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Perk Card Interface

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Fallout 76 Perks are special abilities traditional to the Fallout series, that give a unique bonus to players while active. These bonuses are so unique that Weapons usage and playstyles become more reliant on the abilities unlocked by perks in the later stages of the game.

Fallout 76 introduces a new approach to the Perk system to previous Fallout games.

Sharing & Leveling up Perks in FO76

  • Perks are gained and kept via a "Perk Card" system: cards that you can equip depends on how many points you have allocated to a SPECIAL Stat and how many points the specific card costs to equip.

  • Once you put 3 points in Charisma, you can share active perks with your team members. To do so, you need 3 times more points in Charisma than the perk's cost.

  • To increase a Perk's rank you need to combine it with a duplicate, which is obtainable through Perk Card Packs.

How to Get Perk Cards in Fallout 76

Perk Cards may be obtained by two separate means:

  • The first way of collecting Perk Cards is through leveling up a specific SPECIAL stat, which grants the player one perk card of the specific pool of that stat.

  • The second way of collecting Perk Cards is getting a Perk Card Pack, which contains multiple perk cards. Perk Card Packs may only be obtained by leveling up.
    • You start getting card packs every other level starting  at level 4 and until level 10. After that, you get Perk Card Packs every 5 levels.
    • Every Pack contains 4 random cards, so it's possible that you might even get a card you aren't even able to equip yet!

 

Best Perks of Fallout 76

 

Fallout 76 All Perks List

 

 Click the table header to sort

Perk Effect

gladiator
 Gladiator
 Req: Lvl 2
& Strength

rank-1-perk: Your one-handed melee weapons now do +10% damage.
rank-2-perk: Your one-handed melee weapons now do +15% damage.
rank-3-perk: Your one-handed melee weapons now do +20% damage.

Travelling Pharmacy
 Travelling Pharmacy
 Req: Lvl 3
Strength

rank-1-perk: Weights of all Chems (including Stimpaks) are reduced by 30%
rank-2-perk: Weights of all Chems (including Stimpaks) are reduced by 60%
rank-3-perk: Weights of all Chems (including Stimpaks) are reduced by 90%

iron_fist
 Iron Fist
 Req: Lvl 5
Strength

 

rank-1-perk: Your punching attacks now do +10% damage.
rank-2-perk: Your punching attacks now do +15% damage.
rank-3-perk: Your punching attacks now do +20% damage.

Slugger
 Slugger
 Req: Lvl 6
Strength

rank-1-perk: Your two-handed melee weapons now do +10% damage.
rank-2-perk: Your two-handed melee weapons now do +15% damage.
rank-3-perk: Your two-handed melee weapons now do +20% damage.

pack_rat1
 Pack Rat
 Req: Lvl 7
Strength

 

rank-1-perk: The weight of all junk items is reduced by 25%
rank-2-perk: The weight of all junk items is reduced by 50%
rank-3-perk: The weight of all junk items is reduced by 75%

Shotgunner
Shotgunner
 Req: Lvl 10
Strength

 

rank-1-perk: Your shotguns now do +10% damage.
rank-2-perk: Your shotguns now do +15% damage.
rank-3-perk: Your shotguns now do +20% damage.

basher
 Basher
Req: Lvl 11
Strength

 

rank-1-perk: Gun bashing does +25% damage with a 5% chance to cripple your opponent.
rank-2-perk: Gun bashing does +50% damage with a 10% chance to cripple your opponent.

sturdy_frame
 Sturdy Frame

 Req: Lvl 13
Strength

rank-1-perk: Armor weighs 25% less than normal.
rank-2-perk: Armor weighs 50% less than normal.

Barbarian
 Barbarian
 Req: Lvl 14
Strength

rank-1-perk: Every point of Strength adds +2 Damage Resist (Max 40). (No Power Armor)
rank-2-perk: Every point of Strength adds +3 Damage Resist (Max 60). (No Power Armor)
rank-3-perk: Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)

Martial Artist
 Martial Artist
 Req: Lvl 16
Strength

 

rank-1-perk: Your melee weapons weigh 20% less, and you can swing them 10% faster.
rank-2-perk: Your melee weapons weigh 40% less, and you can swing them 20% faster.
rank-3-perk: Your melee weapons weigh 60% less, and you can swing them 30% faster.

Scattershot
 Scattershot
 Req: Lvl 18
Strength

 

rank-1-perk: Shotguns now weigh 30% less and you reload them 10% faster.
rank-2-perk: Shotguns now weigh 60% less and you reload them 20% faster.
rank-3-perk: Shotguns now weigh 90% less and you reload them 30% faster.

Expert Gladiator
 Expert Gladiator
 Req: Lvl 20
Strength

 

rank-1-perk: Your one-handed melee weapons now do +10% damage.
rank-2-perk: Your one-handed melee weapons now do +15% damage.
rank-3-perk: Your one-handed melee weapons now do +20% damage.

Blocker
 Blocker
 Req: Lvl 21
Strength

rank-1-perk: Take 15% less damage from your opponents' melee attacks.
rank-2-perk: Take 30% less damage from your opponents' melee attacks.
rank-3-perk: Take 45% less damage from your opponents' melee attacks.

Bandolier
 Bandolier
 Req: Lvl 22
Strength

 

rank-1-perk: Ballistic weapon ammo weighs 45% less.
rank-2-perk: Ballistic weapon ammo weighs 90% less.

Expert Shotgunner
  Expert Shotgunner
 Req: Lvl 23
Strength

rank-1-perk: Your shotguns now do +10% damage.
rank-2-perk: Your shotguns now do +15% damage.
rank-3-perk: Your shotguns now do +20% damage.

Expert Slugger
Expert Slugger
 Req: Lvl 24
Strength

rank-1-perk: Your two-handed melee weapons now do +10% damage.
rank-2-perk: Your two-handed melee weapons now do +15% damage.
rank-3-perk: Your two-handed melee weapons now do +20% damage.

Strong Back
 Strong Back
 Req: Lvl 26
Strength

 

rank-1-perk: Gain +10 to carry weight.
rank-2-perk: Gain +20 to carry weight.
rank-3-perk: Gain +30 to carry weight.
rank-3-perk: Gain +40 to carry weight.

Heavy Gunner
 Heavy Gunner
 Req: Lvl 30
Strength

 

rank-1-perk: Your non-explosive heavy guns now do +10% damage.
rank-2-perk: Your non-explosive heavy guns now do +15% damage.
rank-3-perk: Your non-explosive heavy guns now do +20% damage.

Ordinance Express
 Ordinance Express
 Req: Lvl 31
Strength

rank-1-perk: Explosives weigh 30% less.
rank-2-perk: Explosives weigh 60% less.
rank-3-perk: Explosives weigh 90% less.

Full Charge
 Full Charge
 Req: Lvl 33
Strength

rank-1-perk: Full Charge sprinting in Power Armor consumes half as much Fusion Core energy.
rank-2-perk: Full Charge sprinting in Power Armor consumes no extra Fusion Core energy.

Incisor
 Incisor
 Req: Lvl 34
Strength

rank-1-perk: Your melee attacks ignore 25% of your target's armor.
rank-2-perk: Your melee attacks ignore 50% of your target's armor.
rank-3-perk: Your melee attacks ignore 75% of your target's armor.

