems you take last 60% longer
rank-3-perk: any chems you take last 100% longer

Fireproof
 Fireproof
 Req: Lvl 27
& Endurance

rank-1-perk: Immediately gain +20 Fire Resistance
rank-2-perk: Immediately gain +40 Fire Resistance
rank-3-perk: Immediately gain +60 Fire Resistance

Ironclad
 Ironclad
 Req: Lvl 30
& Endurance

rank-1-perk: Gain 10 Damage and Energy Resistance while not wearing Power Armor
rank-2-perk: Gain 20 Damage and Energy Resistance while not wearing Power Armor
rank-3-perk: Gain 30 Damage and Energy Resistance while not wearing Power Armor
rank-4-perk: Gain 40 Damage and Energy Resistance while not wearing Power Armor
rank-5-perk: Gain 50 Damage and Energy Resistance while not wearing Power Armor

Nocturanal Fortitude
 Nocturanal Fortitude
 Req: Lvl 31
& Endurance

rank-1-perk: Gain +20 to max Health while between the hours of 6 p.m. and 6 a.m.
rank-2-perk: Gain +40 to max Health while between the hours of 6 p.m. and 6 a.m.
rank-3-perk: Gain +60 to max Health while between the hours of 6 p.m. and 6 a.m.

Revenant
 Revenant
 Req: Lvl 32
& Endurance

rank-1-perk:  Gain +25% damage bonus for 2 minutes when a player revives you.
rank-2-perk:  Gain +50% damage bonus for 2 minutes when a player revives you.

Rad Resistant
 Rad Resistant
 Req: Lvl 34
Endurance

rank-1-perk: +10% Rad resistance
rank-2-perk: +20% Rad resistance
rank-3-perk: +30% Rad resistance
rank-4-perk: +40% Rad resistance

Ghoulish
 Ghoulish
 Req: Lvl 36
Endurance

rank-1-perk: Radiation now regenerates your lost health.
rank-2-perk: Radiation now regenerates more your lost health.
rank-3-perk: Radiation now regenerates even more your lost health.

Radicool
 Radicool
 Req: Lvl 38
Endurance

 rank-1-perk: The greater your rads, the greater your Strength (max +5)!

All Night Long
 All Night Long
 Req: Lvl 41
Endurance

 

rank-1-perk: You suffer 20% less from hunger and thirst
rank-2-perk: You suffer 40% less from hunger and thirst
rank-3-perk: You suffer 60% less from hunger and thirst

Chem Resistant
 Chem Resistant
 Req: Lvl 43
Endurance

rank-1-perk: You're half as likely to get addicted when consuming chems.
rank-2-perk: You gain complete immunity to chem addiction.

Rad+Sponge
 Rad Sponge
 Req: Lvl 44
Endurance

rank-1-perk: When affected by rads, you periodically heal 80 rads on nearby teammates.
rank-2-perk: When affected by rads, you periodically heal 140 rads on nearby teammates.
rank-3-perk: When affected by rads, you periodically heal 200 rads on nearby teammates.

Sun Kissed
 Sun Kissed
 Req: Lvl 45
Endurance

rank-1-perk: Slowly regen radiation damage between the hours of 6 a.m. and 6 p.m.
rank-2-perk: Quickly regen radiation damage between the hours of 6 a.m. and 6 p.m.

Photosynthetic
 Photosynthetic
 Req: Lvl 47
Endurance

rank-1-perk: Gain Health regen between the hours of 6 a.m. and 6 p.m.
rank-2-perk: Gain improved Health regen between the hours of 6 a.m. and 6 p.m.

Professional Drinker
 Professional Drinker
 Req: Lvl 50
Endurance

 

rank-1-perk:  There's no chance you'll get addicted to alcohol

Lifegiver
 Lifegiver
 Req: Lvl 50
Endurance

 

rank-1-perk: Gain a total of +10% to your maximum Health
rank-2-perk: Gain a total of +15% to your maximum Health
rank-3-perk: Gain a total of +30% to your maximum Health

Inspirational
 Inspirational
 Req: Lvl 2
& Charisma

 

rank-1-perk: When you are on a team, you and your teammates gain 5% more XP.
rank-2-perk: When you are on a team, you and your teammates gain 10% more XP.
rank-3-perk: When you are on a team, you and your teammates gain 15% more XP.

Happy Camper
 Happy Camper
 Req: Lvl 3
& Charisma

 

rank-1-perk: Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
rank-2-perk: Hunger and thirst grow 80% more slowly when in camp or in a team workshop

Lone Wanderer
 Lone Wanderer
 Req: Lvl 4
& Charisma

rank-1-perk: When adventuring alone, take 10% less damage and gain 10% AP regen.
rank-2-perk: When adventuring alone, take 15% less damage and gain 20% AP regen.
rank-3-perk: When adventuring alone, take 20% less damage and gain 30% AP regen.

