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Luck

luck-fallout-76-wiki-guide

"Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot."

Luck is a statistic in Fallout 76 (FO76). Stats are attributes in the game that determine the player's capacity or ability. Improving stat values will improve the player's ability with Weapons, Armor and more. The game returns to its SPECIAL stats system reminiscent of the previous Fallout games. See Perks for further information.

 

Luck Information

Luck has always been a useful stat and, even though its only directly affected statistic is critical hits, it has other functions as well. It affects the value of loot when opening chests or looting corpses so it greatly affects the quality of items and capability in earning money.

Luck is a measure of your general good fortune and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot. The condition of looted items (as opposed to crafted ones) is determined by a random dice roll between a min and max condition value. In combat, luck benefits your Critical Hits, hastening a target's departure in quicker, more violent ways, which is obviously both beneficial and entertaining.

 

Ways to increase Luck

 

Table Effects of Luck on Related Variable per Level

Luck Value Looted Item Min Condition Looted Item Max Condition V.A.T.S Critical gain per attack (Max Critical is 100)
1 15 65 6.5
2 18.3 68.3 8
3 21.7 71.7 9.5
4 25 75 11
5 37.5 87.5 12.5
6 50 100 14
7 52.5 102.5 15.5
8 55 105 17
9 57.5 107.5 18.5
10 60 110 20
11 67.5 117.5 21.5
12 75 125 23
13 80 130 24.5
14 85 135 26
15 90 140 27.5

 

 

Notes and trivia about Luck

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All Luck Perks in Fallout 76

Fallout 76 Luck Perks are perks specialized to the Luck Stat. This provides massive bonuses for values that are revolving around chances of loot and chances of clutch saves. More than the usual stat boost some perks provide unique capabilities.

 


 Pharma Farma
 Req: Lvl 2

 

rank-1-perk40% chance to find extra first aid Chems when you "Search" a chem container
rank-2-perk60% chance to find extra first aid Chems when you "Search" a chem container
rank-3-perk80% chance to find extra first aid Chems when you "Search" a chem container

Scrounger
 Scrounger
 Req: Lvl 3

rank-1-perk40% chance to find extra ammo when you "Search" an ammo container
rank-2-perk60% chance to find extra ammo when you "Search" an ammo container
rank-3-perk80% chance to find extra ammo when you "Search" an ammo container

Serendipity
 Serendipity
 Req: Lvl 5

rank-1-perk: While below 35% health, gain a 15% chance to avoid damage
rank-2-perk: While below 35% health, gain a 30% chance to avoid damage
rank-3-perk: While below 35% health, gain a 45% chance to avoid damage

Can+Do!
 Can Do!
 Req: Lvl 7

rank-1-perk40% chance to find an extra canned food when you "Search" a food container.
rank-2-perk60% chance to find an extra canned food when you "Search" a food container.
rank-3-perk80% chance to find an extra canned food when you "Search" a food container.

Good+With+Salt
 Good With Salt
 Req: Lvl 9

rank-1-perkFood in your inventory will spoil 30% more slowly
rank-2-perkFood in your inventory will spoil 60% more slowly
rank-3-perkFood in your inventory will spoil 90% more slowly

Junk+Shield
 Junk Shield
 Req: Lvl 10

rank-1-perk: Carry junk to gain up to 10 damage resistance. (No Power Armor)
rank-2-perk: Carry junk to gain up to 20 damage resistance. (No Power Armor)
rank-3-perk: Carry junk to gain up to 30 damage resistance. (No Power Armor)

Mystery+Meat
 Mystery Meat
 Req: Lvl 12

rank-1-perkStimpaks may generate edible meat tissue. Higher Rads improve the chance
rank-2-perkStimpaks generate edible meat. Higher Rads improve the chance
rank-3-perkStimpaks generate excessive edible meat. Higher Rads improve the chance

Luck+of+the+Draw
 Luck of the Draw
 Req: Lvl 14

rank-1-perk: Your weapon has a 10% chance to regain condition when hitting an enemy.
rank-2-perk: Your weapon has a 20% chance to regain condition when hitting an enemy.
rank-3-perk: Your weapon has a 30% chance to regain condition when hitting an enemy.

Cap+Collector
 Cap Collector
 Req: Lvl 16

rank-1-perk: You have a chance to find more bottle caps when opening a caps stash.
rank-2-perk: You have a better chance to find more bottle caps when opening a caps stash.
rank-3-perk: You always find more bottle caps when opening a caps stash.

Woodchucker
 Woodchucker
 Req: Lvl 17

rank-1-perk: Collect twice as much when harvesting wood

Curator
 Curator
 Req: Lvl 19

rank-1-perk: The benefits of bobbleheads and magazines last twice as long.

Psychopath
 Psychopath
 Req: Lvl 21

rank-1-perk: Every kill in V.A.T.S. has a 5% chance to refill your Critical meter.
rank-2-perk: Every kill in V.A.T.S. has a 10% chance to refill your Critical meter.
rank-3-perk: Every kill in V.A.T.S. has a 15% chance to refill your Critical meter.

Dry+Nurse
 Dry Nurse
 Req: Lvl 23

rank-1-perk: You have a 50% chance to keep your Stimpak when you revive another player.

Lucky+Break
 Lucky Break
 Req: Lvl 24

rank-1-perk: Slight chance your equipped armor will repair itself when struck.
rank-2-perk: Chance your equipped armor will repair itself even more when struck.
rank-3-perk: Chance your equipped armor will greatly repair itself when struck.