Bear Arms
 Bear Arms
 Req: Lvl 35
Strength

rank-1-perk: Heavy Guns weigh 30% less.
rank-2-perk: Heavy Guns weigh 60% less.
rank-3-perk: Heavy Guns weigh 90% less.

Lock and Load
 Lock and Load
 Req: Lvl 37
Strength

rank-1-perk: Heavy Guns reload 10% faster.
rank-2-perk: Heavy Guns reload 20% faster.
rank-3-perk: Heavy Guns reload 30% faster.

Bullet Shield
 Bullet Shield
 Req: Lvl 39
Strength

rank-1-perk: Gain 20 damage resistance while firing a heavy gun.
rank-2-perk: Gain 40 damage resistance while firing a heavy gun.
rank-3-perk: Gain 60 damage resistance while firing a heavy gun.

Expert Heavy Gunner
 Expert Heavy Gunner
 Req: Lvl 40
Strength

rank-1-perk: Your non-explosive heavy guns now do +10% damage.
rank-2-perk: Your non-explosive heavy guns now do +15% damage.
rank-3-perk: Your non-explosive heavy guns now do +20% damage.

Pain Train
 Pain Train
 Req: Lvl 41
Strength

rank-1-perkDamage and stagger enemies by sprinting into them with Power Armor
rank-2-perk: Deal more damage and stagger by sprinting into enemies with Power Armor
rank-3-perk: Deal even more damage and stagger by sprinting into enemies with Power Armor

Master Gladiator
 Master Gladiator
 Req: Lvl 43
Strength

rank-1-perk: Your one-handed melee weapons now do +10% damage.
rank-2-perk: Your one-handed melee weapons now do +15% damage.
rank-3-perk: Your one-handed melee weapons now do +20% damage.

Master Shotgunner
 Master Shotgunner
 Req: Lvl 45
Strength

rank-1-perk: Your shotguns now do +10% damage.
rank-2-perk: Your shotguns now do +15% damage.
rank-3-perk: Your shotguns now do +20% damage.

Strong Back
 Master Slugger
 Req: Lvl 48
Strength

 

rank-1-perk: Your two-handed melee weapons now do +10% damage.
rank-2-perk: Your two-handed melee weapons now do +15% damage.
rank-3-perk: Your two-handed melee weapons now do +20% damage.

Master Heavy Gunner
 Master Heavy Gunner
 Req: Lvl 50
Strength

rank-1-perk: Your non-explosive heavy guns now do +10% damage.
rank-2-perk: Your non-explosive heavy guns now do +15% damage.
rank-3-perk: Your non-explosive heavy guns now do +20% damage.

Concentrated Fire
 Concentrated Fire
 Req: Lvl 2
& Perception

rank-1-perk: V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
rank-2-perk: V.A.T.S. targets limbs. Focus fire to gain more accuracy and damage per shot.
rank-3-perk: V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.

Butcher's Bounty
 Butcher's Bounty
 Req: Lvl 3
& Perception

rank-1-perk: 40% chance to find an extra meat when you "Search" an animal corpse.
rank-2-perk: 60% chance to find an extra meat when you "Search" an animal corpse.
rank-3-perk: 80% chance to find an extra meat when you "Search" an animal corpse.

Green Thumb
 Green Thumb
 Req: Lvl 4
& Perception

rank-1-perk: Reap twice as much when harvesting flora.

Picklock
 Picklock
 Req: Lvl 5
Perception

rank-1-perk: Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

Crack Shot
 Crack Shot
 Req: Lvl 7
Perception

rank-1-perk: All pistols now have 10% more range and accuracy when sighted.
rank-2-perk: All pistols now have 20% more range and even more accuracy when sighted.
rank-3-perk: All pistols now have 30% more range and much better accuracy when sighted.

Rifleman
 Rifleman
 Req: Lvl 8
Perception

rank-1-perk: Your non-automatic rifles now do +10% damage.
rank-2-perk: Your non-automatic rifles now do +15% damage.
rank-3-perk: Your non-automatic rifles now do +20% damage.

Skeet Shooter
 Skeet Shooter
 Req: Lvl 10
Perception

rank-1-perk: Your shotguns have improved accuracy and spread.
rank-2-perk: Your shotguns have even better accuracy and spread.
rank-3-perk: Your shotguns have excellent accuracy and spread.

Pannapictagraphist
 Pannapictagraphist
 Req: Lvl 12
Perception

rank-1-perk: You hear directional audio when in range of a Magazine.

Exterminator
 Exterminator
 Req: Lvl 14
Perception

rank-1-perk: Your attacks ignore 25% armor of any insect
rank-2-perk: Your attacks ignore 50% armor of any insect
rank-3-perk: Your attacks ignore 75% armor of any insect

Commando
 Commando
 Req: Lvl 15
Perception

rank-1-perk: Basic combat training means automatic rifles do +10% damage.
rank-2-perk: Basic combat training means automatic rifles do +15% damage.
rank-3-perk: Basic combat training means automatic rifles do +20% damage.

Percepti-bobble
 Percepti-bobble
 Req: Lvl 16
Perception

rank-1-perk: You hear directional audio when in range of a Bobblehead

Ground Pounder
 Ground Pounder
 Req: Lvl 18
Perception

rank-1-perk: Automatic rifles now reload 10% faster and have better hip fire accuracy.
rank-2-perk: Automatic rifles now reload 20% faster and have even better hip fire accuracy.
rank-3-perk: Automatic rifles now reload 30% faster and have excellent hip fire accuracy.

Expert Picklock
 Expert Picklock
 Req: Lvl 19
Perception

rank-1-perk: Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

Expert Rifleman
 Expert Rifleman
 Req: Lvl 20
Perception

rank-1-perk: Your non-automatic rifles now do +10% damage.
rank-2-perk: Your non-automatic rifles now do +15% damage.
rank-3-perk: Your non-automatic rifles now do +20% damage.

Fortune Finder
 Fortune Finder
 Req: Lvl 22
Perception

rank-1-perk: You hear directional audio when in range of a Caps Stash.

Night Person
 Night Person
 Req: Lvl 24
Perception

rank-1-perk: Gain +1 Intelligence and +1 Perception between the hours of 6:00 p.m. and 6:00 a.m.
rank-2-perk: Gain +2 Intelligence and +2 Perception between the hours of 6:00 p.m. and 6:00 a.m.
rank-3-perk: Gain +3 Intelligence and +3 Perception between the hours of 6:00 p.m. and 6:00 a.m.

Expert Commando
 Expert Commando
 Req: Lvl 25
Perception

rank-1-perk: Your automatic rifles now do +10% damage.
rank-2-perk: Your automatic rifles now do +15% damage.
rank-3-perk: Your automatic rifles now do +20% damage.

Awareness
 Awareness
 Req: Lvl 27
Perception

 rank-1-perk: You can view a target's specific damage resistances in V.A.T.S.

Sniper
 Sniper

 Req: Lvl 28
Perception

rank-1-perk: Gain improved control and hold your breath 50% longer while aiming scopes.
rank-2-perk: Gain improved control and hold your breath 60% longer while aiming scopes.
rank-3-perk: Gain improved control and hold your breath 75% longer while aiming scopes.

Tank Killer
 Tank Killer
 Req: Lvl 30
Perception

rank-1-perk: Your rifles ignore 12% armor and have a 3% chance of stagger.
rank-2-perk: Your rifles ignore 24% armor and have a 6% chance of stagger.
rank-3-perk: Your rifles ignore 36% armor and have a 9% chance of stagger.