Bodyguards
 Bodyguards
 Req: Lvl 5
& Charisma

rank-1-perk: Gain 6 Damage and Energy Resist (max 18) for each teammate excluding you
rank-2-perk: Gain 8 Damage and Energy Resist (max 24) for each teammate excluding you
rank-3-perk: Gain 10 Damage and Energy Resist (max 30) for each teammate excluding you
rank-4-perk: Gain 12 Damage and Energy Resist (max 36) for each teammate excluding you

Hard Bargain
 Hard Bargain
 Req: Lvl 7
& Charisma

rank-1-perk:  Buying and selling prices at vendors are better.

E.M.T
 E.M.T
 Req: Lvl 9
& Charisma

rank-1-perk: Players you revive come back with health regen for 15 seconds.
rank-2-perk: Players you revive come back with improved health regen for 30 seconds.
rank-3-perk: Players you revive come back with high health regen for 60 seconds.

Bloodsucker
 Bloodsucker
 Req: Lvl 11
& Charisma

 

rank-1-perk: Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
rank-2-perk: Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more
rank-3-perk: Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more

Magnetic+Personality
 Magnetic Personality
 Req: Lvl 13
& Charisma

rank-1-perk: Gain 1 Charisma for each teammate, excluding yourself
rank-2-perk: Gain 2 Charisma for each teammate, excluding yourself

Field Surgeon
 Field Surgeon
 Req: Lvl 15
& Charisma

rank-1-perk: Stimpaks and RadAway will now work much more quickly.

Happy-Go-Lucky
 Happy-Go-Lucky
 Req: Lvl 17
& Charisma

rank-1-perk: Your luck is increased by 2 while under the influence of alcohol.
rank-2-perk: Your luck is increased by 3 while under the influence of alcohol.

Injector
 Injector
 Req: Lvl 19
Charisma

 

rank-1-perk: Players you revive have +6 Action Point regen for 10 minutes
rank-2-perk: Players you revive have +12 Action Point regen for 10 minutes
rank-3-perk: Players you revive have +18 Action Point regen for 10 minutes

Team Medic
 Team Medic
 Req: Lvl 20
Charisma

 

rank-1-perk: Your stimpaks now also heal your teammates for half the normal strength.
rank-2-perk: Your stimpaks now also heal nearby teammates for 75% of normal strength
rank-3-perk: Your stimpaks now also heal nearby teammates for their full strength

Quick Surgeon
 Quick Surgeon
 Req: Lvl 22
Charisma

 

rank-1-perk: Revive other players with liquor.

Party Boy|Party Girl
 Party Boy|Party Girl
 Req: Lvl 24
Charisma

 

rank-1-perk: The effects of alcohol are doubled

Travel Agent
 Travel Agent
 Req: Lvl 26
Charisma

rank-1-perk: You pay fewer caps when fast traveling.

Healing Hands
 Healing Hands
 Req: Lvl 28
Charisma

rank-1-perk: Players you revive are cured of all Rads.

Animal Friend
 Animal Friend
 Req: Lvl 30
Charisma

rank-1-perk: Aim your gun at any Animal Below your level for 25% chance to pacify it.
rank-2-perk: Aim your gun at any Animal Below your level for 50% chance to pacify it.
rank-3-perk: Aim your gun at any Animal Below your level for 75% chance to pacify it.

Overly Generous
 Overly Generous
 Req: Lvl 32
Charisma

rank-1-perk: Rads increase your chance to inflict 25 Rads with melee attacks.
rank-2-perk: Rads increase your chance to inflict 50 Rads with melee attacks.

Anti-Epidemic
 Anti-Epidemic
 Req: Lvl 34
Charisma

rank-1-perk: Your disease cures have a 50% chance to cure a disease on nearby teammates.
rank-2-perk: Your disease cures always cure a disease on nearby teammates.

Spiritual Healer
 Spiritual Healer
 Req: Lvl 36
Charisma

rank-1-perk: You regenerate health for 5 seconds after reviving another player.
rank-2-perk: You regenerate health for 7 seconds after reviving another player.
rank-3-perk: You regenerate health for 10 seconds after reviving another player.

Squad Maneuvers
 Squad Maneuvers
 Req: Lvl 37
Charisma

rank-1-perk: Run 10% faster when part of a team.
rank-2-perk: Run 20% faster when part of a team.

