Luck |
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"Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot." |
Luck is a statistic in Fallout 76 (FO76). Stats are attributes in the game that determine the player's capacity or ability. Improving stat values will improve the player's ability with Weapons, Armor and more. The game returns to its SPECIAL stats system reminiscent of the previous Fallout games. See Perks for further information.
Luck Information
Luck has always been a useful stat and, even though its only directly affected statistic is critical hits, it has other functions as well. It affects the value of loot when opening chests or looting corpses so it greatly affects the quality of items and capability in earning money.
Luck is a measure of your general good fortune and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot. The condition of looted items (as opposed to crafted ones) is determined by a random dice roll between a min and max condition value. In combat, luck benefits your Critical Hits, hastening a target's departure in quicker, more violent ways, which is obviously both beneficial and entertaining.
Ways to increase Luck
- Some equipment increases the luck by a small amount.
- Bobblehead: Luck
- Live & Love - Talk Yourself Sober
- Appalachili
- Awesome Opossum Bacon
- Iguana on a Stick
- Iguana Soup
- Day Tripper
- X-cell
- Happy-Go-Lucky
Table Effects of Luck on Related Variable per Level
Luck Value | Looted Item Min Condition | Looted Item Max Condition | V.A.T.S Critical gain per attack (Max Critical is 100) |
1 | 15 | 65 | 6.5 |
2 | 18.3 | 68.3 | 8 |
3 | 21.7 | 71.7 | 9.5 |
4 | 25 | 75 | 11 |
5 | 37.5 | 87.5 | 12.5 |
6 | 50 | 100 | 14 |
7 | 52.5 | 102.5 | 15.5 |
8 | 55 | 105 | 17 |
9 | 57.5 | 107.5 | 18.5 |
10 | 60 | 110 | 20 |
11 | 67.5 | 117.5 | 21.5 |
12 | 75 | 125 | 23 |
13 | 80 | 130 | 24.5 |
14 | 85 | 135 | 26 |
15 | 90 | 140 | 27.5 |
Notes and trivia about Luck
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All Luck Perks in Fallout 76
Fallout 76 Luck Perks are perks specialized to the Luck Stat. This provides massive bonuses for values that are revolving around chances of loot and chances of clutch saves. More than the usual stat boost some perks provide unique capabilities.
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Luck | : 40% chance to find extra first aid Chems when you "Search" a chem container. |
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Luck | : 40% chance to find extra ammo when you "Search" an ammo container. |
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Luck | : While below 30% health, gain a 15% chance to avoid damage. |
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Luck | : 40% chance to find an extra canned food when you "Search" a food container. |
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Luck | : Food in your inventory will spoil 30% more slowly. |
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Luck | : Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor) |
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Luck | : Stimpaks may generate edible meat tissue. Higher Rads improve the chance. |
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Luck | : Slight chance your weapon will repair itself when hitting an enemy. |
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Luck | : You have a chance to find more bottle caps when opening a caps stash. : You have a better chance to find more bottle caps when opening a caps stash. : You always find more bottle caps when opening a caps stash. |
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Luck | : Collect twice as much when harvesting wood. |
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Luck | : The benefits of bobbleheads and magazines last twice as long. |
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Luck | : Every kill in V.A.T.S. has a 5% chance to refill your Critical meter. : Every kill in V.A.T.S. has a 10% chance to refill your Critical meter. : Every kill in V.A.T.S. has a 15% chance to refill your Critical meter. |
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Luck | : You have a 50% chance to keep your Stimpak when you revive another player. |
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Luck | : Slight chance your equipped armor will repair itself when struck. : Chance your equipped armor will repair itself even more when struck. : Chance your equipped armor will greatly repair itself when struck. |
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Luck | : The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand. : The Mysterious Stranger appears more often in V.A.T.S. to lend a hand. : The Mysterious Stranger appears so much in V.A.T.S. , he knows you by name. |
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Luck | : You drop a live grenade from your inventory when you die. |
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Luck | : Each hit in V.A.T.S has a chance to fill your critical meter. : Each hit in V.A.T.S has a better chance to fill your critical meter. : Each hit in V.A.T.S has excellent chance to fill your critical meter. |
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Luck | : Less chance for you to mutate from rads or for Radaway to cure mutations. : You will never mutate from rads and Radaway will never cure mutations. |
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Luck | : Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb. : Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb. : Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb. |
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Luck | : Any kill in V.A.T.S has a 15% chance to restore all Action Points. : Any kill in V.A.T.S has a 25% chance to restore all Action Points. : Any kill in V.A.T.S has a 35% chance to restore all Action Points. |
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Luck | : Gain Health regeneration while outside during rain or Rad Storms. : Gain high Health regeneration while outside during rain or Rad Storms. |
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Luck | : Your rifle attacks have a 5% chance of crippling a limb. : Your rifle attacks have a 10% chance of crippling a limb. : Your rifle attacks have a 15% chance of crippling a limb. |
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Luck | : Gain a 6% chance to deflect back some of enemies' ranged damage. (no PvP) : Gain a 12% chance to deflect back some of enemies' ranged damage. (no PvP) : Gain a 18% chance to deflect back some of enemies' ranged damage. (no PvP) |
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Luck | : Gain a 6% chance to instantly reload when your clip is empty. : Gain a 12% chance to instantly reload when your clip is empty. : Gain a 18% chance to instantly reload when your clip is empty. |
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Luck | : 5% bonus damage means enemies may explode into a gory red paste. : 10% bonus damage means enemies may explode into a gory red paste. : 15% bonus damage means enemies may explode into a gory red paste. |
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Luck | : Critical Hits now only consume 85% of your critical meter. : Critical Hits now only consume 70% of your critical meter. : Critical Hits now only consume 55% of your critical meter. |
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Luck | : The negative effects of your mutations are reduced by 25%. : The negative effects of your mutations are reduced by 50%. : The negative effects of your mutations are reduced by 75%. |
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Luck | : V.A.T.S critical now do +20% damage. : V.A.T.S critical now do +30% damage. : V.A.T.S critical now do +40% damage. |
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Luck | : A mysterious savior will occasionally appear to revive you when downed. : A mysterious savior will frequently appear to revive you when downed. : A mysterious savior will regularly appear to revive you when downed. |
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Luck | : When you craft anything, there is a 10% chance you'll get double results. : When you craft anything, there is a 20% chance you'll get double results. : When you craft anything, there is a 30% chance you'll get double results. |
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Luck | : You're a patient battlefield tactician, and can save a Critical Hit, to be used in VATS when you need it the most. : You can save 2 Critical Hit, to be used in VATS when you need it the most. : You can save 3 Critical Hit, to be used in VATS when you need it the most. Banking a critical has a chance to save an additional critical. |