Refractor
 Refractor
 Req: Lvl 32
Perception

rank-1-perk:  Gain +10 Energy Resistance.
rank-2-perk: Gain +20 Energy Resistance.
rank-3-perk: Gain +30 Energy Resistance.
rank-4-perk: Gain +40 Energy Resistance.

Glow Sight
 Glow Sight
 Req: Lvl 33
Perception

 rank-1-perk:  Deal +20% damage to glowing enemies.
rank-2-perk: Deal +40% damage to glowing enemies.
rank-3-perk: Deal +60% damage to glowing enemies.

Grenadier
 Grenadier
 Req: Lvl 35
Perception

rank-1-perk:  Your explosives detonate with a 50% larger radius.
rank-2-perk: Your explosives detonate with twice the radius.

Long Shot
 Long Shot
 Req: Lvl 37
Perception

rank-1-perk: Your rifles have 10% more range and more accuracy when sighted.
rank-2-perk: Your rifles have 20% more range and even more accuracy when sighted.
rank-3-perk: Your rifles have 30% more range and excellent accuracy when sighted.

Fire in the Hole
 Fire in the Hole
 Req: Lvl 38
Perception

rank-1-perk: See a throwing arc when tossing thrown weapons, and they fly 15% further.
rank-2-perk: See a throwing arc when tossing thrown weapons, and they fly 30% further.
rank-3-perk: See a throwing arc when tossing thrown weapons, and they fly 50% further.

Master+Picklock
 Master Picklock
 Req: Lvl 40
Perception

rank-1-perk: Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

Master Rifleman
 Master Rifleman
 Req: Lvl 42
Perception

rank-1-perk:  Your non-automatic rifles now do +10% damage.
rank-2-perk: Your non-automatic rifles now do +15% damage.
rank-3-perk: Your non-automatic rifles now do +20% damage.

Master Commando
 Master Commando
 Req: Lvl 45
Perception

rank-1-perk:  Your automatic rifles now do +10% damage.
rank-2-perk: Your automatic rifles now do +15% damage.
rank-3-perk: Your automatic rifles now do +20% damage.

Night Eyes
 Night Eyes
 Req: Lvl 50
Perception

rank-1-perk: Gain Night Vision while sneaking between the hours of 6:00 p.m. and 6:00 a.m.

Penetrator
 Penetrator
 Req: Lvl ??
Perception

rank-1-perk: No V.A.T.S accuracy penalty vs. enemy body parts blocked by cover.

Lead Belly
 Lead Belly
 Req: Lvl 2
& Endurance

rank-1-perk: You take 30% less radiation from eating or drinking.
rank-2-perk: You take 60% less radiation from eating or drinking.
rank-3-perk: You take no radiation from eating or drinking.

Dromedary
 Dromedary
 Req: Lvl 3
& Endurance

rank-1-perk: All drinks quench thirst by an additional 25%
rank-2-perk: All drinks quench thirst by an additional 50%
rank-3-perk: All drinks quench thirst by an additional 75%

Iron Stomach
 Iron Stomach
 Req: Lvl 4
& Endurance

rank-1-perk: Your chance to catch a disease from food is reduced by 30%
rank-2-perk: Your chance to catch a disease from food is reduced by 60%
rank-3-perk: Your chance to catch a disease from food is reduced by 90%

Slow Metabolizer
 Slow Metabolizer
 Req: Lvl 5
& Endurance

rank-1-perk: All food satisfies hunger by an additional 25%.
rank-2-perk: All food satisfies hunger by an additional 50%.
rank-3-perk: All food satisfies hunger by an additional 75%.

Thirst+Quencher
 Thirst Quencher
 Req: Lvl 6
& Endurance

rank-1-perk: Drinking any liquid has a 30% reduced chance to cause disease.
rank-2-perk: Drinking any liquid has a 60% reduced chance to cause disease.
rank-3-perk: Drinking any liquid has a 90% reduced chance to cause disease.

Good Doggy
 Good Doggy
 Req: Lvl 8
& Endurance

rank-1-perk: Eating dog food is now three times as beneficial.

Natural Resistance
 Natural Resistance
 Req: Lvl 10
& Endurance

rank-1-perk: You are 30% less likely to catch a disease from the environment.
rank-2-perk: You are 60% less likely to catch a disease from the environment.
rank-3-perk: You are 90% less likely to catch a disease from the environment.

Hydro Fix
 Hydro Fix
 Req: Lvl 11
& Endurance

rank-1-perk: Chems generate 50% less thirst.
rank-2-perk: Chems no longer generate thirst.

Rejuvenated
 Rejuvenated
 Req: Lvl 12
& Endurance

rank-1-perk: You gain increased benefit from being Well Fed or Well Hydrated
rank-2-perk: You gain much increased benefit from being Well Fed or Well Hydrated

Cola Nut
 Cola Nut
Req: Lvl 14
& Endurance

rank-1-perk: Nuka-Cola products are now twice as beneficial.
rank-2-perk: Nuka-Cola products are now three times as beneficial.

Cannibal
 Cannibal
 Req: Lvl 15
& Endurance

rank-1-perk: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger
rank-2-perk: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger
rank-3-perk: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger

Vaccinated
 Vaccinated
 Req: Lvl 16
& Endurance

rank-1-perk: Chance of catching a disease from creatures is reduced by 30%
rank-2-perk: Chance of catching a disease from creatures is reduced by 60%
rank-3-perk: Chance of catching a disease from creatures is reduced by 90%

Munchy Resistance
 Munchy Resistance
 Req: Lvl 17
& Endurance

rank-1-perk: Using chems induces 50% less hunger.
rank-2-perk: Chems now never induce hunger.

Homebody
 Homebody
 Req: Lvl 19
& Endurance

rank-1-perk: Gain gradual health regeneration while in your camp or workshop.
rank-2-perk: Gain improved health and limb regeneration while in your camp or workshop.

Adamantium Skeleton
 Adamantium Skeleton
 Req: Lvl 21
& Endurance

rank-1-perk: Your limb damage is now reduced by 30%
rank-2-perk: Your limb damage is now reduced by 60%
rank-3-perk: Your limb damage is completely eliminated.

Solar Powered
 Solar Powered
 Req: Lvl 22
& Endurance

rank-1-perk: Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
rank-2-perk: Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
rank-3-perk: Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.

Chem Fiend
 Chem Fiend
 Req: Lvl 23
& Endurance

rank-1-perk: Any chems you take last 30% longer.
rank-2-perk: Any chems you take last 60% longer.
rank-3-perk: Any chems you take last 100% longer.

Aquaboy Aquagirl
Aquaboy Aquagirl
 Req: Lvl 26
& Endurance

rank-1-perk: You no longer take Rad damage from swimming and can breathe underwater.

Fireproof
 Fireproof
 Req: Lvl 27
& Endurance

rank-1-perk: Immediately gain +20 Fire Resistance.
rank-2-perk: Immediately gain +40 Fire Resistance.
rank-3-perk: Immediately gain +60 Fire Resistance.

