Help
Help

All Agility Perks in Fallout 76

Fallout 76 Agility Perks are perks specialized to the Agility Stat. This provides massive bonuses for values that are revolving around run speed, Action Points and Gunes Skill and have the following perks to reflect such. More than the usual stat boost some perks provide unique capabilities.

 

Agility Pekrs

 Action Boy-Action Girl
 Req: Lvl 2

 

rank-1-perk: Action points generate 15% faster
rank-2-perk: Action points generate 30% faster
rank-3-perk: Action points generate 45% faster

Born+Survivor
 Born Survivor
 Req: Lvl 3

rank-1-perk: Falling below 20% health will automatically use a Stimpak
rank-2-perk: Falling below 30% health will automatically use a Stimpak
rank-3-perk: Falling below 40% health will automatically use a Stimpak

Gun+Runner
 Gun Runner
 Req: Lvl 4

 

rank-1-perk: Your running speed is increased by 10% when you have a pistolequipped.
rank-2-perk: Your running speed is increased by 20% when you have a pistolequipped.

Moving+Target
 Moving Target
 Req: Lvl 5

 

rank-1-perk: Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
rank-2-perk: Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
rank-3-perk: Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)

Gun+Slinger
 Gun Slinger
 Req: Lvl 6

rank-1-perk: Your non-automatic pistols now do +10% damage.
rank-2-perk: Your non-automatic pistols now do +15% damage.
rank-3-perk: Your non-automatic pistols now do +20% damage.

Thru-Hiker
 Thru-Hiker
 Req: Lvl 7

rank-1-perkFood and drink weights are reduced by 30%
rank-2-perkFood and drink weights are reduced by 60%
rank-3-perkFood and drink weights are reduced by 90%

Dead+Man+Sprinting
 Dead Man Sprinting
 Req: Lvl 8

rank-1-perk: Sprint 10% faster at increased AP cost when your health is below 40%
rank-2-perk: Sprint 20% faster at increased AP cost when your health is below 40%

Packin'+Light
 Packin' Light
 Req: Lvl 9

 

rank-1-perk: Your pistols weigh 25% less
rank-2-perk: Your pistols weigh 50% less
rank-3-perk: Your pistols weigh 75% less

Guerrilla
 Guerrilla
 Req: Lvl 10

rank-1-perk: Your automatic pistols now do +10% damage.
rank-2-perk: Your automatic pistols now do +15% damage.
rank-3-perk: Your automatic pistols now do +20% damage.

Marathoner
 Marathoner
 Req: Lvl 13

rank-1-perk: Sprinting consumes 20% fewer Action Points.
rank-2-perk: Sprinting consumes 40% fewer Action Points.
rank-3-perk: Sprinting consumes 60% fewer Action Points.

Ninja
 Ninja
 Req: Lvl 15

rank-1-perk: Sneak attacks with melee weapons do 2.3x normal damage.
rank-2-perk: Sneak attacks with melee weapons do 2.6x normal damage.
rank-3-perk: Sneak attacks with melee weapons do 3x normal damage.

Evasive
 Evasive
 Req: Lvl 17

rank-1-perk: Each AGI point adds +1 damage and energy resist (max 15)(no power armor)
rank-2-perk: Each AGI point adds +2 damage and energy resist (max 30)(no power armor)
rank-3-perk: Each AGI point adds +3 damage and energy resist (max 45)(no power armor)

Modern+Renegade
 Modern Renegade
 Req: Lvl 18

rank-1-perk: Gain Pistol hip fire accuracy and a 2% chance to cripple a limb.
rank-2-perk: Gain more Pistol hip fire accuracy and a 3% chance to cripple a limb.
rank-3-perk: Gain excellent Pistol hip fire accuracy and a 4% chance to cripple a limb.

Sneak
 Sneak
 Req: Lvl 20

rank-1-perk: You are 25% harder to detect while sneaking.
rank-2-perk: You are 50% harder to detect while sneaking.
rank-3-perk: You are 75% harder to detect while sneaking.

Home+Defense
 Home Defense
 Req: Lvl 22

 

rank-1-perk: You can craft and disarm better traps and craft better turrets. (Plans required)
rank-2-perk: You can craft and disarm advanced traps and craft advanced turrets
rank-3-perk: You can craft and disarm expert traps and craft expert turrets

Expert+Gun+Slinger
 Expert Gun Slinger
 Req: Lvl 24

rank-1-perk: Your non-automatic pistols now do +10% damage.
rank-2-perk: Your non-automatic pistols now do +15% damage.
rank-3-perk: Your non-automatic pistols now do +20% damage.

