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Endurance

endurance-fallout-76-wiki-guide

"Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease."

Endurance is a statistic in Fallout 76 (FO76). Stats are attributes in the game that determine the player's capacity or ability. Improving stat values will improve the player's ability with Weapons, Armor and more. The game returns to its SPECIAL stats system reminiscent of the previous Fallout games. See Perks for further information.

 

Endurance Information

Endurance modifies the following factors: HPPoison resistance, Radiation Resistance and Healing. It may also affect the consumption of AP when sprinting.

 Endurance is a measure of your overall physical fitness. It affects your total health, the Action Point drain from sprining, and your resistance to disease. Health is the amount of damage you can take before dying. Obviously a higher Health is more helpful, especially if you enjoy a more reckless fighting style, rather than lurking in the shadows when slaying foes. As Action Points (APs) and sprinting are both incredibly important, a larger AP reserve ( and thus the ability to sprint over longer distances) is most helpful. The higher your Endurance, the lower your chance to catch disease

 

Ways to increase Endurance

 

 

Table Effects of Endurance on Related Variable per Level

Endurance Value Max Health Sprinting AP Drain Reduced by:
1 250 5%
2 255 10%
3 260 15%
4 265 20%
5 270 25%
6 275 30%
7 280 35%
8 285 40%
9 290 45%
10 295 50%
11 300 55%
12 305 60%
13 310 65%
14 315 70%
15 320 75%

 

 

Notes and trivia about Endurance

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All Endurance Perks in Fallout 76

 

Fallout 76 Endurance Perks are perks specialized to the Endurance Stat. This provides massive bonuses for values that revolve around Consumables, Resistance (Energy, Damage and Radiation) and total Health.

In addition to the usual stat boost, some perks also provide unique capabilities.

 

Endurance Perks

Lead Belly
 Lead Belly
 Req: Lvl 2
& Endurance

rank-1-perk: You take 30% less radiation from eating or drinking.
rank-2-perk: You take 60% less radiation from eating or drinking.
rank-3-perk: You take no radiation from eating or drinking.

Dromedary
 Dromedary
 Req: Lvl 3
& Endurance

rank-1-perk: All drinks quench thirst by an additional 25%
rank-2-perk: All drinks quench thirst by an additional 50%
rank-3-perk: All drinks quench thirst by an additional 75%

Iron Stomach
 Iron Stomach
 Req: Lvl 4
& Endurance

rank-1-perk: Your chance to catch a disease from food is reduced by 30%
rank-2-perk: Your chance to catch a disease from food is reduced by 60%
rank-3-perk: Your chance to catch a disease from food is reduced by 90%

Slow Metabolizer
 Slow Metabolizer
 Req: Lvl 5
& Endurance

rank-1-perk: All food satisfies hunger by an additional 25%.
rank-2-perk: All food satisfies hunger by an additional 50%.
rank-3-perk: All food satisfies hunger by an additional 75%.

Thirst+Quencher
 Thirst Quencher
 Req: Lvl 6
& Endurance

rank-1-perk: Drinking any liquid has a 30% reduced chance to cause disease.
rank-2-perk: Drinking any liquid has a 60% reduced chance to cause disease.
rank-3-perk: Drinking any liquid has a 90% reduced chance to cause disease.

Good Doggy
 Good Doggy
 Req: Lvl 8
& Endurance

rank-1-perk: Eating dog food is now three times as beneficial.

Natural Resistance
 Natural Resistance
 Req: Lvl 10
& Endurance

rank-1-perk: You are 30% less likely to catch a disease from the environment.
rank-2-perk: You are 60% less likely to catch a disease from the environment.
rank-3-perk: You are 90% less likely to catch a disease from the environment.

Hydro Fix
 Hydro Fix
 Req: Lvl 11
& Endurance

rank-1-perk: Chems generate 50% less thirst.
rank-2-perk: Chems no longer generate thirst.

Rejuvenated
 Rejuvenated
 Req: Lvl 12
& Endurance

rank-1-perk: You gain increased benefit from being Well Fed or Well Hydrated
rank-2-perk: You gain much increased benefit from being Well Fed or Well Hydrated

Cola Nut
 Cola Nut
Req: Lvl 14
& Endurance

rank-1-perk: Nuka-Cola products are now twice as beneficial.
rank-2-perk: Nuka-Cola products are now three times as beneficial.

Cannibal
 Cannibal
 Req: Lvl 15
& Endurance

rank-1-perk: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger
rank-2-perk: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger
rank-3-perk: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger

Vaccinated
 Vaccinated
 Req: Lvl 16
& Endurance

rank-1-perk: Chance of catching a disease from creatures is reduced by 30%
rank-2-perk: Chance of catching a disease from creatures is reduced by 60%
rank-3-perk: Chance of catching a disease from creatures is reduced by 90%

Munchy Resistance
 Munchy Resistance
 Req: Lvl 17
& Endurance

rank-1-perk: Using chems induces 50% less hunger.
rank-2-perk: Chems now never induce hunger.