Ironclad
 Ironclad
 Req: Lvl 30
& Endurance

rank-1-perk: Gain 10 Damage and Energy Resistance while not wearing Power Armor
rank-2-perk: Gain 20 Damage and Energy Resistance while not wearing Power Armor
rank-3-perk: Gain 30 Damage and Energy Resistance while not wearing Power Armor
rank-4-perk: Gain 40 Damage and Energy Resistance while not wearing Power Armor
rank-5-perk: Gain 50 Damage and Energy Resistance while not wearing Power Armor

Nocturnal Fortitude
Nocturnal Fortitude
 Req: Lvl 31
& Endurance

rank-1-perk: Gain +20 to max Health while between the hours of 6 p.m. and 6 a.m.
rank-2-perk: Gain +40 to max Health while between the hours of 6 p.m. and 6 a.m.

Revenant
 Revenant
 Req: Lvl 32
& Endurance

rank-1-perk:  Gain +25% damage bonus for 2 minutes when a player revives you.
rank-2-perk:  Gain +50% damage bonus for 2 minutes when a player revives you.

Rad Resistant
 Rad Resistant
 Req: Lvl 34
Endurance

rank-1-perk: Gain +10% Rad resistance.
rank-2-perk: Gain +20% Rad resistance.
rank-3-perk: Gain +30% Rad resistance.
rank-4-perk: Gain +40% Rad resistance.

Ghoulish
 Ghoulish
 Req: Lvl 36
Endurance

rank-1-perk: Radiation now regenerates your lost health.
rank-2-perk: Radiation now regenerates more your lost health.
rank-3-perk: Radiation now regenerates even more your lost health.

Radicool
 Radicool
 Req: Lvl 38
Endurance

 rank-1-perk: The greater your rads, the greater your Strength (max +5)!

Professional Drinker
 Professional Drinker
 Req: Lvl 39
Endurance

 

rank-1-perk:  There's no chance you'll get addicted to alcohol.

All Night Long
 All Night Long
 Req: Lvl 41
Endurance

 

rank-1-perk: You suffer 20% less from hunger and thirst.
rank-2-perk: You suffer 40% less from hunger and thirst.
rank-3-perk: You suffer 60% less from hunger and thirst.

Chem Resistant
 Chem Resistant
 Req: Lvl 43
Endurance

rank-1-perk: You're half as likely to get addicted when consuming chems.
rank-2-perk: You gain complete immunity to chem addiction.

Sun Kissed
 Sun Kissed
 Req: Lvl 45
Endurance

rank-1-perk: Slowly regen radiation damage between the hours of 6 a.m. and 6 p.m.
rank-2-perk: Quickly regen radiation damage between the hours of 6 a.m. and 6 p.m.

Photosynthetic
 Photosynthetic
 Req: Lvl 47
Endurance

rank-1-perk: Gain Health regen between the hours of 6 a.m. and 6 p.m.
rank-2-perk: Gain improved Health regen between the hours of 6 a.m. and 6 p.m.

Lifegiver
 Lifegiver
 Req: Lvl 50
Endurance

 

rank-1-perk: Gain a total of +15% to your maximum Health
rank-2-perk: Gain a total of +30% to your maximum Health
rank-3-perk: Gain a total of +45% to your maximum Health

Inspirational
 Inspirational
 Req: Lvl 2
& Charisma

 

rank-1-perk: When you are on a team, you and your teammates gain 5% more XP.
rank-2-perk: When you are on a team, you and your teammates gain 10% more XP.
rank-3-perk: When you are on a team, you and your teammates gain 15% more XP.

Happy Camper
 Happy Camper
 Req: Lvl 3
& Charisma

 

rank-1-perk: Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
rank-2-perk: Hunger and thirst grow 80% more slowly when in camp or in a team workshop.

Lone Wanderer
 Lone Wanderer
 Req: Lvl 4
& Charisma

rank-1-perk: When adventuring alone, take 10% less damage and gain 10% AP regen.
rank-2-perk: When adventuring alone, take 15% less damage and gain 20% AP regen.
rank-3-perk: When adventuring alone, take 20% less damage and gain 30% AP regen.

Bodyguards
 Bodyguards
 Req: Lvl 5
& Charisma

rank-1-perk: Gain 6 Damage and Energy Resist (max 18) for each teammate excluding you.
rank-2-perk: Gain 8 Damage and Energy Resist (max 24) for each teammate excluding you.
rank-3-perk: Gain 10 Damage and Energy Resist (max 30) for each teammate excluding you.
rank-4-perk: Gain 12 Damage and Energy Resist (max 36) for each teammate excluding you.

Hard Bargain
 Hard Bargain
 Req: Lvl 7
& Charisma

rank-1-perk:  Buying and selling prices at vendors are better.
rank-2-perk:  Buying and selling prices at vendors are even better.
rank-3-perk:  Buying and selling prices at vendors are now much better.

E.M.T
 E.M.T
 Req: Lvl 9
& Charisma

rank-1-perk: Players you revive come back with health regen for 15 seconds.
rank-2-perk: Players you revive come back with improved health regen for 30 seconds.
rank-3-perk: Players you revive come back with high health regen for 60 seconds.

Bloodsucker
 Bloodsucker
 Req: Lvl 11
& Charisma

 

rank-1-perk: Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
rank-2-perk: Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more.
rank-3-perk: Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more.

Magnetic+Personality
 Magnetic Personality
 Req: Lvl 13
& Charisma

rank-1-perk: Gain 1 Charisma for each teammate, excluding yourself.
rank-2-perk: Gain 2 Charisma for each teammate, excluding yourself.

Field Surgeon
 Field Surgeon
 Req: Lvl 15
& Charisma

rank-1-perk: Stimpaks and RadAway will now work much more quickly.

Happy-Go-Lucky
 Happy-Go-Lucky
 Req: Lvl 17
& Charisma

rank-1-perk: Your luck is increased by 2 while under the influence of alcohol.
rank-2-perk: Your luck is increased by 3 while under the influence of alcohol.

Injector
Injector (Perk)
 Req: Lvl 19
Charisma

 

rank-1-perk: Players you revive have +6 Action Point regen for 10 minutes.
rank-2-perk: Players you revive have +12 Action Point regen for 10 minutes.
rank-3-perk: Players you revive have +18 Action Point regen for 10 minutes.

Team Medic
 Team Medic
 Req: Lvl 20
Charisma

 

rank-1-perk: Your stimpaks now also heal your teammates for half the normal strength.
rank-2-perk: Your stimpaks now also heal your teammates for 75% of normal strength.
rank-3-perk: Your stimpaks now also heal your teammates for their full strength.

Quack Surgeon
 Quack Surgeon
 Req: Lvl 22
Charisma

 

rank-1-perk: Revive other players with liquor.

Party Boy
Party Boy Party Girl
 Req: Lvl 24
Charisma

rank-1-perk: The effects of alcohol are doubled.
rank-2-perk: The effects of alcohol are tripled.

Travel Agent
 Travel Agent
 Req: Lvl 26
Charisma

rank-1-perk: You pay 30% fewer caps when fast traveling.

Healing Hands
 Healing Hands
 Req: Lvl 28
Charisma

rank-1-perk: Players you revive are cured of all Rads.

Animal Friend
 Animal Friend
 Req: Lvl 30
Charisma

rank-1-perk: Aim your gun at any Animal Below your level for 25% chance to pacify it.
rank-2-perk: Aim your gun at any Animal Below your level for 50% chance to pacify it.
rank-3-perk: Aim your gun at any Animal Below your level for 75% chance to pacify it.