Philanthropist
 Philanthropist
 Req: Lvl 39
Charisma

 

rank-1-perk: Restore some of your teammates hunger and thirst when you eat or drink
rank-2-perk: Restore more of your teammates hunger and thirst when you eat or drink
rank-3-perk: Restore much more of your teammates hunger and thirst when you eat or drink

Suppressor
 Suppressor
 Req: Lvl 40
Charisma

rank-1-perk: Reduce your target's damage output by 10% for 2 seconds after you attack.
rank-2-perk: Reduce your target's damage output by 20% for 2 seconds after you attack.
rank-3-perk: Reduce your target's damage output by 30% for 2 seconds after you attack.

Strange in Numbers
 Strange in Numbers
 Req: Lvl 42
Charisma

rank-1-perk: Positive mutation effects are 25% stronger if teammates are mutated too.

Tenderizer
 Tenderizer
 Req: Lvl 46
Charisma

rank-1-perk: Make your target receive 5% more damage for 5 seconds after you attack.
rank-2-perk: Make your target receive 6% more damage for 7 seconds after you attack.
rank-3-perk: Make your target receive 7% more damage for 10 seconds after you attack.

Friendly+Fire
 Friendly Fire
 Req: Lvl 48
Charisma

rank-1-perk: Teammates hit by your flame weapons regen health briefly (no Molotov)
rank-2-perk: Teammates hit by your flame weapons regen more health briefly (no Molotov)
rank-3-perk: Teammates hit by your flame weapons regen even more health briefly (no Molotov)

Wasteland Whisperer
 Wasteland Whisperer
 Req: Lvl 50
Charisma

rank-1-perk: Aim your gun at a creature below your level for a 25% chance to pacify it.
rank-2-perk: Aim your gun at a creature below your level for a 50% chance to pacify it.
rank-3-perk: Aim your gun at a creature below your level for a 75% chance to pacify it.

Outlaw
 Outlaw
 Req: Lvl ??
Charisma

rank-1-perk: Your maximum bounty timer is reduced by 20%.
rank-2-perk: Your maximum bounty timer is reduced by 40%.
rank-3-perk: Your maximum bounty timer is reduced by 60%.

Lavish Lender
 Lavish Lender
 Req: Lvl ??
Charisma

rank-1-perk: Your generosity knows no bounds. Perk card sharing duration is extended by 25%.
rank-2-perk: Your generosity knows no bounds. Perk card sharing duration is extended by 50%.
rank-3-perk: Your generosity knows no bounds. Perk card sharing duration is extended by 75%.
rank-4-perk: Perk card sharing duration is doubled.

The Weird
 The Weird
 Req: Lvl ??
Charisma

rank-1-perk: While mutated, you provide your teammates with +10 Radiation Resistance.
rank-2-perk: While mutated, you provide your teammates with +20 Radiation Resistance.
rank-3-perk: While mutated, you provide your teammates with +30 Radiation Resistance.

First Aid
 First Aid
 Req: Lvl 2
& Intelligence

 

rank-1-perk: Stimpaks restore 15% more lost Health.
rank-2-perk: Stimpaks restore 30% more lost Health.
rank-3-perk: Stimpaks restore 45% more lost Health.

Hacker
 Hacker
 Req: Lvl 4
& Intelligence

 

rank-1-perk: Gain +1 hacking skill, and terminal lock-out time is reduced

Licensed Plumber
 Licensed Plumber
 Req: Lvl 5
& Intelligence

rank-1-perk: Your pipe weapons break 30% more slowly and are cheaper to repair
rank-2-perk: Your pipe weapons break 60% more slowly and are cheaper to repair
rank-3-perk: Your pipe weapons break 90% more slowly and are cheaper to repair

Pharmacist
 Pharmacist
 Req: Lvl 6
& Intelligence

 

rank-1-perk: RadAway removes 30% more radiation
rank-2-perk: RadAway removes 60% more radiation
rank-3-perk: RadAway removes 90% more radiation

Makeshift Warrior
 Makeshift Warrior
 Req: Lvl 9
Intelligence

 

rank-1-perk: Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
rank-2-perk: Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)
rank-3-perk: Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)
rank-4-perk: Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required)
rank-5-perk: Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)

Demolition Expert
 Demolition Expert
 Req: Lvl 10
Intelligence

rank-1-perk: Your explosives do +20% damage
rank-2-perk: Your explosives do +40% damage
rank-3-perk: Your explosives do +60% damage
rank-4-perk: Your explosives do +80% damage
rank-5-perk: Your explosives do +100% damage

Gunsmith
 Gunsmith
 Req: Lvl 11
Intelligence

rank-1-perk: Guns break 10% slower and you can now craft Tier 1 guns (Plans required)
rank-2-perk: Guns break 20% slower and you can now craft Tier 2 guns (Plans required)
rank-3-perk: Guns break 30% slower and you can now craft Tier 3 guns (Plans required)
rank-4-perk: Guns break 40% slower and you can now craft Tier 4 guns (Plans required)
rank-5-perk: Guns break 50% slower and you can now craft Tier 5 guns (Plans required)

Scrapper
 Scrapper
 Req: Lvl 13
Intelligence

rank-1-perk: Obtain more components when you scrap weapons and armor.

