Fallout 76 CAMP
Fallout 76 brings the Construction and Assembly Mobile Platform or C.A.M.P as a key new feature. These portable Workbenches are used for Crafting, to create other workbenches, and to claim land, identifying player settlements in an area.
While previous Fallout games used a similar Workbench system, they were limited to those you found out in the world. These Public Workshops still exist, but now you have your very own portable C.A.M.P system to take around Appalachia with you too.
Collect your C.A.M.P as you exit Vault 76 at the beginning of your Fallout 76 experience. It can be used to build and craft anywhere in the world and will provide much-needed shelter, supplies, and safety. The player can even set up shop to trade goods with other survivors.
Be mindful! Other players can damage the things a player builds, but they cannot destroy them permanently, as an anti-griefing measure. Repair costs are deliberately kept low for that reason as well.
Building Your Fallout 76 C.A.M.P
How to Place Your C.A.M.P
Accessing your C.A.M.P for the first time is as easy as opening your Pip-Boy and choosing the C.A.M.P option, but make sure you're somewhere you won't be bothered by Enemies for at least a moment - your weapon is stowed until you've finished what you're doing or switch out to it.
Your C.A.M.P will appear hovering in front of you and will turn green when it's in a spot it can be placed. You can shift it around a little so don't worry too much about getting it exactly right - though if you're moving it from a completely different location, it'll cost you a few Caps.
How to Choose a Location for your C.A.M.P
Choosing a location for your C.A.M.P is important, but don't fret too much, as you can always move it later. There are several key factors to influence your decision, but some of them are mutually exclusive so it's up to you to decide what's most important to you:
- Near Public Workshops and Stations - scrapping items, making food and drink that's safe to consume and crafting ammo are all things you're going to need to be able to do, but you may not have the right plans to build your own Crafting Workbenches just yet. Building your C.A.M.P near to the existing Public Workshops can help you get ahead early on.
- Near Key Resources - you need concrete and wood for the foundations and walls of your buildings. Logs can be found in the forest, and large divots along the main ruined roads are a good place to look for concrete, sou might want to consider building your C.A.M.P near these sources.
- Nearby to civilization - placing your C.A.M.P near to the Overseer's Camp or another major location will keep the number of enemies bothering you to a minimum - you're less likely to get overwhelmed or ambushed by creatures you haven't a hope of fending off.
- Near friends - There's no substitute for having friends nearby if things start to go a little pear shaped. You can't build to close to another C.A.M.P, but the buffer radius isn't too large so the members of your party can all live within walking distance if you choose.
- Away from it all - take yourself away from other players and reduce the chances someone'll try to trash your house - you're more vulnerable to the world enemies, but less likely to get bothered by other people. It's wise to stay relatively close to the Vault/Flatwoods area at least to being with, just tuck yourself away a little more.
- Pay attention to enemy spawns - while it might seem that the only sensible option is to drop your C.A.M.P well away from all enemies, as you progress through the game you might want to consider placing your base near to areas with lots of them: you can grab a bunch of XP, and some great loot!
- Near Vendors - if you plan on becoming a mogul of wasteland trade, you might want to think about placing your C.A.M.P near to a Vendor (often found at Train Stations). Visiting Vendors often also increases the chance that you'll be lucky enough to spot one of the occasional pieces of rare loot their vending machines kick out for sale.
- How's the terrain? Is the land nice and flat for laying out your foundations and various workbenches, decorations and other sundry items? Or is it a little more unforgiving, but the view is more than compensatory? You can build on steeper terrains, but you might need to consider using terraces, perhaps with stairs linking them. One benefit of building on rough terrain is the reduced likelihood of being attacked.. or even found!
Accessing the Build Menu
Once your C.A.M.P is placed, or once you have claimed a public workshop, you can access the Construction menu by standing in front of it and interacting with the 'Build' prompt. You can also access the menu from any point within the perimeter of the camp or workshop by simply holding down the 'Build' button. This enables much faster construction as you don't need to dash back and forth to the bench for every placement!
The floors of your camp are indestructible: while all other objects that form your camp (including roof tiles, walls, generators, decorations and anything else) can be broken and destroyed, your floors are safe.
- Mesh upper floors can be shot through, so you may want to consider using these to be able to shoot down upon your enemies! Beware, though, that bullets go both ways! Use solid floors to shield you from fire.
Your base must be connected to foundations on the ground, but other than that you can do all sorts of strange, physics-defying things, including creating essentially floating bases - great for defense against both enemies and other players! Experiment to your heart's desire to create whatever makes you happy.
Items you've built can be scrapped (broken down into 50% of their constituent parts for recycling), stored (for reuse later), or repositioned. Once an item has been placed, highlight and edit it, and reposition it if necessary: for example, if your C.A.M.P is in the way of a foundation you want to place.
In Fallout 76 you have to protect yourself against both enemies and other players. Try some of these tips to help defend your base:
- The defiance of physics mentioned in the previous points can help you defend your base. A floating base with only a staircase for egress is easier to defend than a base whose door is accessible easily from the ground. Set traps and turrets to protect access to your base.
- Try placing triangular walls in front of your turrets - they can still fire outwards but will be better protected against enemy fire. Add sloping sections of roof to direct grenades to roll away from your turrets. Make sure your turrets are placed on solid floors so that they can't be shot out from below.
Take everything with you
When you move your C.A.M.P, all of your built structures are stored and blueprinted exactly as you designed them, allowing you to quickly rebuild in another location. This also takes a little of the sting out of being nuked or raided by other players: you don't have to start over from scratch completely!