Overly Generous
 Overly Generous
 Req: Lvl 32
Charisma

rank-1-perk: Rads increase your chance to inflict 25 Rads with melee attacks.
rank-2-perk: Rads increase your chance to inflict 50 Rads with melee attacks.

Anti-Epidemic
 Anti-Epidemic
 Req: Lvl 34
Charisma

rank-1-perk: Your disease cures have a 50% chance to cure a disease on nearby teammates.
rank-2-perk: Your disease cures always cure a disease on nearby teammates.

Spiritual Healer
 Spiritual Healer
 Req: Lvl 36
Charisma

rank-1-perk: You regenerate health for 5 seconds after reviving another player.
rank-2-perk: You regenerate health for 7 seconds after reviving another player.
rank-3-perk: You regenerate health for 10 seconds after reviving another player.

Squad Maneuvers
 Squad Maneuvers
 Req: Lvl 37
Charisma

rank-1-perk: Run 10% faster when part of a team.
rank-2-perk: Run 20% faster when part of a team.

Philanthropist
 Philanthropist
 Req: Lvl 39
Charisma

 

rank-1-perk: Restore some of your teammates hunger and thirst when you eat or drink
rank-2-perk: Restore more of your teammates hunger and thirst when you eat or drink
rank-3-perk: Restore much more of your teammates hunger and thirst when you eat or drink

Suppressor
 Suppressor
 Req: Lvl 40
Charisma

rank-1-perk: Reduce your target's damage output by 10% for 2 seconds after you attack.
rank-2-perk: Reduce your target's damage output by 20% for 2 seconds after you attack.
rank-3-perk: Reduce your target's damage output by 30% for 2 seconds after you attack.

Strange in Numbers
 Strange in Numbers
 Req: Lvl 42
Charisma

rank-1-perk: Positive mutation effects are 25% stronger if teammates are mutated too.

Rad+Sponge
 Rad Sponge
 Req: Lvl 44
Charisma

rank-1-perk: When affected by rads, you periodically heal 80 rads on nearby teammates.
rank-2-perk: When affected by rads, you periodically heal 140 rads on nearby teammates.
rank-3-perk: When affected by rads, you periodically heal 200 rads on nearby teammates.

Tenderizer
 Tenderizer
 Req: Lvl 46
Charisma

rank-1-perk: Make your target receive 5% more damage for 5 seconds after you attack.
rank-2-perk: Make your target receive 6% more damage for 7 seconds after you attack.
rank-3-perk: Make your target receive 7% more damage for 10 seconds after you attack.

Friendly+Fire
 Friendly Fire
 Req: Lvl 48
Charisma

rank-1-perk: Teammates hit by your flame weapons regen health briefly (no Molotov).
rank-2-perk: Teammates hit by your flame weapons regen more health briefly (no Molotov).
rank-3-perk: Teammates hit by your flame weapons regen even more health briefly (no Molotov).

Wasteland Whisperer
 Wasteland Whisperer
 Req: Lvl 50
Charisma

rank-1-perk: Aim your gun at a creature below your level for a 25% chance to pacify it.
rank-2-perk: Aim your gun at a creature below your level for a 50% chance to pacify it.
rank-3-perk: Aim your gun at a creature below your level for a 75% chance to pacify it.

Outlaw
 Outlaw
 Req: Lvl ??
Charisma

rank-1-perk: Your maximum bounty timer is reduced by 20%.
rank-2-perk: Your maximum bounty timer is reduced by 40%.
rank-3-perk: Your maximum bounty timer is reduced by 60%.

Lavish Lender
 Lavish Lender
 Req: Lvl ??
Charisma

rank-1-perk: Your generosity knows no bounds. Perk card sharing duration is extended by 25%.
rank-2-perk: Your generosity knows no bounds. Perk card sharing duration is extended by 50%.
rank-3-perk: Your generosity knows no bounds. Perk card sharing duration is extended by 75%.
rank-4-perk: Perk card sharing duration is doubled.

The Weird
 The Weird
 Req: Lvl ??
Charisma

rank-1-perk: While mutated, you provide your teammates with +10 Radiation Resistance.
rank-2-perk: While mutated, you provide your teammates with +20 Radiation Resistance.
rank-3-perk: While mutated, you provide your teammates with +30 Radiation Resistance.

First Aid
 First Aid
 Req: Lvl 2
& Intelligence

 

rank-1-perk: Stimpaks restore 15% more lost Health.
rank-2-perk: Stimpaks restore 30% more lost Health.
rank-3-perk: Stimpaks restore 45% more lost Health.

Hacker
 Hacker
 Req: Lvl 4
& Intelligence

 

rank-1-perk: Gain +1 hacking skill, and terminal lock-out time is reduced.

Licensed Plumber
 Licensed Plumber
 Req: Lvl 5
& Intelligence

rank-1-perk: Your pipe weapons break 30% more slowly and are cheaper to repair.
rank-2-perk: Your pipe weapons break 60% more slowly and are cheaper to repair.
rank-3-perk: Your pipe weapons break 90% more slowly and are cheaper to repair.

Pharmacist
 Pharmacist
 Req: Lvl 6
& Intelligence

 

rank-1-perk: RadAway removes 30% more radiation.
rank-2-perk: RadAway removes 60% more radiation.
rank-3-perk: RadAway removes twice as much radiation.

Makeshift Warrior
 Makeshift Warrior
 Req: Lvl 9
Intelligence

 

rank-1-perk: Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
rank-2-perk: Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)
rank-3-perk: Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)
rank-4-perk: Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required)
rank-5-perk: Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)

Demolition Expert
 Demolition Expert
 Req: Lvl 10
Intelligence

rank-1-perk: Your explosives do +20% damage.
rank-2-perk: Your explosives do +40% damage.
rank-3-perk: Your explosives do +60% damage.
rank-4-perk: Your explosives do +80% damage.
rank-5-perk: Your explosives do +100% damage.

Gunsmith
 Gunsmith
 Req: Lvl 11
Intelligence

rank-1-perk: Guns break 10% slower and you can now craft Tier 1 guns. (Plans required)
rank-2-perk: Guns break 20% slower and you can now craft Tier 2 guns. (Plans required)
rank-3-perk: Guns break 30% slower and you can now craft Tier 3 guns. (Plans required)
rank-4-perk: Guns break 40% slower and you can now craft Tier 4 guns. (Plans required)
rank-5-perk: Guns break 50% slower and you can now craft Tier 5 guns. (Plans required)

Scrapper
 Scrapper
 Req: Lvl 13
Intelligence

rank-1-perk: Obtain more components when you scrap weapons and armor.

Armorer
 Armorer
 Req: Lvl 15
Intelligence

rank-1-perk: You can now craft advanced armor mods. (plans required)
rank-2-perk: Crafting armor now costs fewer materials.
rank-3-perk: Your crafted armor has improved durability.

Contractor
 Contractor
 Req: Lvl 18
Intelligence

rank-1-perk: Crafting workshop items now costs 25% fewer materials.
rank-2-perk: Crafting workshop items now costs 50% fewer materials.

Science
 Science
 Req: Lvl 20
Intelligence

rank-1-perk: You can now craft energy guns. (plans required)
rank-2-perk: You can now craft rank 1 energy gun mods. (plans required)

Expert Hacker
 Expert Hacker
 Req: Lvl 22
Intelligence

rank-1-perk: Gain +1 hacking skill, and terminal lock-out time is reduced.

