Luck

luck-fallout-76-wiki-guide

"Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot."

Luck is a statistic in Fallout 76 (FO76). Stats are attributes in the game that determine the player's capacity or ability. Improving stat values will improve the player's ability with Weapons, Armor and more. The game returns to its SPECIAL stats system reminiscent of the previous Fallout games. See Perks for further information.

 

Luck Information

Luck has always been a useful stat and, even though its only directly affected statistic is critical hits, it has other functions as well. It affects the value of loot when opening chests or looting corpses so it greatly affects the quality of items and capability in earning money.

Luck is a measure of your general good fortune and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot. The condition of looted items (as opposed to crafted ones) is determined by a random dice roll between a min and max condition value. In combat, luck benefits your Critical Hits, hastening a target's departure in quicker, more violent ways, which is obviously both beneficial and entertaining.

 

Ways to increase Luck

 

Table Effects of Luck on Related Variable per Level

Luck Value Looted Item Min Condition Looted Item Max Condition V.A.T.S Critical gain per attack (Max Critical is 100)
1 15 65 6.5
2 18.3 68.3 8
3 21.7 71.7 9.5
4 25 75 11
5 37.5 87.5 12.5
6 50 100 14
7 52.5 102.5 15.5
8 55 105 17
9 57.5 107.5 18.5
10 60 110 20
11 67.5 117.5 21.5
12 75 125 23
13 80 130 24.5
14 85 135 26
15 90 140 27.5

 

 

Notes and trivia about Luck

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All Luck Perks in Fallout 76

Fallout 76 Luck Perks are perks specialized to the Luck Stat. This provides massive bonuses for values that are revolving around chances of loot and chances of clutch saves. More than the usual stat boost some perks provide unique capabilities.

 

Pharma+Farma
 Pharma Farma
 Req: Lvl 2
& Luck

 

rank-1-perk: 40% chance to find extra first aid Chems when you "Search" a chem container.
rank-2-perk: 60% chance to find extra first aid Chems when you "Search" a chem container.
rank-3-perk: 80% chance to find extra first aid Chems when you "Search" a chem container.

Scrounger
 Scrounger
 Req: Lvl 3
Luck

rank-1-perk: 40% chance to find extra ammo when you "Search" an ammo container.
rank-2-perk: 60% chance to find extra ammo when you "Search" an ammo container.
rank-3-perk: 80% chance to find extra ammo when you "Search" an ammo container.

Serendipity
 Serendipity
 Req: Lvl 5
Luck

rank-1-perk: While below 30% health, gain a 15% chance to avoid damage.
rank-2-perk: While below 30% health, gain a 30% chance to avoid damage.
rank-3-perk: While below 30% health, gain a 45% chance to avoid damage.

Can+Do!
 Can Do!
 Req: Lvl 7
Luck

rank-1-perk: 40% chance to find an extra canned food when you "Search" a food container.
rank-2-perk: 60% chance to find an extra canned food when you "Search" a food container.
rank-3-perk: 80% chance to find an extra canned food when you "Search" a food container.

Good+With+Salt
 Good With Salt
 Req: Lvl 9
Luck

rank-1-perk: Food in your inventory will spoil 30% more slowly.
rank-2-perk: Food in your inventory will spoil 60% more slowly.
rank-3-perk: Food in your inventory will spoil 90% more slowly.

Junk+Shield
 Junk Shield
 Req: Lvl 10
Luck

rank-1-perk: Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)
rank-2-perk: Carry junk to gain up to 20 Damage and Energy Resistance. (No Power Armor)
rank-3-perk: Carry junk to gain up to 30 Damage and Energy Resistance. (No Power Armor)

Mystery+Meat
 Mystery Meat
 Req: Lvl 12
Luck

rank-1-perk: Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
rank-2-perk: Stimpaks generate edible meat. Higher Rads improve the chance.
rank-3-perk: Stimpaks generate excessive edible meat. Higher Rads improve the chance.

Luck+of+the+Draw
 Luck of the Draw
 Req: Lvl 14
Luck

rank-1-perk: Slight chance your weapon will repair itself when hitting an enemy.
rank-2-perk: Chance your weapon will repair itself even more when hitting an enemy.
rank-3-perk: Chance your weapon will greatly repair itself when hitting an enemy.

Cap+Collector
 Cap Collector
 Req: Lvl 16
Luck

rank-1-perk: You have a chance to find more bottle caps when opening a caps stash.
rank-2-perk: You have a better chance to find more bottle caps when opening a caps stash.
rank-3-perk: You always find more bottle caps when opening a caps stash.

Woodchucker
 Woodchucker
 Req: Lvl 17
Luck

rank-1-perk: Collect twice as much when harvesting wood.

Curator
 Curator
 Req: Lvl 19
Luck

rank-1-perk: The benefits of bobbleheads and magazines last twice as long.

Psychopath
 Psychopath
 Req: Lvl 21
Luck

rank-1-perk: Every kill in V.A.T.S. has a 5% chance to refill your Critical meter.
rank-2-perk: Every kill in V.A.T.S. has a 10% chance to refill your Critical meter.
rank-3-perk: Every kill in V.A.T.S. has a 15% chance to refill your Critical meter.

Dry+Nurse
 Dry Nurse
 Req: Lvl 23
Luck

rank-1-perk: You have a 50% chance to keep your Stimpak when you revive another player.

Lucky+Break
 Lucky Break
 Req: Lvl 24
Luck

rank-1-perk: Slight chance your equipped armor will repair itself when struck.
rank-2-perk: Chance your equipped armor will repair itself even more when struck.
rank-3-perk: Chance your equipped armor will greatly repair itself when struck.