Armorer
 Armorer
 Req: Lvl 15
Intelligence

rank-1-perk: You can now craft advanced armor mods. (plans required)
rank-2-perk: Crafting armor now costs fewer materials.
rank-3-perk: Your crafted armor has improved durability.

Contractor
 Contractor
 Req: Lvl 18
Intelligence

rank-1-perk: Crafting workshop items now costs 25% fewer materials.
rank-2-perk: Crafting workshop items now costs 50% fewer materials.

Science
 Science
 Req: Lvl 20
Intelligence

rank-1-perk: You can now craft energy guns. (plans required)
rank-2-perk: You can now craft rank 1 energy gun mods. (plans required)

Expert Hacker
 Expert Hacker
 Req: Lvl 22
Intelligence

rank-1-perk: Gain +1 hacking skill, and terminal lock-out time is reduced.

Fix it Good
 Fix it Good
 Req: Lvl 27
Intelligence

rank-1-perk: You can repair armor and Power Armor to 130% of normal maximum condition
rank-2-perk: You can repair armor and Power Armor to 160% of normal maximum condition
rank-3-perk: You can repair armor and Power Armor to 200% of normal maximum condition

Science Expert
 Science Expert
 Req: Lvl 31
Intelligence

rank-1-perk: You can craft Rank 2 energy gun mods. (plans required)
rank-2-perk: Crafting energy guns now cost fewer materials.

Chemist
 Chemist
 Req: Lvl 34
Intelligence

rank-1-perk: You get double the quantity when you craft chems!

Stabilized
 Stabilized
 Req: Lvl 36
Intelligence

rank-1-perk: In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
rank-2-perk: In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
rank-3-perk: In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.

Master Hacker
 Master Hacker
 Req: Lvl 38
Intelligence

rank-1-perk: Gain +1 hacking skill, and terminal lock-out time is reduced.

Weapon Artisan
 Weapon Artisan
 Req: Lvl 40
Intelligence

rank-1-perk: You can repair any weapon to 130% of normal maximum condition.
rank-2-perk: You can repair any weapon to 160% of normal maximum condition.
rank-3-perk: You can repair any weapon to 200% of normal maximum condition.

Power Smith
 Power Smith
 Req: Lvl 41
Intelligence

rank-1-perk: You can now craft advanced power armor mods. (Plans required)
rank-2-perk: Crafting Power Armor now costs fewer materials.
rank-3-perk: Your crafted power armor now has improved durability.

Science Master
 Science Master
 Req: Lvl 43
Intelligence

rank-1-perk: You can now craft Rank 3 energy gun mods. (Plans required
rank-2-perk: Your crafted energy guns have improved durability.

Power Patcher
 Power Patcher
 Req: Lvl 44
Intelligence

rank-1-perk: Your Power Armor breaks 20% more slowly and is cheaper to repair.
rank-2-perk: Your Power Armor breaks 40% more slowly and is cheaper to repair.
rank-3-perk: Your Power Armor breaks 60% more slowly and is cheaper to repair.

Nerd+Rage!
 Nerd Rage!
 Req: Lvl 46
Intelligence

rank-1-perk: While below 20% Health, gain 20 damage resist, 10% damage and 15% AP regen.
rank-2-perk: While below 20% Health, gain 30 damage resist, 15% damage and 15% AP regen.
rank-3-perk: While below 20% Health, gain 40 damage resist, 20% damage and 15% AP regen.

Robotics Expert
 Robotics Expert
 Req: Lvl 48
Intelligence

rank-1-perk: Hack an enemy robot for a 25% chance to pacify it.
rank-2-perk: Hack an enemy robot for a 50% chance to pacify it.
rank-3-perk: Hack an enemy robot for a 75% chance to pacify it.

Power User
 Power User
 Req: Lvl 50
Intelligence

rank-1-perk: Fusion Cores now last 20% longer.
rank-2-perk: Fusion Cores now last 40% longer.
rank-3-perk: Fusion Cores now last 60% longer.
rank-4-perk: Fusion Cores now last 80% longer.
rank-5-perk: Fusion Cores duration is now doubled.