Fix it Good
 Fix it Good
 Req: Lvl 27
Intelligence

rank-1-perk: You can repair armor and Power Armor to 130% of normal maximum condition.
rank-2-perk: You can repair armor and Power Armor to 160% of normal maximum condition.
rank-3-perk: You can repair armor and Power Armor to 200% of normal maximum condition.

Batteries Included
 Batteries Included
 Req: Lvl 28
Strength

rank-1-perk: Energy weapon ammo weighs 30% less.
rank-2-perk: Energy weapon ammo weighs 60% less.
rank-3-perk: Energy weapon ammo weighs 90% less.

Wrecking Ball
 Wrecking Ball
 Req: Lvl 29
Intelligence

rank-1-perk: You deal +40% damage to workshop objects.
rank-2-perk: You deal +80% damage to workshop objects.
rank-3-perk: You deal +120% damage to workshop objects.

Science Expert
 Science Expert
 Req: Lvl 31
Intelligence

rank-1-perk: You can craft Rank 2 energy gun mods. (plans required)
rank-2-perk: Crafting energy guns now cost fewer materials.

Chemist
 Chemist
 Req: Lvl 34
Intelligence

rank-1-perk: You get double the quantity when you craft chems!

Stabilized
 Stabilized
 Req: Lvl 36
Intelligence

rank-1-perk: In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
rank-2-perk: In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
rank-3-perk: In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.

Master Hacker
 Master Hacker
 Req: Lvl 38
Intelligence

rank-1-perk: Gain +1 hacking skill, and terminal lock-out time is reduced.

Weapon Artisan
 Weapon Artisan
 Req: Lvl 40
Intelligence

rank-1-perk: You can repair any weapon to 130% of normal maximum condition.
rank-2-perk: You can repair any weapon to 160% of normal maximum condition.
rank-3-perk: You can repair any weapon to 200% of normal maximum condition.

Power Smith
 Power Smith
 Req: Lvl 41
Intelligence

rank-1-perk: You can now craft advanced power armor mods. (Plans required)
rank-2-perk: Crafting Power Armor now costs fewer materials.
rank-3-perk: Your crafted power armor now has improved durability.

Science Master
 Science Master
 Req: Lvl 43
Intelligence

rank-1-perk: You can now craft Rank 3 energy gun mods. (Plans required)
rank-2-perk: Your crafted energy guns have improved durability.

Power Patcher
 Power Patcher
 Req: Lvl 44
Intelligence

rank-1-perk: Your Power Armor breaks 20% more slowly and is cheaper to repair.
rank-2-perk: Your Power Armor breaks 40% more slowly and is cheaper to repair.
rank-3-perk: Your Power Armor breaks 60% more slowly and is cheaper to repair.

Nerd+Rage!
 Nerd Rage!
 Req: Lvl 46
Intelligence

rank-1-perk: While below 20% Health, gain 20 damage resist, 10% damage and 15% AP regen.
rank-2-perk: While below 20% Health, gain 30 damage resist, 15% damage and 15% AP regen.
rank-3-perk: While below 20% Health, gain 40 damage resist, 20% damage and 15% AP regen.

Robotics Expert
 Robotics Expert
 Req: Lvl 48
Intelligence

rank-1-perk: Hack an enemy robot for a 25% chance to pacify it.
rank-2-perk: Hack an enemy robot for a 50% chance to pacify it.
rank-3-perk: Hack an enemy robot for a 75% chance to pacify it.

Portable Power
 Portable Power
 Req: Lvl 49
Intelligence

rank-1-perk: All Power Armor parts and chassis weights are reduced by 25% longer.
rank-2-perk: All Power Armor parts and chassis weights are reduced by 50% longer.
rank-3-perk: All Power Armor parts and chassis weights are reduced by 75% longer.

Power User
 Power User
 Req: Lvl 50
Intelligence

rank-1-perk: Fusion Cores now last 30% longer.
rank-2-perk: Fusion Cores now last 60% longer.
rank-3-perk: Fusion Cores duration is now doubled.

Exotic Weapons
 Exotic Weapons
 Req: Lvl ??
Intelligence

rank-1-perk: You can now craft crossbows, black powder guns, and more! (plans required)
rank-2-perk: You can now craft rank 2 exotic weapon mods.

Grease Monkey
 Grease Monkey
 Req: Lvl ??
Intelligence

rank-1-perk: Workshop items are 30% cheaper to repair.
rank-2-perk: Workshop items are 60% cheaper to repair.

Action+Boy-Action+Girl
 Action Boy-Action Girl
 Req: Lvl 2
& Agility

 

rank-1-perk: Action points generate 15% faster.
rank-2-perk: Action points generate 30% faster.
rank-3-perk: Action points generate 45% faster.

Born+Survivor
 Born Survivor
 Req: Lvl 3
Agility

rank-1-perk: Falling below 20% health will automatically use a Stimpak, once every 20s.
rank-2-perk: Falling below 30% health will automatically use a Stimpak, once every 20s.
rank-3-perk: Falling below 40% health will automatically use a Stimpak, once every 20s.

Gun+Runner
 Gun Runner
 Req: Lvl 4
Agility

 

rank-1-perk: Your running speed is increased by 10% when you have a pistol equipped.
rank-2-perk: Your running speed is increased by 20% when you have a pistol equipped.

Moving+Target
 Moving Target
 Req: Lvl 5
Agility

 

rank-1-perk: Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
rank-2-perk: Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
rank-3-perk: Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)

Gun+Slinger
 Gun Slinger
 Req: Lvl 6
Agility

rank-1-perk: Your non-automatic pistols now do +10% damage.
rank-2-perk: Your non-automatic pistols now do +15% damage.
rank-3-perk: Your non-automatic pistols now do +20% damage.

Thru-Hiker
 Thru-Hiker
 Req: Lvl 7
Agility

rank-1-perk: Food and drink weights are reduced by 30%.
rank-2-perk: Food and drink weights are reduced by 60%.
rank-3-perk: Food and drink weights are reduced by 90%.

Dead+Man+Sprinting
 Dead Man Sprinting
 Req: Lvl 8
Agility

rank-1-perk: Sprint 10% faster at increased AP cost when your health is below 40%.
rank-2-perk: Sprint 20% faster at increased AP cost when your health is below 50%.

Packin'+Light
 Packin' Light
 Req: Lvl 9
Agility

 

rank-1-perk: Your pistols weigh 25% less.
rank-2-perk: Your pistols weigh 50% less.
rank-3-perk: Your pistols weigh 75% less.

Guerrilla
 Guerrilla
 Req: Lvl 10
Agility

rank-1-perk: Your automatic pistols now do +10% damage.
rank-2-perk: Your automatic pistols now do +15% damage.
rank-3-perk: Your automatic pistols now do +20% damage.

Marathoner
 Marathoner
 Req: Lvl 13
Agility

rank-1-perk: Sprinting consumes 20% fewer Action Points.
rank-2-perk: Sprinting consumes 30% fewer Action Points.
rank-3-perk: Sprinting consumes 40% fewer Action Points.

Ninja
 Ninja
 Req: Lvl 15
Agility

rank-1-perk: Sneak attacks with melee weapons do 2.3x normal damage.
rank-2-perk: Sneak attacks with melee weapons do 2.6x normal damage.
rank-3-perk: Sneak attacks with melee weapons do 3x normal damage.

