image |
name |
category |
statistic |
effect |
ranks |
|
Bandolier |
Perks |
Strength |
- Rank 1: Ballistic weapon ammo weighs 30% less.
- Rank 2: Ballistic weapon ammo weighs 60% less.
- Rank 3: Ballistic weapon ammo weighs 90% less.
|
3 |
|
Batteries Included |
Perks |
Strength |
- Rank 1: Energy weapon ammo weighs 30% less.
- Rank 2: Energy weapon ammo weighs 60% less.
- Rank 3: Energy weapon ammo weighs 90% less.
|
3 |
|
Bear Arms |
Perks |
Strength |
- Rank 1: Heavy Guns weigh 20% less.
- Rank 2: Heavy Guns weigh 40% less.
- Rank 3: Heavy Guns weigh 60% less.
- Rank 4: Heavy Guns weigh 80% less.
|
4 |
|
Bullet Shield |
Perks |
Strength |
|
4 |
|
Expert Heavy Gunner |
Perks |
Strength |
- Rank 1: Your non-explosive heavy guns now do +10% damage.
- Rank 2: Your non-explosive heavy guns now do +20% damage
- Rank 3: Your non-explosive heavy guns now do +30% damage
|
3 |
|
Gladiator |
Perks |
Strength |
- Rank 1: Your one-handed melee weapons now do +10% damage.
- Rank 2: Your one-handed melee weapons now do +20% damage.
- Rank 3: Your one-handed melee weapons now do +30% damage.
|
3 |
|
Sturdy Frame |
Perks |
Strength |
- Rank 1: Armor weighs 25% less than normal
- Rank 2: Armor weighs 50% less than normal
|
2 |
|
Thru-Hiker |
Perks |
Strength |
- Rank 1: Food and drink weights are reduced by 30%
- Rank 2: Food and drink weights are reduced by 60%
- Rank 3: Food and drink weights are reduced by 90%
|
3 |
|
Concentrated Fire |
Perks |
Perception |
- Rank 1: Every V.A.T.S. attack on the same body part gains 10% accuracy and damage.
- Rank 2: Every V.A.T.S. attack on the same body part gains 20% accuracy and damage.
- Rank 3: Every V.A.T.S. attack on the same body part gains 30% accuracy and damage.
|
3 |
|
Green Thumb |
Perks |
Perception |
- Rank 1:You have a 25% chance to reap twice as much when harvesting flora.
- Rank 1:You have a 50% chance to reap twice as much when harvesting flora.
- Rank 1:You have a 75% chance to reap twice as much when harvesting flora.
|
3 |
|
Night Person |
Perks |
Perception |
- Rank 1: Gain +1 Intelligence and +1 Perception between the hours of 6:00 p.m. and 6:00 a.m.
- Rank 2: Gain +2 Intelligence and +2 Perception between the hours of 6:00 p.m. and 6:00 a.m.
- Rank 3: Gain +3 Intelligence and +3 Perception between the hours of 6:00 p.m. and 6:00 a.m.
|
3 |
|
Pannapictagraphist |
Perks |
Perception |
- Rank 1: You hear directional audio when in range of a Magazine.
|
1 |
|
Percepti-bobble |
Perks |
Perception |
- Rank 1: You hear directional audio when in range of a Bobblehead
|
1 |
|
Refractor |
Perks |
Perception |
- Rank 1: Gain +5 Energy Resistance.
- Rank 2: Gain +10 Energy Resistance
- Rank 3: Gain +15 Energy Resistance
- Rank 4: Gain +20 Energy Resistance
|
4 |
|
Sniper |
Perks |
Perception |
|
3 |
|
Aquaboy|Aquagirl |
Perks |
Endurance |
- Rank 1: You no longer take Rad damage from swimming and can breathe underwater.
|
1 |
|
Dromedary |
Perks |
Endurance |
- Rank 1: All drinks quench thirst by an additional 15%
- Rank 2: All drinks quench thirst by an additional 30%
- Rank 3: All drinks quench thirst by an additional 45%
|
3 |
|
Professional Drinker |
Perks |
Endurance |
- Rank 1: There's no chance you'll get addicted to alcohol
|
1 |
|
Revenant |
Perks |
Endurance |
- Rank 1: Gain +25% damage bonus for 2 minutes when a player revives you.