Mysterious+Stranger
 Mysterious Stranger
 Req: Lvl 26
Luck

rank-1-perk: The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
rank-2-perk: The Mysterious Stranger appears more often in V.A.T.S. to lend a hand.
rank-3-perk: The Mysterious Stranger appears so much in V.A.T.S. , he knows you by name.

Last+Laugh
 Last Laugh
 Req: Lvl 27
Luck

rank-1-perk: You drop a live grenade from your inventory when you die.

Four+Leaf+Clover
Four Leaf Clover
 Req: Lvl 29
Luck

rank-1-perk: Each hit in V.A.T.S has a chance to fill your critical meter.
rank-2-perk: Each hit in V.A.T.S has a better chance to fill your critical meter.
rank-3-perk: Each hit in V.A.T.S has excellent chance to fill your critical meter.

Starched+Genes
Starched Genes
 Req: Lvl 30
Luck

rank-1-perk: Less chance for you to mutate from rads or for Radaway to cure mutations.
rank-2-perk: You will never mutate from rads and Radaway will never cure mutations.

One+Gun+Army
One Gun Army
 Req: Lvl 31
Luck

rank-1-perk: Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
rank-2-perk: Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
rank-3-perk: Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.

Grim+Reaper's+Sprint
Grim Reaper's Sprint
 Req: Lvl 33
Luck

rank-1-perk: Any kill in V.A.T.S has a 15% chance to restore all Action Points.
rank-2-perk: Any kill in V.A.T.S has a 25% chance to restore all Action Points.
rank-3-perk: Any kill in V.A.T.S has a 35% chance to restore all Action Points.

Storm+Chaser
Storm Chaser
 Req: Lvl 35
Luck

rank-1-perk: Gain Health regeneration while outside during rain or Rad Storms.
rank-2-perk: Gain high Health regeneration while outside during rain or Rad Storms.

Tormentor
Tormentor
 Req: Lvl 37
Luck

rank-1-perk: Your rifle attacks have a 5% chance of crippling a limb.
rank-2-perk: Your rifle attacks have a 10% chance of crippling a limb.
rank-3-perk: Your rifle attacks have a 15% chance of crippling a limb.

Ricochet
Ricochet
 Req: Lvl 38
Luck

rank-1-perk: Gain a 6% chance to deflect back some of enemies' ranged damage. (no PvP)
rank-2-perk: Gain a 12% chance to deflect back some of enemies' ranged damage. (no PvP)
rank-3-perk: Gain a 18% chance to deflect back some of enemies' ranged damage. (no PvP)

Quick+Hands
Quick Hands
 Req: Lvl 40
Luck

rank-1-perk: Gain a 6% chance to instantly reload when your clip is empty.
rank-2-perk: Gain a 12% chance to instantly reload when your clip is empty.
rank-3-perk: Gain a 18% chance to instantly reload when your clip is empty.

Bloody+Mess
Bloody Mess
 Req: Lvl 42
Luck

rank-1-perk: 5% bonus damage means enemies may explode into a gory red paste.
rank-2-perk10% bonus damage means enemies may explode into a gory red paste.
rank-3-perk: 15% bonus damage means enemies may explode into a gory red paste.

Critical+Savvy
Critical Savvy
 Req: Lvl 44
Luck

rank-1-perk: Critical Hits now only consume 85% of your critical meter.
rank-2-perk: Critical Hits now only consume 70% of your critical meter.
rank-3-perk: Critical Hits now only consume 55% of your critical meter.

Class+Freak
Class Freak
 Req: Lvl 46
Luck

rank-1-perk: The negative effects of your mutations are reduced by 25%.
rank-2-perk: The negative effects of your mutations are reduced by 50%.
rank-3-perk: The negative effects of your mutations are reduced by 75%.

Better+Criticals
Better Criticals
 Req: Lvl 47
Luck

rank-1-perk: V.A.T.S critical now do +20% damage.
rank-2-perk: V.A.T.S critical now do +30% damage.
rank-3-perk: V.A.T.S critical now do +40% damage.

Mysterious+Savior
Mysterious Savior
 Req: Lvl 49
Luck

rank-1-perk: A mysterious savior will occasionally appear to revive you when downed.
rank-2-perk: A mysterious savior will frequently appear to revive you when downed.
rank-3-perk: A mysterious savior will regularly appear to revive you when downed.

Super+Duper
 Super Duper
 Req: Lvl 50
Luck

rank-1-perk: When you craft anything, there is a 10% chance you'll get double results.
rank-2-perk: When you craft anything, there is a 20% chance you'll get double results.
rank-3-perk: When you craft anything, there is a 30% chance you'll get double results.

Critical+Banker
 Critical Banker
 Req: Lvl ??
Luck

rank-1-perk: You're a patient battlefield tactician, and can save a Critical Hit, to be used in VATS when you need it the most.
rank-2-perk: You can save 2 Critical Hit, to be used in VATS when you need it the most.
rank-3-perk: You can save 3 Critical Hit, to be used in VATS when you need it the most. Banking a critical has a chance to save an additional critical.

 

 

Stats
Action Points  ♦  Agility  ♦  Carry Weight  ♦  Charisma  ♦  Damage Resistance  ♦  Disease Resistance  ♦  DMG Resist  ♦  Endurance  ♦  Energy Resistance  ♦  Experience Modifier  ♦  Health  ♦  Hunger  ♦  Intelligence  ♦  Melee Damage  ♦  Perception  ♦  Poison Resistance  ♦  Radiation Resistance  ♦  Strength  ♦  Thirst

 

 

 




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