Exotic Weapons
 Exotic Weapons
 Req: Lvl ??
Intelligence

rank-1-perk: You can now craft crossbows, black powder guns, and more! (plans required)
rank-2-perk: You can now craft rank 2 exotic weapon mods.

Grease Monkey
 Grease Monkey
 Req: Lvl ??
Intelligence

rank-1-perk: Workshop items are 30% cheaper to repair.
rank-2-perk: Workshop items are 60% cheaper to repair.

Wrecking Ball
 Wrecking Ball
 Req: Lvl ??
Intelligence

rank-1-perk: You deal +40% damage to workshop objects.
rank-2-perk: You deal +80% damage to workshop objects.
rank-3-perk: You deal +120% damage to workshop objects.

Action+Boy-Action+Girl
 Action Boy-Action Girl
 Req: Lvl 2
& Agility

 

rank-1-perk: Action points generate 15% faster
rank-2-perk: Action points generate 30% faster
rank-3-perk: Action points generate 45% faster

Born+Survivor
 Born Survivor
 Req: Lvl 3
Agility

rank-1-perk: Falling below 20% health will automatically use a Stimpak
rank-2-perk: Falling below 30% health will automatically use a Stimpak
rank-3-perk: Falling below 40% health will automatically use a Stimpak

Gun+Runner
 Gun Runner
 Req: Lvl 4
Agility

 

rank-1-perk: Your running speed is increased by 10% when you have a pistol equipped.
rank-2-perk: Your running speed is increased by 20% when you have a pistol equipped.

Moving+Target
 Moving Target
 Req: Lvl 5
Agility

 

rank-1-perk: Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
rank-2-perk: Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
rank-3-perk: Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)

Gun+Slinger
 Gun Slinger
 Req: Lvl 6
Agility

rank-1-perk: Your non-automatic pistols now do +10% damage.
rank-2-perk: Your non-automatic pistols now do +15% damage.
rank-3-perk: Your non-automatic pistols now do +20% damage.

Thru-Hiker
 Thru-Hiker
 Req: Lvl 7
Agility

rank-1-perk: Food and drink weights are reduced by 30%
rank-2-perk: Food and drink weights are reduced by 60%
rank-3-perk: Food and drink weights are reduced by 90%

Dead+Man+Sprinting
 Dead Man Sprinting
 Req: Lvl 8
Agility

rank-1-perk: Sprint 10% faster at increased AP cost when your health is below 40%
rank-2-perk: Sprint 20% faster at increased AP cost when your health is below 40%

Packin'+Light
 Packin' Light
 Req: Lvl 9
Agility

 

rank-1-perk: Your pistols weigh 25% less
rank-2-perk: Your pistols weigh 50% less
rank-3-perk: Your pistols weigh 75% less

Guerrilla
 Guerrilla
 Req: Lvl 10
Agility

rank-1-perk: Your automatic pistols now do +10% damage.
rank-2-perk: Your automatic pistols now do +15% damage.
rank-3-perk: Your automatic pistols now do +20% damage.

Marathoner
 Marathoner
 Req: Lvl 13
Agility

rank-1-perk: Sprinting consumes 20% fewer Action Points.
rank-2-perk: Sprinting consumes 40% fewer Action Points.
rank-3-perk: Sprinting consumes 60% fewer Action Points.

Ninja
 Ninja
 Req: Lvl 15
Agility

rank-1-perk: Sneak attacks with melee weapons do 2.3x normal damage.
rank-2-perk: Sneak attacks with melee weapons do 2.6x normal damage.
rank-3-perk: Sneak attacks with melee weapons do 3x normal damage.

Evasive
 Evasive
 Req: Lvl 17
Agility

rank-1-perk: Each AGI point adds +1 damage and energy resist (max 15)(no power armor)
rank-2-perk: Each AGI point adds +2 damage and energy resist (max 30)(no power armor)
rank-3-perk: Each AGI point adds +3 damage and energy resist (max 45)(no power armor)

Modern+Renegade
 Modern Renegade
 Req: Lvl 18
Agility

rank-1-perk: Gain Pistol hip fire accuracy and a 2% chance to cripple a limb.
rank-2-perk: Gain more Pistol hip fire accuracy and a 3% chance to cripple a limb.
rank-3-perk: Gain excellent Pistol hip fire accuracy and a 4% chance to cripple a limb.

Sneak
 Sneak
 Req: Lvl 20
Agility

rank-1-perk: You are 25% harder to detect while sneaking.
rank-2-perk: You are 50% harder to detect while sneaking.
rank-3-perk: You are 75% harder to detect while sneaking.