- Rank 2: Gain +50% damage bonus for 2 minutes when a player revives you.
|
2 |
|
Slow Metabolizer |
Perks |
Endurance |
- Rank 1: All food satisfies hunger by an additional 15%.
- Rank 2: All food satisfies hunger by an additional 30%.
- Rank 3: All food satisfies hunger by an additional 45%.
|
3 |
|
Vaccinated |
Perks |
Endurance |
- Rank 1: Chance of catching a disease from creatures is reduced by 30%
- Rank 1: Chance of catching a disease from creatures is reduced by 60%
- Rank 1: Chance of catching a disease from creatures is reduced by 90%
|
3 |
|
Animal Friend |
Perks |
Charisma |
|
2 |
|
Bloodsucker |
Perks |
Charisma |
- Rank 1: Bloodpacks now satify thirst, no longer irradiate, and heal 50% more.
|
3 |
|
Bodyguards |
Perks |
Charisma |
- Rank 1: Gain 6 Damage Resistance & Energy Resistance (max 18) for each teammate, excluding you.
- Rank 2: Gain 12 Damage Resistance & Energy Resistance (max 24) for each teammate, excluding you.
- Rank 3: Gain 18 Damage Resistance & Energy Resistance (max 30) for each teammate, excluding you.
- Rank 4: Gain 24 Damage Resistance & Energy Resistance (max 36) for each teammate, excluding you.
|
4 |
|
Friendly Fire |
Perks |
Charisma |
|
1 |
|
Happy Camper |
Perks |
Charisma |
- Rank 1: Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
- Rank 2: Hunger and thirst grow 80% more slowly when in camp or in a team workshop
|
2 |
|
Happy-Go-Lucky |
Perks |
Charisma |
- Rank 1: Your Luck is increased by 2 while under the influence of alcohol.
- Rank 2: Your Luck is increased by 2 while under the influence of alcohol.
|
2 |
|
Hard Bargain |
Perks |
Charisma |
- Rank 1: Buying and selling prices at vendors are better.
|
3 |
|
Inspirational |
Perks |
Charisma |
- Rank 1: When you are on a team, you and your teammates gain 5% more XP.
- Rank 2: When you are on a team, you and your teammates gain 10% more XP.
- Rank 3: When you are on a team, you and your teammates gain 15% more XP.
|
3 |
|
Lone Wanderer |
Perks |
Charisma |
- Rank 1: When adventuring alone, take 10% less damage and gain 10% AP regen.
- Rank 2: When adventuring alone, take 10% less damage and gain 10% AP regen.
- Rank 3: When adventuring alone, take 10% less damage and gain 10% AP regen.
|
3 |
|
Outlaw |
Perks |
Charisma |
|
3 |
|
Party Boy|Party Girl |
Perks |
Charisma |
- Rank 1: The effects of alcohol are doubled
|
2 |
|
Philanthropist |
Perks |
Charisma |
- Rank 1: Restore some of your teammates hunger and thirst when you eat or drink.
|
2 |
|
Quack Surgeon |
Perks |
Charisma |
- Rank 1: Revive other players with liquor!
|
1 |
|
Spiritual Healer |
Perks |
Charisma |
- Rank 1: You regenerate health for 5 seconds after reviving another player.
- Rank 2: You regenerate health for 10 seconds after reviving another player.
- Rank 3: You regenerate health for 15 seconds after reviving another player.
|
3 |
|
Squad Maneuvers |
Perks |
Charisma |
- Rank 1: Run 10% faster when part of a team.
- Rank 1: Run 20% faster when part of a team.
|
3 |
|
Strange in Numbers |
Perks |
Charisma |
- Rank 1: Positive mutation effects are 25% stronger if teammates are mutated too.
|
1 |
|
Team Medic |
Perks |
Charisma |
- Rank 1: Your stimpaks now also heal your teammates for half the normal strength.
|
3 |
|
Vampire |
Perks |
Charisma |
- Rank 1: Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
|
3 |
|
Contractor |
Perks |
Intelligence |
- Rank 1: Crafting workshop items now costs 25% fewer materials.