Evasive
 Evasive
 Req: Lvl 17
Agility

rank-1-perk: Each AGI point adds +1 damage and energy resist (max 15) (no power armor)
rank-2-perk: Each AGI point adds +2 damage and energy resist (max 30) (no power armor)
rank-3-perk: Each AGI point adds +3 damage and energy resist (max 45) (no power armor)

Modern+Renegade
 Modern Renegade
 Req: Lvl 18
Agility

rank-1-perk: Gain Pistol hip fire accuracy and a 2% chance to cripple a limb.
rank-2-perk: Gain more Pistol hip fire accuracy and a 3% chance to cripple a limb.
rank-3-perk: Gain excellent Pistol hip fire accuracy and a 4% chance to cripple a limb.

Sneak
 Sneak
 Req: Lvl 20
Agility

rank-1-perk: You are 25% harder to detect while sneaking.
rank-2-perk: You are 50% harder to detect while sneaking.
rank-3-perk: You are 75% harder to detect while sneaking.

Home+Defense
 Home Defense
 Req: Lvl 22
Agility

 

rank-1-perk: You can craft and disarm better traps and craft better turrets. (Plans required)
rank-2-perk: You can craft and disarm advanced traps and craft advanced turrets.
rank-3-perk: You can craft and disarm expert traps and craft expert turrets.

Expert+Gun+Slinger
 Expert Gun Slinger
 Req: Lvl 24
Agility

rank-1-perk: Your non-automatic pistols now do +10% damage.
rank-2-perk: Your non-automatic pistols now do +15% damage.
rank-3-perk: Your non-automatic pistols now do +20% damage.

Expert+Guerrilla
 Expert Guerrilla
 Req: Lvl 25
Agility

rank-1-perk: Your automatic pistols now do +10% damage.
rank-2-perk: Your automatic pistols now do +15% damage.
rank-3-perk: Your automatic pistols now do +20% damage.

Covert+Operative
 Covert Operative
 Req: Lvl 27
Agility

rank-1-perk: Your ranged sneak attacks deal 2.15x normal damage.
rank-2-perk: Your ranged sneak attacks deal 2.3x normal damage.
rank-3-perk: Your ranged sneak attacks deal 2.5x normal damage.

Enforcer
 Enforcer
 Req: Lvl 30
Agility

rank-1-perk: Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
rank-2-perk: Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
rank-3-perk: Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.

Goat+Legs
 Goat Legs
 Req: Lvl 32
Agility

 

rank-1-perk: Take 40% less damage from falling.
rank-2-perk: Take 80% less damage from falling.

Ammosmith
 Ammosmith
 Req: Lvl 34
Agility

rank-1-perk: Produce 40% more rounds when crafting ammunition.
rank-2-perk: Produce 80% more rounds when crafting ammunition.

Escape+Artist
 Escape Artist
 Req: Lvl 35
Agility

rank-1-perk: Sneak to lose enemies, and running no longer affects stealth.

Mister+Sandman
 Mister Sandman
 Req: Lvl 37
Agility

rank-1-perk: At night your silenced weapons do an additional 25% sneak attack damage.
rank-2-perk: At night your silenced weapons do an additional 50% sneak attack damage.

Light+Footed
 Light Footed
 Req: Lvl 38
Agility

rank-1-perk: While sneaking, you never trigger mines or floor-based traps.

White+Knight
 White Knight
 Req: Lvl 39
Agility

rank-1-perk: Your armor breaks 30% more slowly and is cheaper to repair.
rank-2-perk: Your armor breaks 60% more slowly and is cheaper to repair.
rank-3-perk: Your armor breaks 90% more slowly and is cheaper to repair.

Master+Gun+Slinger
 Master Gun Slinger
 Req: Lvl 41
Agility

rank-1-perk: Your non-automatic pistols now do +10% damage.
rank-2-perk: Your non-automatic pistols now do +15% damage.
rank-3-perk: Your non-automatic pistols now do +20% damage.

Master+Guerrilla
 Master Guerrilla
 Req: Lvl 43
Agility

rank-1-perk: Your automatic pistols now do +10% damage.
rank-2-perk: Your automatic pistols now do +15% damage.
rank-3-perk: Your automatic pistols now do +20% damage.

Dodgy
 Dodgy
 Req: Lvl 45
Agility

rank-1-perk: Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
rank-2-perk: Avoid 20% of incoming damage at the cost of 30 Action Points per hit.
rank-3-perk: Avoid 30% of incoming damage at the cost of 30 Action Points per hit.

Secret+Agent
 Secret Agent
 Req: Lvl 47
Agility

rank-1-perk: Stealth Boys last twice as long.
rank-2-perk: Stealth Boys last three times as long.
rank-3-perk: Stealth Boys last four times as long.

Adrenaline
 Adrenaline
 Req: Lvl 49
Agility

rank-1-perk: Gain +6% (max +36%) damage for 30s per kill. Duration refreshes with kills.
rank-2-perk: Gain +7% (max +42%) damage for 30s per kill. Duration refreshes with kills.
rank-3-perk: Gain +8% (max +48%) damage for 30s per kill. Duration refreshes with kills.
rank-4-perk: Gain +9% (max +54%) damage for 30s per kill. Duration refreshes with kills.
rank-5-perk: Gain +10% (max +60%) damage for 30s per kill. Duration refreshes with kills.

Gun+Fu
 Gun Fu
 Req: Lvl 50
Agility

rank-1-perk: V.A.T.S. swaps target on kill with +10% damage to your next target.
rank-2-perk:  V.A.T.S. swaps target on kill with +10% then +20% damage to your next 2 targets.
rank-3-perk: V.A.T.S. swaps target on kill with +10%, 20% then +30% damage to your next 3 targets.

Pharma+Farma
 Pharma Farma
 Req: Lvl 2
& Luck

 

rank-1-perk: 40% chance to find extra first aid Chems when you "Search" a chem container.
rank-2-perk: 60% chance to find extra first aid Chems when you "Search" a chem container.
rank-3-perk: 80% chance to find extra first aid Chems when you "Search" a chem container.

Scrounger
 Scrounger
 Req: Lvl 3
Luck

rank-1-perk: 40% chance to find extra ammo when you "Search" an ammo container.
rank-2-perk: 60% chance to find extra ammo when you "Search" an ammo container.
rank-3-perk: 80% chance to find extra ammo when you "Search" an ammo container.

Serendipity
 Serendipity
 Req: Lvl 5
Luck

rank-1-perk: While below 30% health, gain a 15% chance to avoid damage.
rank-2-perk: While below 30% health, gain a 30% chance to avoid damage.
rank-3-perk: While below 30% health, gain a 45% chance to avoid damage.

Can+Do!
 Can Do!
 Req: Lvl 7
Luck

rank-1-perk: 40% chance to find an extra canned food when you "Search" a food container.
rank-2-perk: 60% chance to find an extra canned food when you "Search" a food container.
rank-3-perk: 80% chance to find an extra canned food when you "Search" a food container.

Good+With+Salt
 Good With Salt
 Req: Lvl 9
Luck

rank-1-perk: Food in your inventory will spoil 30% more slowly.
rank-2-perk: Food in your inventory will spoil 60% more slowly.
rank-3-perk: Food in your inventory will spoil 90% more slowly.