Home+Defense
 Home Defense
 Req: Lvl 22
Agility

 

rank-1-perk: You can craft and disarm better traps and craft better turrets. (Plans required)
rank-2-perk: You can craft and disarm advanced traps and craft advanced turrets
rank-3-perk: You can craft and disarm expert traps and craft expert turrets

Expert+Gun+Slinger
 Expert Gun Slinger
 Req: Lvl 24
Agility

rank-1-perk: Your non-automatic pistols now do +10% damage.
rank-2-perk: Your non-automatic pistols now do +15% damage.
rank-3-perk: Your non-automatic pistols now do +20% damage.

Expert+Guerrilla
 Expert Guerrilla
 Req: Lvl 25
Agility

rank-1-perk: Your automatic pistols now do +10% damage.
rank-2-perk: Your automatic pistols now do +15% damage.
rank-3-perk: Your automatic pistols now do +20% damage.

Covert+Operative
 Covert Operative
 Req: Lvl 27
Agility

rank-1-perk: Your ranged sneak attacks deal 2.15x normal damage.
rank-2-perk: Your ranged sneak attacks deal 2.3x normal damage.
rank-3-perk: Your ranged sneak attacks deal 2.5x normal damage.

Enforcer
 Enforcer
 Req: Lvl 30
Agility

rank-1-perk: Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
rank-2-perk: Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
rank-3-perk: Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.

Goat+Legs
 Goat Legs
 Req: Lvl 32
Agility

 

rank-1-perk: Take 40% less damage from falling.
rank-2-perk: Take 80% less damage from falling.

Ammosmith
 Ammosmith
 Req: Lvl 34
Agility

rank-1-perk: Produce 40% more rounds when crafting ammunition.
rank-2-perk: Produce 80% more rounds when crafting ammunition.

Escape+Artist
 Escape Artist
 Req: Lvl 35
Agility

rank-1-perk: Sneak to lose enemies, and running no longer affects stealth.

Mister+Sandman
 Mister Sandman
 Req: Lvl 37
Agility

rank-1-perk: At night your silenced weapons do an additional 25% sneak attack damage.
rank-2-perk: At night your silenced weapons do an additional 50% sneak attack damage.

White+Knight
 White Knight
 Req: Lvl 39
Agility

rank-1-perk: Your armor breaks 30% more slowly and is cheaper to repair.
rank-2-perk: Your armor breaks 60% more slowly and is cheaper to repair.
rank-3-perk: Your armor breaks 90% more slowly and is cheaper to repair.

Master+Gun+Slinger
 Master Gun Slinger
 Req: Lvl 41
Agility

rank-1-perk: Your non-automatic pistols now do +10% damage.
rank-2-perk: Your non-automatic pistols now do +15% damage.
rank-3-perk: Your non-automatic pistols now do +20% damage.

Master+Guerrilla
 Master Guerrilla
 Req: Lvl 43
Agility

rank-1-perk: Your automatic pistols now do +10% damage.
rank-2-perk: Your automatic pistols now do +15% damage.
rank-3-perk: Your automatic pistols now do +20% damage.

Dodgy
 Dodgy
 Req: Lvl 45
Agility

rank-1-perk: Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
rank-2-perk: Avoid 20% of incoming damage at the cost of 30 Action Points per hit.
rank-3-perk: Avoid 30% of incoming damage at the cost of 30 Action Points per hit.

Secret+Agent
 Secret Agent
 Req: Lvl 47
Agility

rank-1-perk: Stealth Boys last twice as long.
rank-2-perk: Stealth Boys last three times as long.
rank-3-perk: Stealth Boys last four times as long.

Adrenaline
 Adrenaline
 Req: Lvl 49
Agility

rank-1-perk: Gain +6% (max +36%) damage for 30s per kill. Duration refreshes with kills.
rank-2-perk: Gain +7% (max +42%) damage for 30s per kill. Duration refreshes with kills.
rank-3-perk: Gain +8% (max +48%) damage for 30s per kill. Duration refreshes with kills.
rank-4-perk: Gain +9% (max +54%) damage for 30s per kill. Duration refreshes with kills.
rank-5-perk: Gain +10% (max +60%) damage for 30s per kill. Duration refreshes with kills.

Gun+Fu
 Gun Fu
 Req: Lvl 50
Agility

rank-1-perk: V.A.T.S. swaps target on kill with +10% damage to your next target.
rank-2-perk:  V.A.T.S. swaps target on kill with +10% then +20% damage to your next 2 targets.
rank-3-perk: V.A.T.S. swaps target on kill with +10%, 20% then +30% damage to your next 3 targets.