Homebody
 Homebody
 Req: Lvl 19
& Endurance

rank-1-perk: Gain gradual health regeneration while in your camp or workshop.
rank-2-perk: Gain improved health and limb regeneration while in your camp or workshop.

Adamantium Skeleton
 Adamantium Skeleton
 Req: Lvl 21
& Endurance

rank-1-perk: Your limb damage is now reduced by 30%
rank-2-perk: Your limb damage is now reduced by 60%
rank-3-perk: Your limb damage is completely eliminated.

Solar Powered
 Solar Powered
 Req: Lvl 22
& Endurance

rank-1-perk: Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
rank-2-perk: Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
rank-3-perk: Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.

Chem Fiend
 Chem Fiend
 Req: Lvl 23
& Endurance

rank-1-perk: Any chems you take last 30% longer.
rank-2-perk: Any chems you take last 60% longer.
rank-3-perk: Any chems you take last 100% longer.

Aquaboy Aquagirl
Aquaboy Aquagirl
 Req: Lvl 26
& Endurance

rank-1-perk: You no longer take Rad damage from swimming and can breathe underwater.

Fireproof
 Fireproof
 Req: Lvl 27
& Endurance

rank-1-perk: Immediately gain +20 Fire Resistance.
rank-2-perk: Immediately gain +40 Fire Resistance.
rank-3-perk: Immediately gain +60 Fire Resistance.

Ironclad
 Ironclad
 Req: Lvl 30
& Endurance

rank-1-perk: Gain 10 Damage and Energy Resistance while not wearing Power Armor
rank-2-perk: Gain 20 Damage and Energy Resistance while not wearing Power Armor
rank-3-perk: Gain 30 Damage and Energy Resistance while not wearing Power Armor
rank-4-perk: Gain 40 Damage and Energy Resistance while not wearing Power Armor
rank-5-perk: Gain 50 Damage and Energy Resistance while not wearing Power Armor

Nocturnal Fortitude
Nocturnal Fortitude
 Req: Lvl 31
& Endurance

rank-1-perk: Gain +20 to max Health while between the hours of 6 p.m. and 6 a.m.
rank-2-perk: Gain +40 to max Health while between the hours of 6 p.m. and 6 a.m.

Revenant
 Revenant
 Req: Lvl 32
& Endurance

rank-1-perk:  Gain +25% damage bonus for 2 minutes when a player revives you.
rank-2-perk:  Gain +50% damage bonus for 2 minutes when a player revives you.

Rad Resistant
 Rad Resistant
 Req: Lvl 34
Endurance

rank-1-perk: Gain +10% Rad resistance.
rank-2-perk: Gain +20% Rad resistance.
rank-3-perk: Gain +30% Rad resistance.
rank-4-perk: Gain +40% Rad resistance.

Ghoulish
 Ghoulish
 Req: Lvl 36
Endurance

rank-1-perk: Radiation now regenerates your lost health.
rank-2-perk: Radiation now regenerates more your lost health.
rank-3-perk: Radiation now regenerates even more your lost health.

Radicool
 Radicool
 Req: Lvl 38
Endurance

 rank-1-perk: The greater your rads, the greater your Strength (max +5)!

Professional Drinker
 Professional Drinker
 Req: Lvl 39
Endurance

 

rank-1-perk:  There's no chance you'll get addicted to alcohol.

All Night Long
 All Night Long
 Req: Lvl 41
Endurance

 

rank-1-perk: You suffer 20% less from hunger and thirst.
rank-2-perk: You suffer 40% less from hunger and thirst.
rank-3-perk: You suffer 60% less from hunger and thirst.

Chem Resistant
 Chem Resistant
 Req: Lvl 43
Endurance

rank-1-perk: You're half as likely to get addicted when consuming chems.
rank-2-perk: You gain complete immunity to chem addiction.

Sun Kissed
 Sun Kissed
 Req: Lvl 45
Endurance

rank-1-perk: Slowly regen radiation damage between the hours of 6 a.m. and 6 p.m.
rank-2-perk: Quickly regen radiation damage between the hours of 6 a.m. and 6 p.m.

Photosynthetic
 Photosynthetic
 Req: Lvl 47
Endurance

rank-1-perk: Gain Health regen between the hours of 6 a.m. and 6 p.m.
rank-2-perk: Gain improved Health regen between the hours of 6 a.m. and 6 p.m.

Lifegiver
 Lifegiver
 Req: Lvl 50
Endurance

 

rank-1-perk: Gain a total of +15% to your maximum Health
rank-2-perk: Gain a total of +30% to your maximum Health
rank-3-perk: Gain a total of +45% to your maximum Health

 

 

Stats
Action Points  ♦  Agility  ♦  Carry Weight  ♦  Charisma  ♦  Damage Resistance  ♦  Disease Resistance  ♦  Energy Resistance  ♦  Experience Modifier  ♦  Health  ♦  Hunger  ♦  Intelligence  ♦  Luck  ♦  Melee Damage  ♦  Perception  ♦  Poison Resistance  ♦  Radiation Resistance  ♦  Strength  ♦  Thirst

 

 

 




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