Junk+Shield
 Junk Shield
 Req: Lvl 10
Luck

rank-1-perk: Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)
rank-2-perk: Carry junk to gain up to 20 Damage and Energy Resistance. (No Power Armor)
rank-3-perk: Carry junk to gain up to 30 Damage and Energy Resistance. (No Power Armor)

Mystery+Meat
 Mystery Meat
 Req: Lvl 12
Luck

rank-1-perk: Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
rank-2-perk: Stimpaks generate edible meat. Higher Rads improve the chance.
rank-3-perk: Stimpaks generate excessive edible meat. Higher Rads improve the chance.

Luck+of+the+Draw
 Luck of the Draw
 Req: Lvl 14
Luck

rank-1-perk: Slight chance your weapon will repair itself when hitting an enemy.
rank-2-perk: Chance your weapon will repair itself even more when hitting an enemy.
rank-3-perk: Chance your weapon will greatly repair itself when hitting an enemy.

Cap+Collector
 Cap Collector
 Req: Lvl 16
Luck

rank-1-perk: You have a chance to find more bottle caps when opening a caps stash.
rank-2-perk: You have a better chance to find more bottle caps when opening a caps stash.
rank-3-perk: You always find more bottle caps when opening a caps stash.

Woodchucker
 Woodchucker
 Req: Lvl 17
Luck

rank-1-perk: Collect twice as much when harvesting wood.

Curator
 Curator
 Req: Lvl 19
Luck

rank-1-perk: The benefits of bobbleheads and magazines last twice as long.

Psychopath
 Psychopath
 Req: Lvl 21
Luck

rank-1-perk: Every kill in V.A.T.S. has a 5% chance to refill your Critical meter.
rank-2-perk: Every kill in V.A.T.S. has a 10% chance to refill your Critical meter.
rank-3-perk: Every kill in V.A.T.S. has a 15% chance to refill your Critical meter.

Dry+Nurse
 Dry Nurse
 Req: Lvl 23
Luck

rank-1-perk: You have a 50% chance to keep your Stimpak when you revive another player.

Lucky+Break
 Lucky Break
 Req: Lvl 24
Luck

rank-1-perk: Slight chance your equipped armor will repair itself when struck.
rank-2-perk: Chance your equipped armor will repair itself even more when struck.
rank-3-perk: Chance your equipped armor will greatly repair itself when struck.

Mysterious+Stranger
 Mysterious Stranger
 Req: Lvl 26
Luck

rank-1-perk: The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
rank-2-perk: The Mysterious Stranger appears more often in V.A.T.S. to lend a hand.
rank-3-perk: The Mysterious Stranger appears so much in V.A.T.S. , he knows you by name.

Last+Laugh
 Last Laugh
 Req: Lvl 27
Luck

rank-1-perk: You drop a live grenade from your inventory when you die.

Four+Leaf+Clover
Four Leaf Clover
 Req: Lvl 29
Luck

rank-1-perk: Each hit in V.A.T.S has a chance to fill your critical meter.
rank-2-perk: Each hit in V.A.T.S has a better chance to fill your critical meter.
rank-3-perk: Each hit in V.A.T.S has excellent chance to fill your critical meter.

Starched+Genes
Starched Genes
 Req: Lvl 30
Luck

rank-1-perk: Less chance for you to mutate from rads or for Radaway to cure mutations.
rank-2-perk: You will never mutate from rads and Radaway will never cure mutations.

One+Gun+Army
One Gun Army
 Req: Lvl 31
Luck

rank-1-perk: Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
rank-2-perk: Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
rank-3-perk: Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.

Grim+Reaper's+Sprint
Grim Reaper's Sprint
 Req: Lvl 33
Luck

rank-1-perk: Any kill in V.A.T.S has a 15% chance to restore all Action Points.
rank-2-perk: Any kill in V.A.T.S has a 25% chance to restore all Action Points.
rank-3-perk: Any kill in V.A.T.S has a 35% chance to restore all Action Points.

Storm+Chaser
Storm Chaser
 Req: Lvl 35
Luck

rank-1-perk: Gain Health regeneration while outside during rain or Rad Storms.
rank-2-perk: Gain high Health regeneration while outside during rain or Rad Storms.

Tormentor
Tormentor
 Req: Lvl 37
Luck

rank-1-perk: Your rifle attacks have a 5% chance of crippling a limb.
rank-2-perk: Your rifle attacks have a 10% chance of crippling a limb.
rank-3-perk: Your rifle attacks have a 15% chance of crippling a limb.

Ricochet
Ricochet
 Req: Lvl 38
Luck

rank-1-perk: Gain a 6% chance to deflect back some of enemies' ranged damage. (no PvP)
rank-2-perk: Gain a 12% chance to deflect back some of enemies' ranged damage. (no PvP)
rank-3-perk: Gain a 18% chance to deflect back some of enemies' ranged damage. (no PvP)

Quick+Hands
Quick Hands
 Req: Lvl 40
Luck

rank-1-perk: Gain a 6% chance to instantly reload when your clip is empty.
rank-2-perk: Gain a 12% chance to instantly reload when your clip is empty.
rank-3-perk: Gain a 18% chance to instantly reload when your clip is empty.

Bloody+Mess
Bloody Mess
 Req: Lvl 42
Luck

rank-1-perk: 5% bonus damage means enemies may explode into a gory red paste.
rank-2-perk10% bonus damage means enemies may explode into a gory red paste.
rank-3-perk: 15% bonus damage means enemies may explode into a gory red paste.

Critical+Savvy
Critical Savvy
 Req: Lvl 44
Luck

rank-1-perk: Critical Hits now only consume 85% of your critical meter.
rank-2-perk: Critical Hits now only consume 70% of your critical meter.
rank-3-perk: Critical Hits now only consume 55% of your critical meter.

Class+Freak
Class Freak
 Req: Lvl 46
Luck

rank-1-perk: The negative effects of your mutations are reduced by 25%.
rank-2-perk: The negative effects of your mutations are reduced by 50%.
rank-3-perk: The negative effects of your mutations are reduced by 75%.

Better+Criticals
Better Criticals
 Req: Lvl 47
Luck

rank-1-perk: V.A.T.S critical now do +20% damage.
rank-2-perk: V.A.T.S critical now do +30% damage.
rank-3-perk: V.A.T.S critical now do +40% damage.

Mysterious+Savior
Mysterious Savior
 Req: Lvl 49
Luck

rank-1-perk: A mysterious savior will occasionally appear to revive you when downed.
rank-2-perk: A mysterious savior will frequently appear to revive you when downed.
rank-3-perk: A mysterious savior will regularly appear to revive you when downed.

Super+Duper
 Super Duper
 Req: Lvl 50
Luck

rank-1-perk: When you craft anything, there is a 10% chance you'll get double results.
rank-2-perk: When you craft anything, there is a 20% chance you'll get double results.
rank-3-perk: When you craft anything, there is a 30% chance you'll get double results.

Critical+Banker
 Critical Banker
 Req: Lvl ??
Luck

rank-1-perk: You're a patient battlefield tactician, and can save a Critical Hit, to be used in VATS when you need it the most.
rank-2-perk: You can save 2 Critical Hit, to be used in VATS when you need it the most.
rank-3-perk: You can save 3 Critical Hit, to be used in VATS when you need it the most. Banking a critical has a chance to save an additional critical.

 




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