Light+Footed
 Light Footed
 Req: Lvl ??
Agility

rank-1-perk: While sneaking, you never trigger mines or floor-based traps.

Pharma+Farma
 Pharma Farma
 Req: Lvl 2
& Luck

 

rank-1-perk: 40% chance to find extra first aid Chems when you "Search" a chem container
rank-2-perk: 60% chance to find extra first aid Chems when you "Search" a chem container
rank-3-perk: 80% chance to find extra first aid Chems when you "Search" a chem container

Scrounger
 Scrounger
 Req: Lvl 3
Luck

rank-1-perk: 40% chance to find extra ammo when you "Search" an ammo container
rank-2-perk: 60% chance to find extra ammo when you "Search" an ammo container
rank-3-perk: 80% chance to find extra ammo when you "Search" an ammo container

Serendipity
 Serendipity
 Req: Lvl 5
Luck

rank-1-perk: While below 35% health, gain a 15% chance to avoid damage
rank-2-perk: While below 35% health, gain a 30% chance to avoid damage
rank-3-perk: While below 35% health, gain a 45% chance to avoid damage

Can+Do!
 Can Do!
 Req: Lvl 7
Luck

rank-1-perk: 40% chance to find an extra canned food when you "Search" a food container.
rank-2-perk: 60% chance to find an extra canned food when you "Search" a food container.
rank-3-perk: 80% chance to find an extra canned food when you "Search" a food container.

Good+With+Salt
 Good With Salt
 Req: Lvl 9
Luck

rank-1-perk: Food in your inventory will spoil 30% more slowly
rank-2-perk: Food in your inventory will spoil 60% more slowly
rank-3-perk: Food in your inventory will spoil 90% more slowly

Junk+Shield
 Junk Shield
 Req: Lvl 10
Luck

rank-1-perk: Carry junk to gain up to 10 damage resistance. (No Power Armor)
rank-2-perk: Carry junk to gain up to 20 damage resistance. (No Power Armor)
rank-3-perk: Carry junk to gain up to 30 damage resistance. (No Power Armor)

Mystery+Meat
 Mystery Meat
 Req: Lvl 12
Luck

rank-1-perk: Stimpaks may generate edible meat tissue. Higher Rads improve the chance
rank-2-perk: Stimpaks generate edible meat. Higher Rads improve the chance
rank-3-perk: Stimpaks generate excessive edible meat. Higher Rads improve the chance

Luck+of+the+Draw
 Luck of the Draw
 Req: Lvl 14
Luck

rank-1-perk: Your weapon has a 10% chance to regain condition when hitting an enemy.
rank-2-perk: Your weapon has a 20% chance to regain condition when hitting an enemy.
rank-3-perk: Your weapon has a 30% chance to regain condition when hitting an enemy.

Cap+Collector
 Cap Collector
 Req: Lvl 16
Luck

rank-1-perk: You have a chance to find more bottle caps when opening a caps stash.
rank-2-perk: You have a better chance to find more bottle caps when opening a caps stash.
rank-3-perk: You always find more bottle caps when opening a caps stash.

Woodchucker
 Woodchucker
 Req: Lvl 17
Luck

rank-1-perk: Collect twice as much when harvesting wood

Curator
 Curator
 Req: Lvl 19
Luck

rank-1-perk: The benefits of bobbleheads and magazines last twice as long.

Psychopath
 Psychopath
 Req: Lvl 21
Luck

rank-1-perk: Every kill in V.A.T.S. has a 5% chance to refill your Critical meter.
rank-2-perk: Every kill in V.A.T.S. has a 10% chance to refill your Critical meter.
rank-3-perk: Every kill in V.A.T.S. has a 15% chance to refill your Critical meter.

Dry+Nurse
 Dry Nurse
 Req: Lvl 23
Luck

rank-1-perk: You have a 50% chance to keep your Stimpak when you revive another player.

Lucky+Break
 Lucky Break
 Req: Lvl 24
Luck

rank-1-perk: Slight chance your equipped armor will repair itself when struck.
rank-2-perk: Chance your equipped armor will repair itself even more when struck.
rank-3-perk: Chance your equipped armor will greatly repair itself when struck.

Mysterious+Stranger
 Mysterious Stranger
 Req: Lvl 26
Luck

rank-1-perk: The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
rank-2-perk: The Mysterious Stranger appears more often in V.A.T.S. to lend a hand.
rank-3-perk: The Mysterious Stranger appears so much in V.A.T.S. , he knows you by name.