Mysterious+Stranger
 Mysterious Stranger
 Req: Lvl 26

rank-1-perkThe Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
rank-2-perkThe Mysterious Stranger appears more often in V.A.T.S. to lend a hand.
rank-3-perkThe Mysterious Stranger appears so much in V.A.T.S. , he knows you by name.

Last+Laugh
 Last Laugh
 Req: Lvl 27

rank-1-perk: You drop a live grenade from your inventory when you die.

Last+Laugh
Four Leaf Clover
 Req: Lvl 20

rank-1-perk: Each hit in V.A.T.S has a chance to fill your critical meter.
rank-2-perk: Each hit in V.A.T.S has more chance to fill your critical meter.
rank-3-perk: Each hit in V.A.T.S has much more chance to fill your critical meter.

Last+Laugh
Starched Genes
 Req: Lvl 30

rank-1-perk: Less chance for you to mutate from rads or for Radaway to cure mutations.
rank-2-perk: You will never mutate from rads or for Radaway to cure mutations.

Last+Laugh
One Gun Army
 Req: Lvl 31

rank-1-perkHeavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
rank-2-perkHeavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
rank-3-perkHeavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.

Last+Laugh
Grim Reaper's Sprint
 Req: Lvl 33

rank-1-perk: Any kill in VATS has a 15% chance to restore all Action Points.
rank-2-perk: Any kill in VATS has a 25% chance to restore all Action Points.
rank-3-perk: Any kill in VATS has a 30% chance to restore all Action Points.

Last+Laugh
Storm Chaser
 Req: Lvl 35

rank-1-perk: Gain Health regeneration while outside during rain or Rad Storms.
rank-2-perk: Gain high Health regeneration while outside during rain or Rad Storms.

Last+Laugh
Tormentor
 Req: Lvl 37

rank-1-perk: Your rifle attacks have a 5% chance of crippling a limb.
rank-2-perk: Your rifle attacks have a 10% chance of crippling a limb.
rank-3-perk: Your rifle attacks have a 15% chance of crippling a limb.

Last+Laugh
Ricochet
 Req: Lvl 38

rank-1-perk: Gain a 6% chance to deflect back some of enemies' ranged damage. (no PvP)
rank-2-perk: Gain a 12% chance to deflect back some of enemies' ranged damage. (no PvP)
rank-3-perk: Gain a 18% chance to deflect back some of enemies' ranged damage. (no PvP)

Last+Laugh
Quick Hands
 Req: Lvl 40

rank-1-perk: Gain a 6% chance to instantly reload when your clip is empty.
rank-2-perk: Gain a 12% chance to instantly reload when your clip is empty.
rank-3-perk: Gain a 18% chance to instantly reload when your clip is empty.

Last+Laugh
Bloody Mess
 Req: Lvl 42

rank-1-perk5% bonus damage means enemies may explode into a gory red paste.
rank-2-perk10% bonus damage means enemies may explode into a gory red paste.
rank-3-perk15% bonus damage means enemies may explode into a gory red paste.

Last+Laugh
Critical Savvy
 Req: Lvl 44

rank-1-perk: Critical Hits now only consume 85% of your critical meter.
rank-2-perk: Critical Hits now only consume 70% of your critical meter.
rank-3-perk: Critical Hits now only consume 55% of your critical meter.

Last+Laugh
Class Freak
 Req: Lvl 46

rank-1-perk: The negative effects of your mutations are reduced by 25%.
rank-2-perk: The negative effects of your mutations are reduced by 50%.
rank-3-perk: The negative effects of your mutations are reduced by 75%.

Last+Laugh
Better Criticals
 Req: Lvl 47

rank-1-perk: VATS critical now do +20% damage.
rank-2-perk: VATS critical now do +30% damage.
rank-3-perk: VATS critical now do +40% damage.

Last+Laugh
Mysterious Savior
 Req: Lvl 49

rank-1-perk: A mysterious savior will occasionally appear to revive you when downed.
rank-2-perk: A mysterious savior will frequently appear to revive you when downed.
rank-3-perk: A mysterious savior will regularly appear to revive you when downed.

Last+Laugh
 Super Duper
 Req: Lvl 50

rank-1-perk: When you craft anything, there is a 10% chance you'll get double results.
rank-2-perk: When you craft anything, there is a 20% chance you'll get double results.
rank-3-perk: When you craft anything, there is a 30% chance you'll get double results.

Last+Laugh
 Critical Banker
 Req: Lvl ??

rank-1-perk: You're a patient battlefield tactician, and can save a Critical Hit, to be used in VATS when you need it the most.
rank-2-perk: You can save 2 Critical Hit, to be used in VATS when you need it the most.
rank-3-perk: You can save 3 Critical Hit, to be used in VATS when you need it the most. Banking a critical has a chance to save an additional critical.

 

Stats
Action Points  ♦  Agility  ♦  Carry Weight  ♦  Charisma  ♦  Damage Resistance  ♦  Disease Resistance  ♦  Endurance  ♦  Energy Resistance  ♦  Experience Modifier  ♦  Health  ♦  Hunger  ♦  Intelligence  ♦  Melee Damage  ♦  Perception  ♦  Poison Resistance  ♦  Radiation Resistance  ♦  Strength  ♦  Thirst

 

 

 




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