- Rank 2: Crafting workshop items now costs 50% fewer materials.
|
2 |
|
Exotic Weapons |
Perks |
Intelligence |
- Rank 1: You can now craft Rank 1 exotic weapon mods. (Plans required)
- Rank 2: You can now craft Rank 2 exotic weapon mods. (Plans required)
|
2 |
|
First Aid |
Perks |
Intelligence |
- Rank 1: Stimpaks restore 10% more lost Health.
- Rank 2: Stimpaks restore 20% more lost Health.
- Rank 3: Stimpaks restore 30% more lost Health.
- Rank 4: Stimpaks restore 40% more lost Health.
|
4 |
|
Grease Monkey |
Perks |
Intelligence |
- Rank 1: Workshop items are 30% cheaper to repair.
- Rank 1: Workshop items are 60% cheaper to repair.
|
2 |
|
Hacker |
Perks |
Intelligence |
- Rank 1: Gain +1 hacking skill.
- Rank 2: Terminal lock-out time is reduced when things go wrong.
|
2 |
|
Makeshift Warrior |
Perks |
Intelligence |
- Rank 1: Your melee weapons are 30% less likely to break and cheaper to repair.
- Rank 2: Your melee weapons are 60% less likely to break and cheaper to repair.
- Rank 3: Your melee weapons are 90% less likely to break and cheaper to repair.
|
3 |
|
Master Hacker |
Perks |
Intelligence |
- Rank 1: Gain +1 hacking skill, and terminal lockout-time is reduced.
|
1 |
|
Science |
Perks |
Intelligence |
- Rank 1: You can now craft energy guns. (Plans required)
|
2 |
|
Adrenaline |
Perks |
Agility |
|
2 |
|
Dodgy |
Perks |
Agility |
- Rank 1: Spend 30 Action Points to avoid 10% of each enemy attack.
- Rank 1: Spend 30 Action Points to avoid 20% of each enemy attack.
- Rank 1: Spend 30 Action Points to avoid 30% of each enemy attack.
|
3 |
|
Goat Legs |
Perks |
Agility |
- Rank 1: Take 40% less damage from falling.
- Rank 2: Take 80% less damage from falling.
|
2 |
|
Gun Fu |
Perks |
Agility |
|
2 |
|
Gun Runner |
Perks |
Agility |
- Rank 1: Your running speed is increased by 10% when you have a pistol equipped.
- Rank 2: Your running speed is increased by 20% when you have a pistol equipped.
|
2 |
|
Marathoner |
Perks |
Agility |
- Rank 1: Sprinting consumes 20% fewer Action Points.
- Rank 2: Sprinting consumes 40% fewer Action Points.
- Rank 3: Sprinting consumes 60% fewer Action Points.
|
3 |
|
Mister Sandman |
Perks |
Agility |
|
2 |
|
Can Do! |
Perks |
Luck |
- Rank 1: 10% chance to find an extra canned food when you "Search" a food container.
- Rank 2: 20% chance to find an extra canned food when you "Search" a food container.
- Rank 3: 30% chance to find an extra canned food when you "Search" a food container.
|
3 |
|
Grim Reaper's Sprint |
Perks |
Luck |
|
2 |
|
Luck of the Draw |
Perks |
Luck |
- Rank 1: Your weapon has a 10% chance to regain condition when hitting an enemy.
- Rank 2: Your weapon has a 20% chance to regain condition when hitting an enemy.
- Rank 3: Your weapon has a 30% chance to regain condition when hitting an enemy.
|
3 |
|
Mysterious Savior |
Perks |
Luck |
|
2 |
|
Mysterious Stranger |
Perks |
Luck |
- Rank 1: ??
- Rank 2: The Mysterious Stranger appears more often when using V.A.T.S.
|
3 |
|
Mystery Meat |
Perks |
Luck |
- Rank 1: Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
- Rank 2: ??
- Rank 3: Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
|
3 |
|
Scrounger |
Perks |
Luck |
- Rank 1: 50% chance to find extra ammo when you "Search" an ammo container.
|
3 |
|
Starched Genes |
Perks |
Luck |
|
2 |
|
Strange in Numbers |
Perks |
Luck |
- Rank 1: Positive mutation effects are 25% stronger if teammates are mutated too.
|
1 |