Bear in mind that your layout is saved exactly as is, so builds on strange topography may not translate to new locations very well.
Forage for Building Supplies
The three resources you're going to need the most of are wood, steel and concrete (check the Junk section of your inventory for a full list of the component costs for all types of building activity (including both crafting and C.A.M.P/workbench related), as well as some general advice on which items are required for each component and how to find what you need.
- Throughout your C.A.M.P building, you'll need a lot of wood, steel and concrete, so keep as much as you can. Other components worth keeping on hand include screws and gears, oil, copper.
- As your collection of plans grows, you will notice other components worth keeping hold of: circuits, glass and ceramic, plastic, cloth, rubber, aluminum and springs.
- Some materials are rarer than others: fiberglass and asbestos, fiber optics, lead and nuclear material are worth stashing away safely!
Find New Plans
At first, your C.A.M.P will allow you to build only limited workbenches, structures and items. Finding new Plans will allow you to build many more types of workbenches, structures and fun decorations. Find Plans across Appalachia in storage trunks, on dead bodies, being sold by vendors... in all sorts of places!
Beware Your Build Budget!
You can only build so much in your C.A.M.P's area. Only place items you really need - consider sharing workbenches with teammates to keep structure count down. Turrets take up a lot of your budget so try to limit yourself to no more than three (unless building a turret tower structure!) and add other defensive items such as walls or traps to augment their efficacy. Keep an eye on the build limit as you go - you don't want to build a large structure and find yourself unable to place any items inside of it! Place your most vital pieces of furniture first to ensure you can do so, and then add the extra storage and trinkets you might want to use.
- It seems best to build upwards rather than outwards, in terms of build limit: as a rough guide for size, a flat building can go to around 4x5 foundation squares in its footprint, while a two storey will be limited to around 3x5.
- Your camp can be comprised of a couple of smaller structures rather than one large, if you prefer: for example you might build a cozy cottage with an external workshop for all your workbenches and crafting stations.
Form or Function?
Your base needs to be effective, more importantly than anything. It needs to keep you and your stuff safe, but there's no reason it can't look good too.
- We all still want a nice-looking base, no matter how practical we may be. If you feel your base is becoming a little 'boxy' in design, try adding extra foundations to make it less rectangular, or sink the foundations a little to let the surrounding bushes and trees give your camp a rural feel. Try using a pitched roof to alleviate the boxy look, or use different wall-styles to create new aesthetics. Add crops, outside workbenches and other furnishings to make your base your own.
- Balconies on the outside of your building can help to make it look individual and can provide a great place to place turrets for protection. They also give you the opportunity to see enemies coming from a great vantage point.
Play, Work and Build Together
One of the new features of Fallout 76 is the ability to play with your friends. This opens up all sorts of new opportunities for cooperation, including the chance to pool your resources and build a community together, should you so choose!
Building your C.A.M.Ps together with your teammates means you can take advantage of your combined build budgets. By placing your C.A.M.Ps relatively close to one another, you can work together to better create everything you need. One option is for each player to choose a specialism: for example one player builds a camp full of workstations and storage, while another builds living quarters with beds, cooking stations and the many other items of decor available in Fallout 76. Two members of your budding community might choose to build turret towers with their build budgets, providing protection to the whole community. Playing as a team, each player can access each others' dwellings and better optimize each of them.
Divide and Conquer
Alternatively, you and your team might choose to spread across the map, building your C.A.M.Ps far and wide to provide free fast-travel and F.O.Bs wherever you might need them.
Your C.A.M.P or workshop workbench has a 'Repair all Structures' option, which allows your to fix any damaged options with one click, if you have enough of the necessary materials available. It's worth checking your structures for damage from enemies and other players whenever you stop at home, and keeping a good stock of resources stored up for quick repairs.
If you decide to move your camp, it's as simple as heading home, making sure you've saved any blueprints you wish to, and picking up your C.A.M.P. When you get to your new location, simply place the C.A.M.P down again and use the Blueprint menu to place your camp, with any adjustments necessary for the new topography. You can separately Blueprint sections of your camp, meaning you can also lay it back out in sections, perhaps with improvements.
You can place the old camp in its entirety from the Stored menu, break it up by hand and reuse the individual parts, or if you're not bothered about losing half of your materials, you can simply scrap everything and start from scratch.
Notes and Trivia about the C.A.M.P
The C.A.M.P is the main workbench in Fallout 76
All other workbenches and items are crafted here (or at Public Workshops).
Access your Stash
Your C.A.M.P serves as a portable access point for your Stash: a safe and permanent storage container for the goodies you want to keep. You can also access your Stash at Stash containers, found at Train Stations and Red Rocket Stations.
Your C.A.M.P is linked to your account, not your server
C.A.M.Ps are tied to the player's account, rather than the server, and spawn whenever the player is online. Once the player logs out, their CAMP and items to tied to it are removed from the game space.
Marking your territory
Given its portable nature, C.A.M.P is used as territory marking and ownership. A player may place their workbench in an area to claim the area as their own.
Get Home Safely
Once you place your C.A.M.P on the ground, it becomes visible on your world Map (viewable from your Pip-Boy). You can see both your own and those of any teammates, and they can see yours. You can fast-travel to your C.A.M.P (or your teammates) from anywhere on the map, for free.
Every time I move my C.A.M.P. I just need to spend hours working on improving it