|Default Point Cost||1|
Science is a Fallout 76 Perk. Science has 2 ranks, requires a level of 20 to use, and spends 1 point by default. Science Rank 2 spends 2 points. Perks are special abilities in the fallout series that give unique bonus to the players taking them. These bonuses heavily affect gameplay, and are important decisions that define Builds.
: You can now craft energy guns. (plans required)
: You can now craft rank 1 energy gun mods. (plans required)
The following Builds use the Fallout 76 Science Perk
Notes and Trivia about Science
Perks usually have between 2-4 ranks, with each subsequent rank further improving upon the initial one. Players cannot slot all Perks, but must instead weigh the cost of each Perk against that chosen Stat's Points. Every Perk has a default point cost, that increases by +1 for each Rank added.
- See Perk Cards and Perk Card Pack for further info on powering up your perks
- Players with more than 3 points into Charisma can share active perks with their team members. To do so, you will need 3 times more points in Charisma than the perk's cost.