Expert+Guerrilla
 Expert Guerrilla
 Req: Lvl 25

rank-1-perk: Your automatic pistols now do +10% damage.
rank-2-perk: Your automatic pistols now do +15% damage.
rank-3-perk: Your automatic pistols now do +20% damage.

Covert+Operative
 Covert Operative
 Req: Lvl 27

rank-1-perk: Your ranged sneak attacks deal 2.15x normal damage.
rank-2-perk: Your ranged sneak attacks deal 2.3x normal damage.
rank-3-perk: Your ranged sneak attacks deal 2.5x normal damage.

Enforcer
 Enforcer
 Req: Lvl 30

rank-1-perk: Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
rank-2-perk: Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
rank-3-perk: Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.

Goat+Legs
 Goat Legs
 Req: Lvl 32

 

rank-1-perk: Take 40% less damage from falling.
rank-2-perk: Take 80% less damage from falling.

Ammosmith
 Ammosmith
 Req: Lvl 34

rank-1-perk: Produce 40% more rounds when crafting ammunition.
rank-2-perk: Produce 80% more rounds when crafting ammunition.

Escape+Artist
 Escape Artist
 Req: Lvl 35

rank-1-perk: Sneak to lose enemies, and running no longer affects stealth.

Mister+Sandman
 Mister Sandman
 Req: Lvl 37

rank-1-perk: At night your silenced weapons do an additional 25% sneak attack damage.
rank-2-perk: At night your silenced weapons do an additional 50% sneak attack damage.

White+Knight
 White Knight
 Req: Lvl 39

rank-1-perk: Your armor breaks 30% more slowly and is cheaper to repair.
rank-2-perk: Your armor breaks 60% more slowly and is cheaper to repair.
rank-3-perk: Your armor breaks 90% more slowly and is cheaper to repair.

Master+Gun+Slinger
 Master Gun Slinger
 Req: Lvl 41

rank-1-perk: Your non-automatic pistols now do +10% damage.
rank-2-perk: Your non-automatic pistols now do +15% damage.
rank-3-perk: Your non-automatic pistols now do +20% damage.

Master+Guerrilla
 Master Guerrilla
 Req: Lvl 43

rank-1-perk: Your automatic pistols now do +10% damage.
rank-2-perk: Your automatic pistols now do +15% damage.
rank-3-perk: Your automatic pistols now do +20% damage.

Dodgy
 Dodgy
 Req: Lvl 45

rank-1-perk: Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
rank-2-perk: Avoid 20% of incoming damage at the cost of 30 Action Points per hit.
rank-3-perk: Avoid 30% of incoming damage at the cost of 30 Action Points per hit.

Secret+Agent
 Secret Agent
 Req: Lvl 47

rank-1-perkStealth Boys last twice as long.
rank-2-perkStealth Boys last three times as long.
rank-3-perkStealth Boys last four times as long.

Adrenaline
 Adrenaline
 Req: Lvl 49

rank-1-perk: Gain +6% (max +36%) damage for 30s per kill. Duration refreshes with kills.
rank-2-perk: Gain +7% (max +42%) damage for 30s per kill. Duration refreshes with kills.
rank-3-perk: Gain +8% (max +48%) damage for 30s per kill. Duration refreshes with kills.
rank-4-perk: Gain +9% (max +54%) damage for 30s per kill. Duration refreshes with kills.
rank-5-perk: Gain +10% (max +60%) damage for 30s per kill. Duration refreshes with kills.

Gun+Fu
 Gun Fu
 Req: Lvl 50

rank-1-perk: V.A.T.S. swaps target on kill with +10% damage to your next target.
rank-2-perk:  V.A.T.S. swaps target on kill with +10% then +20% damage to your next 2 targets.
rank-3-perk: V.A.T.S. swaps target on kill with +10%20% then +30% damage to your next 3 targets.

Light+Footed
 Light Footed
 Req: Lvl ??

rank-1-perk: While sneaking, you never trigger mines or floor-based traps.

Pharma+Farma
 Pharma Farma
 Req: Lvl 2

 

rank-1-perk40% chance to find extra first aid Chems when you "Search" a chem container
rank-2-perk60% chance to find extra first aid Chems when you "Search" a chem container
rank-3-perk80% chance to find extra first aid Chems when you "Search" a chem container




Load more

Chat