Last+Laugh
 Last Laugh
 Req: Lvl 27
Luck

rank-1-perk: You drop a live grenade from your inventory when you die.

Last+Laugh
Four Leaf Clover
 Req: Lvl 20
Luck

rank-1-perk: Each hit in V.A.T.S has a chance to fill your critical meter.
rank-2-perk: Each hit in V.A.T.S has more chance to fill your critical meter.
rank-3-perk: Each hit in V.A.T.S has much more chance to fill your critical meter.

Last+Laugh
Starched Genes
 Req: Lvl 30
Luck

rank-1-perk: Less chance for you to mutate from rads or for Radaway to cure mutations.
rank-2-perk: You will never mutate from rads or for Radaway to cure mutations.

Last+Laugh
One Gun Army
 Req: Lvl 31
Luck

rank-1-perk: Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
rank-2-perk: Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
rank-3-perk: Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.

Last+Laugh
Grim Reaper's Sprint
 Req: Lvl 33
Luck

rank-1-perk: Any kill in VATS has a 15% chance to restore all Action Points.
rank-2-perk: Any kill in VATS has a 25% chance to restore all Action Points.
rank-3-perk: Any kill in VATS has a 30% chance to restore all Action Points.

Last+Laugh
Storm Chaser
 Req: Lvl 35
Luck

rank-1-perk: Gain Health regeneration while outside during rain or Rad Storms.
rank-2-perk: Gain high Health regeneration while outside during rain or Rad Storms.

Last+Laugh
Tormentor
 Req: Lvl 37
Luck

rank-1-perk: Your rifle attacks have a 5% chance of crippling a limb.
rank-2-perk: Your rifle attacks have a 10% chance of crippling a limb.
rank-3-perk: Your rifle attacks have a 15% chance of crippling a limb.

Last+Laugh
Ricochet
 Req: Lvl 38
Luck

rank-1-perk: Gain a 6% chance to deflect back some of enemies' ranged damage. (no PvP)
rank-2-perk: Gain a 12% chance to deflect back some of enemies' ranged damage. (no PvP)
rank-3-perk: Gain a 18% chance to deflect back some of enemies' ranged damage. (no PvP)

Last+Laugh
Quick Hands
 Req: Lvl 40
Luck

rank-1-perk: Gain a 6% chance to instantly reload when your clip is empty.
rank-2-perk: Gain a 12% chance to instantly reload when your clip is empty.
rank-3-perk: Gain a 18% chance to instantly reload when your clip is empty.

Last+Laugh
Bloody Mess
 Req: Lvl 42
Luck

rank-1-perk: 5% bonus damage means enemies may explode into a gory red paste.
rank-2-perk10% bonus damage means enemies may explode into a gory red paste.
rank-3-perk: 15% bonus damage means enemies may explode into a gory red paste.

Last+Laugh
Critical Savvy
 Req: Lvl 44
Luck

rank-1-perk: Critical Hits now only consume 85% of your critical meter.
rank-2-perk: Critical Hits now only consume 70% of your critical meter.
rank-3-perk: Critical Hits now only consume 55% of your critical meter.

Last+Laugh
Class Freak
 Req: Lvl 46
Luck

rank-1-perk: The negative effects of your mutations are reduced by 25%.
rank-2-perk: The negative effects of your mutations are reduced by 50%.
rank-3-perk: The negative effects of your mutations are reduced by 75%.

Last+Laugh
Better Criticals
 Req: Lvl 47
Luck

rank-1-perk: VATS critical now do +20% damage.
rank-2-perk: VATS critical now do +30% damage.
rank-3-perk: VATS critical now do +40% damage.

Last+Laugh
Mysterious Savior
 Req: Lvl 49
Luck

rank-1-perk: A mysterious savior will occasionally appear to revive you when downed.
rank-2-perk: A mysterious savior will frequently appear to revive you when downed.
rank-3-perk: A mysterious savior will regularly appear to revive you when downed.

Last+Laugh
 Last Laugh
 Req: Lvl 50
Luck

rank-1-perk: When you craft anything, there is a 10% chance you'll get double results.
rank-2-perk: When you craft anything, there is a 20% chance you'll get double results.
rank-3-perk: When you craft anything, there is a 30% chance you'll get double results.

Last+Laugh
 Last Laugh
 Req: Lvl ??
Luck

rank-1-perk: You're a patient battlefield tactician, and can save a Critical Hit, to be used in VATS when you need it the most.
rank-2-perk: You can save 2 Critical Hit, to be used in VATS when you need it the most.
rank-3-perk: You can save 3 Critical Hit, to be used in VATS when you need it the most. Banking a critical has a chance to save an additional critical.



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