Magnetic Personality is a Fallout 76 Perk. Magnetic Personality has 2 ranks, requires a level of 13 to use, and spends 1 point by default. Magnetic Personality Rank 2 spends 2 points. Perks are special abilities in the fallout series that give unique bonus to the players taking them. These bonuses heavily affect gameplay, and are important decisions that define Builds.
Magnetic Personality Effect
: Gain 1 Charisma for each teammate, excluding yourself
: Gain 2 Charisma for each teammate, excluding yourself
Magnetic Personality Builds
The following Builds use the Fallout 76 Magnetic Personality Perk
Notes and Trivia about Magnetic Personality
Perks usually have between 2-4 ranks, with each subsequent rank further improving upon the initial one. Players cannot slot all Perks, but must instead weigh the cost of each Perk against that chosen Stat's Points. Every Perk has a default point cost, that increases by +1 for each Rank added.
- See Perk Cards and Perk Card Pack for further info on powering up your perks
- Players with more than 3 points into Charisma can share active perks with their team members. To do so, you will need 3 times more points in Charisma than the perk's cost.